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Best possible way of making credits? Give me all ya tips <3

STAR WARS: The Old Republic > English > Crew Skills
Best possible way of making credits? Give me all ya tips <3

Rest_in_Pieces's Avatar


Rest_in_Pieces
12.04.2012 , 03:52 AM | #11
Quote: Originally Posted by Alec_Fortescue View Post
1. My record was over 10 mil one night (and i bet there are better ones) so cut the poppycock. If you manage to get a rare thing before everyone else then you can make a lot in a very short time.

2 and 3 on the other hand are very true.
1. They are, Alec, they are :-)
Luviel, Spark of Insanity

MoffetsGhost's Avatar


MoffetsGhost
12.04.2012 , 04:03 AM | #12
What I find helps..never log with any companion available to run a mission sitting idle. Even if it is something as mundane as the ordinary companion gift mission. Each login you are generating goods/revenue for you to use later.
Whatever you choose as your way of playing the market, crafting, farming, etc. Never leave your team idle. It's always nice logging in with a mass of materials/crafting items ready for your bidding
Save the drama for your mama

psandak's Avatar


psandak
12.04.2012 , 09:40 AM | #13
Quote: Originally Posted by Alec_Fortescue View Post
1. My record was over 10 mil one night (and i bet there are better ones) so cut the poppycock. If you manage to get a rare thing before everyone else then you can make a lot in a very short time.

2 and 3 on the other hand are very true.
Did you do that when you only had 100K? probably not. When starting from scratch you have to be patient.

Further, if you do get that rare thing before everyone else, you hit the lottery. If you depend on that to make your fortune you will be sorely disappointed.

Meriki's Avatar


Meriki
12.04.2012 , 10:54 AM | #14
Money is easy to make. It is a matter of how you want to make money.
Missions: Daily's make good money.
Gathering: Cyber and Underworld are both good.
Crafting: Cybertech and Arms/Armor for Augments make good money.
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thasensei's Avatar


thasensei
12.04.2012 , 12:53 PM | #15
In my experience, selling the raw materials is usually more time efficient and profitable than selling crafted products. There is probably opportunity for selling crafted mid-level gear for a profit, but I've never taken the time to try to figure out which items are actually worth making - I just sell the raw mats and call it a day.

Someone mentioned augments - I have to disagree. You can very easily buy grade 22 purple augments for 60k each. You can also easily sell those purple materials (4 are required for the augments) for 15k each. If you want to split hairs, you can sell the materials required to make the augment then buy the actual augment for a slight profit.

Even if you get your hands on BiS schematics, the only time you're actually going to make a profit is within the first week or two, or when you crit while crafting. There are plenty of crafters that will make BiS schematics for free with provided materials, so it's tough to sell a pre-crafted item for more than the cost of raw materials.

I think Underworld Trading, Scavenging, and Bioanalysis are the most profitable crew skills. If you're raiding consistently and have access to RE those end-game armoring/mods, Cybertech is also a very good choice. I say Cybertech because there's the greatest opportunity for items to RE (armoring and mods) and you get a +5 crit bonus from your ship droid sensor. So Cybertech provides the most numerous opportunity combined with a high chance to crit.

psandak's Avatar


psandak
12.05.2012 , 09:16 AM | #16
Quote: Originally Posted by thasensei View Post
Someone mentioned augments - I have to disagree. You can very easily buy grade 22 purple augments for 60k each. You can also easily sell those purple materials (4 are required for the augments) for 15k each. If you want to split hairs, you can sell the materials required to make the augment then buy the actual augment for a slight profit.
This is true, but you are completely discounting the prototype (blue) quality augment market, each one can sell for as much as 15k. But even at the low end of ~6k they are still profitable because the subelectronic data modules are valued at about 500 a piece. All the augments sell eventually you just have to be patient and re-post them everyday until they do.

wainot-keel's Avatar


wainot-keel
12.05.2012 , 11:23 AM | #17
Probably blue armorings, mods and enhancements for leveling are a good idea.

With many players burnt out on questing, plus boost experience from cartel market, planet commendations arent being collected fast enough to upgrade people's alts gear. So the need to buy with in-game creds to upgrade.
The whole adaptive armor thing only helps this, since ppl can have the look they want from very low levels but at the cost of having to upgrade it regularly
And F2P characters are screwed with the planet commendation thing, so most likely they'll need to buy gear as well.
If you don't expect making 60k profit out of a single lvl 25 blue armoring, I think you could make good money selling bunch of them

Davenmor's Avatar


Davenmor
12.06.2012 , 03:33 AM | #18
It may also be highly profitable to craft low level items. Sure you wont make millions like you do with grade 27 armorings but it can generate a decent amount of cash!

example: With one of my twinks i recently tried the Artifice route for the first time....
I learned the level 11 endurance enhancement.

As there where no level 11 enhancements on the gtn at that time i figured it might be a good idea to fill that spot and i was damn right.
I sold ~30 blue lvl 11 enhancements within 24hrs for 12.500/each so thats around 350k in 24 hours and thats on a level 13 character that only got around 20k from my main....