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When can we sell cartel trash to vendors

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
When can we sell cartel trash to vendors

FlippinFlapJack's Avatar


FlippinFlapJack
12.05.2012 , 07:26 AM | #1
The game is inundated with imperial and republic banners, low atmosphere probe droids and people throwing balls at each other. I even tried putting some banners on the GTN for 5 credits each and there were no takers.

Normally when I encounter an item like this, I sell it to an NPC vendor. Don't generally get much but its something.

Does anyone know when or if we will ever be able to sell universally unwanted items to vendors?
Only a Sith deals in absolutes. --Obi Wan Kenobi

Screaming_Ziva's Avatar


Screaming_Ziva
12.05.2012 , 07:35 AM | #2
I don't think ever:

http://www.swtor.com/community/showthread.php?t=403398

Quote:
Cartel Market items - including the Heroes' Banner - display a Credit Value and the "Right-click to sell this item" message while at a Vendor. These items cannot be sold and should not display this information.

sumuji's Avatar


sumuji
12.05.2012 , 07:59 AM | #3
Well, it need to be .

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.05.2012 , 09:32 AM | #4
Probably a bad idea since it would allow people to artificially inflate prices by selling to vendors until items become very scarce.

I don't believe the devs ever intended selling Cartel items to be a lucrative means of getting hundreds of thousands or millions of credits but rather intended selling on the GTN as a way for people (primarily subs who don't want to spend more than what their sub costs) to buy Cartel items at reasonable prices without having to buy CC to get them.

Andryah's Avatar


Andryah
12.05.2012 , 10:19 AM | #5
Quote: Originally Posted by Gavin_Kelvar View Post
Probably a bad idea since it would allow people to artificially inflate prices by selling to vendors until items become very scarce.

I don't believe the devs ever intended selling Cartel items to be a lucrative means of getting hundreds of thousands or millions of credits but rather intended selling on the GTN as a way for people (primarily subs who don't want to spend more than what their sub costs) to buy Cartel items at reasonable prices without having to buy CC to get them.
Yeah, I agree.

Cartel items being freely sellable on the GTN should not be inflationary. It should be neutral or deflationary in nature for the economy. If people could just sell them to vendors, it drives down availability and generates demand based inflation. Of course people could destroy them, but most won't go that far to limit supply. They will just stockpile them for a while until prices improve.

With the newness of the market for cartel items and so many people with free coins to spend... the market is deflationary for some things for the time being... but that will normalize in a month or two.
sayonara SWTOR. I will miss the game, I will miss many players, I will NOT miss being lied to and deceived. I will not miss rookie level mistakes of epic proportions.

AMulls's Avatar


AMulls
12.05.2012 , 11:07 AM | #6
Quote: Originally Posted by Andryah View Post
Yeah, I agree.

Cartel items being freely sellable on the GTN should not be inflationary. It should be neutral or deflationary in nature for the economy. If people could just sell them to vendors, it drives down availability and generates demand based inflation. Of course people could destroy them, but most won't go that far to limit supply. They will just stockpile them for a while until prices improve.

With the newness of the market for cartel items and so many people with free coins to spend... the market is deflationary for some things for the time being... but that will normalize in a month or two.
I understand what you're saying, but how is allowing people to vendor the cartel items any different from vendoring any other items? For example, the reason I vendor the green items I pick up from mobs is not because I want to drive down supply for them. I do it because I know they won't sell on the GTN, so I just vendor them to get some credits and clear space in my inventory.

I don't see people buying things specifically on the cartel market so that they can then vendor the item to increase the potential sale price of the same item on the GTN. I think the issue that most people run into is that the items coming in the Crime Lord and Cartel Packs are so available that no one wants them. And with selling them on the GTN being near impossible, all they do is take up space in inventories. The only option folks have is to destroy them. So, why not create the option to vendor them for at least a few measly credits. I don't think that would destroy the supply and artificially inflate prices. Especially given how readily available most of those things are in the Cartel Packs...

AlienEyeTX's Avatar


AlienEyeTX
12.05.2012 , 11:13 AM | #7
I agree that these should be vendorable items. All that does is set a baseline price before someone sells on GTN, if they choose. Also on some items, not only does it have "Right-click to sell," but also displays a value. How did that even make it in there if it was not intended to be sold?
Quote: Originally Posted by EricMusco View Post
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FooBard's Avatar


FooBard
12.05.2012 , 11:29 AM | #8
The answer is pure and simple.

