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Spec Improvement: Revising Shared Trees

STAR WARS: The Old Republic > English > Classes
Spec Improvement: Revising Shared Trees

RogueDiplomacy's Avatar


RogueDiplomacy
12.18.2012 , 11:02 AM | #1
So, adding new classes to the game would probably be far more costly to produce than they're worth.
However, I do think there's some opportunity to improve the variety of play currently available. I believe we could achieve some rather interesting results if we saw wholesale improvement of the third tree in each class.

Right now, that third shared tree has a tendency to be... okay... in each class. Some people can use it to great effect, but from messing around with a couple and reading guides on others, it seems they all share the same fundamental problems of:

1) Not having enough fun abilities until late in leveling.
2) A tendency to be lower in PvE DPS and/or PVP utility.

I guess what I'm asking is this: are those third hybrid trees in each spec actually worth keeping? I have a feeling that the fact that they're shared between both advanced classes of a base class might actually be what's holding them back.

It'd be a significant change, but it might grant more "class" like options without requiring a complete overhaul of so many other game systems.

Diplomaticus's Avatar


Diplomaticus
12.19.2012 , 09:19 PM | #2
Don't want to be rude or anything, but I'd say the shared trees tend to be the classes' best dps trees atm:

Marauder: Rage (arguably the best PvP choice now and viable in PvE as well)
Jugg: Rage (completely superiour for PvP, and I think PvE viable as well)
Sniper: Lethality (completely viable for both)
Operative: only exception, but there aren't many dps ops anyway.
Merc: Arsenal for PvE, Pyro for PvP.
PowerT: as a rule of thumb, Pyro all the way (AP has some niches in PvP, especially Huttball)
Sorc: Madness can work for PvE, Hybrid (or Madness, though less common) for PvP - heal/bubble Hybrid doesn't count as it's a heal/support build first
***: Madness is perfectly viable for both PvE and PvP, and is more Hybrid friendly than Deception as well.

paul_preib's Avatar


paul_preib
12.28.2012 , 02:35 AM | #3
Quote: Originally Posted by Diplomaticus View Post
Don't want to be rude or anything, but I'd say the shared trees tend to be the classes' best dps trees atm:

Marauder: Rage (arguably the best PvP choice now and viable in PvE as well)
Jugg: Rage (completely superiour for PvP, and I think PvE viable as well)
Sniper: Lethality (completely viable for both)
Operative: only exception, but there aren't many dps ops anyway.
Merc: Arsenal for PvE, Pyro for PvP.
PowerT: as a rule of thumb, Pyro all the way (AP has some niches in PvP, especially Huttball)
Sorc: Madness can work for PvE, Hybrid (or Madness, though less common) for PvP - heal/bubble Hybrid doesn't count as it's a heal/support build first
***: Madness is perfectly viable for both PvE and PvP, and is more Hybrid friendly than Deception as well.
Agree in part, while rage/focus needs no attention and is viable for both, there are flaws within some of the others, though I would say none are any worse then can he seen in non shared--

Lethality: resource usage on a sniper and awkwardness of ranged/melee hybridism for an operative (needing melee for upper hand procs)

Madness-- decent but a bit resource hungry in pve and cleanse-vulnerable in pvp

Pyro- I'm a good place for pts still but could use something to add a tick of mobility to mercs
Cyperian -- Sorceror Cyterian-- Sentinel Cyrellian-- Trooper Cyprian-- Sage
Cylerian-- Scoundrel Kyrellian-- Sniper
Of the Bloodborne and Deargna-Fhuil Legacies