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PvP Tank: Taunt button included

STAR WARS: The Old Republic > English > PvP
PvP Tank: Taunt button included

wozzisan's Avatar

12.05.2012 , 06:11 PM | #1
Scenario usually works out like this: Heal, heal, heal cast green laser aka taunt BOOM pulls aggro from at least 3 players which = tank.

I know some people are asking for more mobility and commando healers are usually considered turret healers but I don't mind being less mobile if CM could get a little more help in the PvP self healing tank role.

My suggestions are:
  • Interrupt resistance for self heals
  • Increased ammo regeneration while under heavy damage and healing self
  • Ability to equip shield
  • A bigger brighter green laser

From a tactics point of view I would think it worth trying on a PTS.


Aaoogaa's Avatar

12.05.2012 , 06:15 PM | #2
...or get rid of the stupid green beam.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

Evolixe's Avatar

12.05.2012 , 06:18 PM | #3
So basically what you are asking is.. if you can be 2 roles at the same time without repercussions?

Yeah lets not do that.

wozzisan's Avatar

12.05.2012 , 06:27 PM | #4
I thought current PvP tanks could put out some good DPS so that is two roles?
Also shield spammers perform two roles?

Anyway, principle is that healing power on other players remains unchanged, also while healing yourself you are not healing other players. Considering you gear for healing power and not defense the shield contribution is small but noticeable.

Basically you are creating an artificial health pool.