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EC : 16M-NiM (world ranking)


OriginalTomoka's Avatar


OriginalTomoka
12.04.2012 , 08:18 AM | #151
"The damage dealt by Firebrand & Stormcaller in 16-player Nightmare mode has been slightly reduced, and the enrage timer has been lengthened."

...and there it is. I want to throw up.

DarkhorseForLife's Avatar


DarkhorseForLife
12.04.2012 , 08:28 AM | #152
"The damage dealt by Firebrand and Stormcaller in 16-player Nightmare Mode has been slightly reduced, and their enrage timer has been lengthened."

Well at least this means they (BW) are paying attention, which can only be a good sign.
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Gyronamics's Avatar


Gyronamics
12.04.2012 , 09:34 AM | #153
And yet no nerf for 16m kephess.

Probably wait til a few guilds finally clear him then nerf it to enable others to get in.

It's what's been done with all content and gear tbh, leave at original difficulty then increase accessibility later (campaign armourings for black hole comms you say?)


Amusing that they forgot to enable overload on the probe in NiM, no wonder it was so easy.

Ephesia's Avatar


Ephesia
12.04.2012 , 09:40 AM | #154
Quote: Originally Posted by OriginalTomoka View Post
Ah good job, first US Republic to down it. It sucks too because I feel with tonight's patch they will change something on that fight to make it easier (AKA a little more time on the enrage timer) which means a lot of us won't have a sense of accomplishment if we don't down the "vanilla" version of the boss anymore. :/ Dang.
You will always have bragging rights to having it downed before the nerf
Ephesia, Level 55 Jedi Guardian
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tahoeWolverine's Avatar


tahoeWolverine
12.04.2012 , 10:18 AM | #155
Quote: Originally Posted by Gyronamics View Post
And yet no nerf for 16m kephess.
Are you in Mox or Friendly Fire? This should be emphasized: 16m Kephess should *not* be nerfed. It may very well be the most difficult encounter yet, but, at least for my guild, we're still excited and progressing in the fight. If in 3 weeks, it's still alive, go ahead and nerf it.
DrGordon - Chosen - Prophecy of the Five

Garell's Avatar


Garell
12.04.2012 , 11:04 AM | #156
Quote: Originally Posted by tahoeWolverine View Post
Are you in Mox of Friendly Fire? This should be emphasized: 16m Kephess should *not* be nerfed. It may very well be the most difficult encounter yet, but, at least for my guild, we're still excited and progressing in the fight. If in 3 weeks, it's still alive, go ahead and nerf it.
Well he's not one of ours...

Arahakust's Avatar


Arahakust
12.04.2012 , 11:35 AM | #157
Quote: Originally Posted by tahoeWolverine View Post
Are you in Mox or Friendly Fire? This should be emphasized: 16m Kephess should *not* be nerfed. It may very well be the most difficult encounter yet, but, at least for my guild, we're still excited and progressing in the fight. If in 3 weeks, it's still alive, go ahead and nerf it.
Commando from ToFN. Think the guild was Nano? There was some discussion about their video in this thread.

http://www.swtor.com/community/showthread.php?t=558908
-=Memories of Xendor=-

youtube.com/memoriesofxendor

Dragonbgone's Avatar


Dragonbgone
12.04.2012 , 01:35 PM | #158
Although yes, the nerf is something that's not going to feel as good when we down it, we've all worked our asses off on this fight to die multiple times under 5%HP on one boss. As the guilds that have downed it have stated, the fight is overtuned. From one of my top healers: "This feels more like I wanna be the Guy than MMO raiding.".

Now, I will say that if my guild were better prepared for 16 man (we recently moved into the bracket) AND had we done a better job farming once we got HM Denova down in May we very well could have had this down, but that is in hindsight. We did not have a full 63 group, not even close

I will be making sure we are better prepared as a guild for the next content. We will be staying in 16 man.
. : Messores Republicae : .
Reapers of the Republic

Grimsblood's Avatar


Grimsblood
12.04.2012 , 01:36 PM | #159
Quote: Originally Posted by OriginalTomoka View Post
"The damage dealt by Firebrand & Stormcaller in 16-player Nightmare mode has been slightly reduced, and the enrage timer has been lengthened."

...and there it is. I want to throw up.
I agree. We had one tank dead and the second down to 38k health. With the minor tweaks for applied damage we made I was looking forward to tonight. We have the perfection, we have the dps, we just lost latent dots and wind up time with how fast we were killing Stormcaller. *sigh* This fight really does change you, I feel it should stay as it was. Especially because it was actually a true "Nightmare". Welp, on to EZ mode and loot I do not need.

Classicks's Avatar


Classicks
12.04.2012 , 03:44 PM | #160
Obviously we just barely pulled through... but being competitive as I am, I was curious if I may ask how the point system works when considering things like this nerf? I won't be crying if it goes unchanged, but it was something I wanted to get looked into.
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