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Ideas for potential future classes

STAR WARS: The Old Republic > English > Classes
Ideas for potential future classes

Jarcoby's Avatar


Jarcoby
11.27.2012 , 04:27 AM | #11
Well to be honest I haven't really played much on the light side. I think my highest light side character is my smuggler who literally just got high enough level to get his ship, so I will have to wait till I try it. I've not much use for the light side. My main is a sorceror who only has 200 lightside points cause I racked them up trying to max out Ashara's effection and finish her story. I'm nearly tier 5 darkside in spite of that in fact, just 1200 points away, and I should get it now that I'm switching back to Khem Val.
I find your lack of cookies disturbing.

Rhinzual's Avatar


Rhinzual
11.27.2012 , 06:20 AM | #12
The problem with new classes is making new animations, new armors, new class quests, the intros and text crawls, maybe even a new intro planet for an extra new class (origin planets contain two classes), and above all else, more voice acting. Sound files add a whole lot to the game. It wouldn't be practical to add two things so huge. An imperial trooper would basically be a Republic Trooper only Imperial aligned, so there'd be no real distinction from the 'new' trooper from a Bounty Hunter, Dark Jedi from a Sith, etc.

Zaxem's Avatar


Zaxem
11.27.2012 , 06:51 AM | #13
Quote: Originally Posted by Rhinzual View Post
The problem with new classes is making new animations, new armors, new class quests, the intros and text crawls, maybe even a new intro planet for an extra new class (origin planets contain two classes), and above all else, more voice acting. Sound files add a whole lot to the game. It wouldn't be practical to add two things so huge. An imperial trooper would basically be a Republic Trooper only Imperial aligned, so there'd be no real distinction from the 'new' trooper from a Bounty Hunter, Dark Jedi from a Sith, etc.
true but doesn't hurt to just out ideas out there for the hell of it
Peace is a lie, there is only passion.-Through passion, I gain strength.Through strength, I gain power.Through power, I gain victory.Through victory, my chains are broken.The Force shall free me 55 Juggernaut55 Assassin 50 Sniper 55 Mercenary50 Guardian55 Marauder

Jarcoby's Avatar


Jarcoby
11.27.2012 , 10:47 AM | #14
Further, my suggestion is a sect of force users who use neither the Jedi or Sith codes and ideals. They could be used to give a third outlook that is neither of the two. Meanwhile, if they would fit within the timeline the Zeison Sha would be a group that would see both the Jedi and Sith as "the bad guys" as they see the Jedi as having left them to die during some war with the Sith. They are the decendants of Jedi who got stranded on a planet that the Jedi tried to hide them on because the war wasn't going well for the Jedi. A somewhat inhospitable planet at that.
I find your lack of cookies disturbing.

Petnil's Avatar


Petnil
11.28.2012 , 07:31 AM | #15
SIS agent. Engineer type class. Think probedroids, turrets, mousedroids etc.. Weapon could be a techblade.

Not sure it would work for a imperial troopertype mirror though.

Petnil's Avatar


Petnil
12.01.2012 , 06:32 AM | #16
the easier class to implement might be a droid class with no mirror. Just a startarea with an imperial npc and a republic npc that you end up choosing on of them to follow. You might need to choose allignment in character select for guild reasons, but with a warning like "you cant join a guild untill choosing side at end of starterplanet" i dont see a problem.

Classquest would very similar for imp and rep, to shorten development time. Since starterplanets are so divided the first levels you would need to put a rep and a imp version of the same quest on some planets ofc. With similar classquests it would have to be more about gathering upgrades for yourself and getting items for your choosen faction from ex. pirates and smuglers than killing sith lords and jedi knights. Generic siths and jedis could work ofc, but the more story the sith´s and jedi´s get the harder they will be to factioncopy.

Droids class would be for droid"race" only ofc. In customisation you should be able to pick a few different types of droids. Been thinking about a change of chassis thing for when you pick advanced class, but i think it would feel wrong, at least for me, to change "droid" at level 10. Better to keep it in customisation.

I kinda like the idea of a class who lay down turrets and flamedroids and other types of minidroids. It could work well for a droid class.

