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Best way to make money from Biochem?

STAR WARS: The Old Republic > English > Crew Skills
Best way to make money from Biochem?

Ferkles's Avatar


Ferkles
12.03.2012 , 06:08 AM | #1
Give me your biochem money tips.
Getting a new signature. Eventually~

RendValor's Avatar


RendValor
12.03.2012 , 06:10 AM | #2
Sell exo stims
The Trayus Legacy - Prophecy of the Five

Thundergulch's Avatar


Thundergulch
12.07.2012 , 01:51 PM | #3
Quote: Originally Posted by RendValor View Post
Sell exo stims
That's pretty much it.
You may be able to sell augmented purple implants if you have some extra that critted when you made your own.

It used to be very profitable when Exotech recipes were a rare drop, I was fortunate to have 3 Exotech recipes and the market almost cornered, I made a fortune.
But now all you need is a few daily comms and you can buy your own recipe, that was one of the dumbest things they did to crafting.
How many people would QQ if they made teh schematics purchasable for high end hilts,armorings and mods?
That $2million hilt would drop to 100k in a minute.

johnnyreece's Avatar


johnnyreece
12.07.2012 , 01:53 PM | #4
Quote: Originally Posted by RendValor View Post
Sell exo stims
This. I got sick of buying them on my main, so I rolled biochem on my alt. Not only do I now get to sell my extras to fund my alt, but I'm getting my own stims dirt cheap.
Neldiahr, Sith Sorcerer Gibsenne, Imperial Operative
Neldienne, Powertech Smash'Kitteh, Meowauder

uniz's Avatar


uniz
12.07.2012 , 02:18 PM | #5
Quote: Originally Posted by Thundergulch View Post
That's pretty much it.
You may be able to sell augmented purple implants if you have some extra that critted when you made your own.

It used to be very profitable when Exotech recipes were a rare drop, I was fortunate to have 3 Exotech recipes and the market almost cornered, I made a fortune.
But now all you need is a few daily comms and you can buy your own recipe, that was one of the dumbest things they did to crafting.
How many people would QQ if they made teh schematics purchasable for high end hilts,armorings and mods?
That $2million hilt would drop to 100k in a minute.
no they wont be 100k as the mats will cost you almost a million if not more still.

DarthBloodloss's Avatar


DarthBloodloss
12.07.2012 , 05:20 PM | #6
With any profession, you can make decent money by selling to people's alts. You need to be able to make the regular item, reverse engineer until you get the proper blue, then make those and RE until you get the proper purple. Then you have to be able to sell it for enough profit so that its worth your time. This means, for the most part, no buying mats off the GTN.

Levels 25-45 are the best options because at lower levels, people are hesitant to spend much. At higher than 45, people should just be saving for better than player crafted. When selling to alts, it has to be very affordable so you need to do high volume.

These are items that anyone can potentially sell to alts:
-Purple Implants (this is what I do)
-Purple Armorings
-Purple Mods
-Purple Enhancements
-Purple Barrels
-Purple Hilts

These you can sell to anyone of course:
-Augments
-Augment Kits
-Stims
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Jawa-Punter's Avatar


Jawa-Punter
12.08.2012 , 10:14 AM | #7
Quote: Originally Posted by DarthBloodloss View Post
Then you have to be able to sell it for enough profit so that its worth your time. This means, for the most part, no buying mats off the GTN.
Where you get the mats makes no difference to the price. The mats have the same value either way. If you can't sell something for more than the mats cost why are you making it to begin with? You'd be better off selling the mats instead of decreasing your net worth selling the finished product.

Mozivicus's Avatar


Mozivicus
12.08.2012 , 12:50 PM | #8
Quote: Originally Posted by Jawa-Punter View Post
Where you get the mats makes no difference to the price. The mats have the same value either way. If you can't sell something for more than the mats cost why are you making it to begin with? You'd be better off selling the mats instead of decreasing your net worth selling the finished product.
This is the single biggest problem with the economy/GTN. People just cannot understand that if the mats sell for more than the crafted product, don't sell/make the crafted product.

One wrench in that though, there are random drops in the world, flashpoints, treasure hunting missions, etc that will drop an armoring, mod, purple chest, whatever. Now while we crafters have an investment of crew skill mission cost, time gathering nodes in world, etc. the player that gets the random drop has literally no expense put into that "crafted" product. Thus, that player can sell for anything (1 credit if desired) and make more of a profit than a crafter

CaptainApop's Avatar


CaptainApop
12.08.2012 , 02:10 PM | #9
Quote: Originally Posted by Mozivicus View Post
One wrench in that though, there are random drops in the world, flashpoints, treasure hunting missions, etc that will drop an armoring, mod, purple chest, whatever. Now while we crafters have an investment of crew skill mission cost, time gathering nodes in world, etc. the player that gets the random drop has literally no expense put into that "crafted" product. Thus, that player can sell for anything (1 credit if desired) and make more of a profit than a crafter
Except the exact same concept of opportunity cost applies.

If you sell something for one credit and someone would have happily paid 100k for it then you've lost out on 99999 credits. Buy their dirt cheap things and flip them. If the demand was actually there you should be able to make up the money.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"

Subterfuge legacy - Tomb of Freedon Nadd

Mozivicus's Avatar


Mozivicus
12.08.2012 , 04:28 PM | #10
Why u give wai muh secritz??? Lol

I flip stuff all the time