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Guilds Farming Dreadtooth in multiple instances

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Guilds Farming Dreadtooth in multiple instances

DarkhorseForLife's Avatar


DarkhorseForLife
12.06.2012 , 04:29 PM | #11
My only complaint on Dreadtooth is that he doesn't gib people of the opposing faction as quickly or as mercilessly as I would like .
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uniz's Avatar


uniz
12.07.2012 , 09:26 AM | #12
it is a etiquette or lack there of issue. while it would be nice to have it instanced you will always have these issues now days. this is because a popular mmo never taught its player base etiquette but rather propagated selfishness and many other negative things.

Brat-a-tat-'s Avatar


Brat-a-tat-
12.07.2012 , 10:16 AM | #13
I agree it is an etiquette issue. But there is no real way to solve that without instancing the Boss. Which, as previously pointed out, is not going to happen. So I will just chalk it up and hope for another day.

digdoug's Avatar


digdoug
12.07.2012 , 01:45 PM | #14
This particular case has nothing to do with etiquette.

The Events as OP told it.

1. He shows up as the first person of his group to kill Dreadtooth.
2. Another group is killing him in Instance 1.
3. He moves to Instance 2.
4. The rest of his group takes their sweet time getting there.
5. The other group switches to Instance 2 and kills him again.
6. OP logs on to the SWTOR Forums to cry about something working as intended.

It would be another thing if the other group did stuff to wipe the OP's group or the like. Like I said in a previous post, you need to be fast to get World Bosses, it is part of the nature of the beast.

I would bet that the other group did not even see the OP's group as they were not even close to gathered. SWTOR has had people that have been surprisingly cool about world bosses, I have been in several Nightmare Pilgrim groups that took turns with other raids until one killed him. I played FFXI back in the day and guilds were absolutely cutthroat about world bosses. I remember a Japanese guild had a man hold a world boss that could be CCed for 14 hours to get it's daily spawn time to Japan-time. Training mobs into rival groups camping a World Boss was par for the course, especially after you lost a pull.

DawnAskham's Avatar


DawnAskham
12.07.2012 , 02:15 PM | #15
Quote: Originally Posted by Ephesia View Post
But then, they wouldn't be world bosses any longer...
Except they aren't world bosses anymore given there can be multiple instances of the same 'world' running concurrently.

digdoug's Avatar


digdoug
12.07.2012 , 04:38 PM | #16
Ok then, 1 instance for every planet/zone. And no crying allowed when someone swipes mob/box from you because your slow behind can't handle a fast paced game.

Ephesia's Avatar


Ephesia
12.08.2012 , 02:52 AM | #17
Quote: Originally Posted by DawnAskham View Post
Except they aren't world bosses anymore given there can be multiple instances of the same 'world' running concurrently.
I have a different understanding of the term world boss than you, given that other raid teams can approach your location, you can pass and go and sometimes fight it over for the right to kill the boss in my opinion that is a world boss, instanced world or not.
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DarthDarkFish's Avatar


DarthDarkFish
12.08.2012 , 03:52 PM | #18
Compete with groups....sure..np, the abiltiy for ONE person to grief you with a pull and 5 mins debuff before next pull....really silly. Then lets not forget waiting for PAT for key positioning. Add the two together and you have 30mins between pulls...if your lucky. Tag lag into that because 80 people are in instance and what you have is 1-2 pulls per hour again...if your lucky. THAT. IS .CRAZY. How about we put the pat as simply in arena best to fight him in, and lower instance population.....sounds like easy enough fix, or am I "under" thinking it?

uniz's Avatar


uniz
12.09.2012 , 02:45 PM | #19
Quote: Originally Posted by digdoug View Post
This particular case has nothing to do with etiquette.

The Events as OP told it.

1. He shows up as the first person of his group to kill Dreadtooth.
2. Another group is killing him in Instance 1.
3. He moves to Instance 2.
4. The rest of his group takes their sweet time getting there.
5. The other group switches to Instance 2 and kills him again.
6. OP logs on to the SWTOR Forums to cry about something working as intended.

It would be another thing if the other group did stuff to wipe the OP's group or the like. Like I said in a previous post, you need to be fast to get World Bosses, it is part of the nature of the beast.

I would bet that the other group did not even see the OP's group as they were not even close to gathered. SWTOR has had people that have been surprisingly cool about world bosses, I have been in several Nightmare Pilgrim groups that took turns with other raids until one killed him. I played FFXI back in the day and guilds were absolutely cutthroat about world bosses. I remember a Japanese guild had a man hold a world boss that could be CCed for 14 hours to get it's daily spawn time to Japan-time. Training mobs into rival groups camping a World Boss was par for the course, especially after you lost a pull.
it is a etiquette issue as a group was there getting ready to kill him and the other group NEEDED to wait its turn. i can understand why you dont know this as you are part of the problem having never learned this old world boss rule. it is exactly like i said a popular mmo never taught its player base etiquette and now games must be designed around it. your ffxi example is a prime example of the lack of etiquette. just because it was the norm there and in wow doesnt mean it is the "norm". this is how guilds get black listed and have problems recruiting. a majority of people dont want to play with a bunch of richards.

digdoug's Avatar


digdoug
12.09.2012 , 04:35 PM | #20
Quote: Originally Posted by uniz View Post
it is a etiquette issue as a group was there getting ready to kill him and the other group NEEDED to wait its turn. i can understand why you dont know this as you are part of the problem having never learned this old world boss rule. it is exactly like i said a popular mmo never taught its player base etiquette and now games must be designed around it. your ffxi example is a prime example of the lack of etiquette. just because it was the norm there and in wow doesnt mean it is the "norm". this is how guilds get black listed and have problems recruiting. a majority of people dont want to play with a bunch of richards.
You missed a key bit.

I would bet that the other group did not even see the OP's group as they were not even close to gathered.

An organized group would likely pop from one to the other only taking time to distribute loot and check to see if the spawn is up and ready to go. The OP's group appears to have not even been in zone and they only saw some random dude staring at Dreadtooth. It would be different if the OP's group was fully formed and he had told the other group, "Yo, we had a guy d/c when he reconnects we are going to pull. If we wipe, you'll get a shot," or something similar. From what I gathered most of the raid was not even on the planet yet, and honestly I can't blame that all for taking the mob. I would have a lot more sympathy towards the OP if the big bad organized group ignored them when they were a man short or if they pulled shenanigans to cause a wipe, but from what the OP has said that was not the case. The other group was faster and better organized.

As far as popular MMOs go, I have been active enough to do world bosses on three games. WoW (through Burning Crusade), FFXI (through Chains of Promatia), and SWTOR. Of them people have been the coolest about world bosses in SWTOR by a country mile. The only times in WoW I had issues during World Boss fights were from Cross-Factional interference, which frankly is part of the thrill of doing them in a PvP setting. There is a competitive aspect to doing open world bosses, and if you can't handle losing the occasional pull to another group you might want to just stick to instanced content. And crying over Dreadtooth is especially childish as he has a very fast respawn timer as far as World Bosses go.

Lastly, etiquette does not necessarily mean "being nice," it is just the socially accepted rules of conduct. In the case of FFXI, the heavy competition and all the tricks involved were within bounds of etiquette, especially there as the Japanese players were on the server first, pretty much made the rules, and were very much into acting properly. I would go so far as to say that most MMOs could use a dose of Japanese-style MMO etiquette. It would put an end to the high stupidity that plagues Fleet Chat for hours at a time.