Ofc the classquest beeing such a big thing in swtor lessens the likelyhood of us ever getting more classes. Maybe if you added a class with much less story. F.x. you could start the new class at level 40 and make a some requirements for starting that class. Then this new class would only get a chapter 3 and a prologue. During the prologue you could set some moral choices so you could start of with a fair amout of dark/light side points. The prologue would basicly be chapter one and 2 mashed together in one big voiceover.

Bordak's Avatar


Bordak
12.01.2012 , 09:44 AM | #17
Quote: Originally Posted by Petnil View Post
the easier class to implement might be a droid class with no mirror. Just a startarea with an imperial npc and a republic npc that you end up choosing on of them to follow. You might need to choose allignment in character select for guild reasons, but with a warning like "you cant join a guild untill choosing side at end of starterplanet" i dont see a problem.

Classquest would very similar for imp and rep, to shorten development time. Since starterplanets are so divided the first levels you would need to put a rep and a imp version of the same quest on some planets ofc. With similar classquests it would have to be more about gathering upgrades for yourself and getting items for your choosen faction from ex. pirates and smuglers than killing sith lords and jedi knights. Generic siths and jedis could work ofc, but the more story the sith´s and jedi´s get the harder they will be to factioncopy.

Droids class would be for droid"race" only ofc. In customisation you should be able to pick a few different types of droids. Been thinking about a change of chassis thing for when you pick advanced class, but i think it would feel wrong, at least for me, to change "droid" at level 10. Better to keep it in customisation.

I kinda like the idea of a class who lay down turrets and flamedroids and other types of minidroids. It could work well for a droid class.

Ofc the classquest beeing such a big thing in swtor lessens the likelyhood of us ever getting more classes. Maybe if you added a class with much less story. F.x. you could start the new class at level 40 and make a some requirements for starting that class. Then this new class would only get a chapter 3 and a prologue. During the prologue you could set some moral choices so you could start of with a fair amout of dark/light side points. The prologue would basicly be chapter one and 2 mashed together in one big voiceover.
I could see this as a Legacy Class unlock. Get an Imperial AND a Republic character both to 50 with legacy level (insert whatever here) and BAM!!! I believe any class they put in from here on out SHOULD be one in which faction could be chosen so as to limit the total amount of resources needed to add that class. Making it a legacy unlock could force some type of "sense" into starting at Chapter 3. Your idea of a droid class is excellent with the dialogue/moral choice limitations (as for as a "class" based story) and also helps add sense into getting the bugger at a starting higher level.

About the only purpose to my idea of it being a legacy unlock is to add SOMETHING that requires a higher level legacy since, as far as I know, above level 25, there is nothing. Also with making the requirements to have level 50s of both sides shows you have played through quite a bit so would be better able to choose which faction the new class would be out the gate by limiting the amount of possible remorse at playing choosing a faction you end up hating due to quest structure, planet order, dailies, or community.
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_Darkstar's Avatar


_Darkstar
12.05.2012 , 12:09 PM | #18
Quote: Originally Posted by Zaxem View Post
true but doesn't hurt to just out ideas out there for the hell of it
True but nor does it hurt to think things through properly and only speak when something is worth saying.

Not knocking anyone or any ideas in here, but any new class has to be very different to the existing classes in both story and gameplay for them to be worth the effort. Adding another type of jedi/sith doesn't give you much to play with aside from animations considering you already have most of the bases covered. Adding another 'man with a gun' doesn't add much either, no matter how much you want to show off that you read starwars books (Never a good thing, even here).

A droid of some kind (iirc correclty that was poo-pooed early on though), or someone that controls droids (Pet class) etc could actually bring something different to the game and they are the type of ideas worth trying to start a conversation about, not just someone who wants a more flashy looking lightsaber character.
British by act of union, English by grace of God, Northern by pure good fortune!

Monterone's Avatar


Monterone
12.05.2012 , 02:10 PM | #19
Witches of Dathomir

No more needs to be said... sort of like a sorcerer class but a bit more mage like... spirit type attacks that perhaps leech life force and transfer it to the caster. Also could be more similar to the Illusionist archetype with some some powerful AoE cc, you know... controlling the life force of groups of enemies.
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kel-morian's Avatar


kel-morian
12.05.2012 , 03:36 PM | #20
One class for both factions...kinda like what WoW did with the Pandas.

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http://starwars.wikia.com/wiki/Ter%C3%A4s_K%C3%A4si