Vendoring items inflates the economy (not prices on the GTN) - i.e. - new money is introduced into the economy.

Selling items on the GTN deflates the economy. - i.e. - some money changes hands from one player to the next + some money goes "poof" via transactions fees.

They do not want items "bought" with real $$$ cause an inflation in the economy. It's OK for players to complete missions or sell vendor trash from mob drops... but you don't want it to come from any other source.

As a work around, they could put a 1 credit price on all cartel items - for convenient purposes... but then, you've have the bone heads who vendored that 2MM credit item accidently and the QQ would flood the forums.

It's just a lose/lose situation.

AMulls's Avatar


AMulls
12.05.2012 , 11:50 AM | #9
Quote: Originally Posted by FooBard View Post
The answer is pure and simple.

Vendoring items inflates the economy (not prices on the GTN) - i.e. - new money is introduced into the economy.

Selling items on the GTN deflates the economy. - i.e. - some money changes hands from one player to the next + some money goes "poof" via transactions fees.

They do not want items "bought" with real $$$ cause an inflation in the economy. It's OK for players to complete missions or sell vendor trash from mob drops... but you don't want it to come from any other source.

As a work around, they could put a 1 credit price on all cartel items - for convenient purposes... but then, you've have the bone heads who vendored that 2MM credit item accidently and the QQ would flood the forums.

It's just a lose/lose situation.
This makes no sense to me. What economy is being inflated if you're not talking about the prices on the GTN? Items bought from planet vendors? Skill costs? Commendation equipment? None of those "economies" are affected one way or another by in game or out of game credits. So the only actual "economy" the game has that can be affected is the GTN.

And selling items on the GTN deflates the economy? No. High Supply vs. Low Demand is what deflates the economy. Low Supply vs. High Demand would in turn inflate the economy of the GTN. Which is still money changing hands from one player to another.

Finally, just because it's on the GTN doesn't mean it is the result of in game credits changing hands. If I buy everything from the Cartel Store (with real money) and sell it on the GTN, I have received credits from a source other than missions or mob drops. And that money I get from the GTN? It can be put right back into the "economy" of the GTN. But it makes not difference if that money comes from me vendoring it or selling it on the GTN.

As for the QQs from accidentally vendoring something? That's why they have the buy back option. It would be a nonissue.

FooBard's Avatar


FooBard
12.05.2012 , 12:04 PM | #10
Quote: Originally Posted by AMulls View Post
This makes no sense to me. What economy is being inflated if you're not talking about the prices on the GTN? Items bought from planet vendors? Skill costs? Commendation equipment? None of those "economies" are affected one way or another by in game or out of game credits. So the only actual "economy" the game has that can be affected is the GTN.

And selling items on the GTN deflates the economy? No. High Supply vs. Low Demand is what deflates the economy. Low Supply vs. High Demand would in turn inflate the economy of the GTN. Which is still money changing hands from one player to another.

Finally, just because it's on the GTN doesn't mean it is the result of in game credits changing hands. If I buy everything from the Cartel Store (with real money) and sell it on the GTN, I have received credits from a source other than missions or mob drops. And that money I get from the GTN? It can be put right back into the "economy" of the GTN. But it makes not difference if that money comes from me vendoring it or selling it on the GTN.

As for the QQs from accidentally vendoring something? That's why they have the buy back option. It would be a nonissue.
I am sorry that you do not understand my post.

The economy is driven by one thing, and one thing only. The "overall" amount of money people have to spend.

As people play the game by normal means... new money is pumped into the economy, thus inflating it. i.e. when you kill a mob and he drops money, those credits are created out of thin air. When you vendor a green drop, those credits are created out of thin air.

When you use services that consume credits, such as repairs, buying items (FROM VENDORS) or making a sell on the GTN (transaction fees)... those credits are removed from the economy, thus deflating it.

Money changing hands between players has ZERO affect on the economy. It just makes some players richer or poorer than others.

The "ONLY " thing that drives prices UP and DOWN on the GTN is the overall amount of money people have. If there was only one item in the game... but nobody had more than 1MM credits... the item is only worth, at most, 1MM credits.

Vendoring items pumps money into the economy. I'm an analyst, not a speech giver... So I don't know how to explain it other than that. Sorry.