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Developer Update: Heroic Space Missions

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Heroic Space Missions
First BioWare Post First BioWare Post

GalaxyStrong's Avatar


GalaxyStrong
11.28.2012 , 05:51 PM | #21
The space combat is crap and, giving us more crap doesn't make it any better.

EPIC FAIL BIOWARE
RESPECT THE EMPIRE!!!
Or YOUR A DEAD-MAN

ToxicityGarden's Avatar


ToxicityGarden
11.28.2012 , 05:52 PM | #22
I actually enjoy space missions from time to time. They remind me of StarFox or Rogue Squadron and I played the **** out of both of those games.

The only thing I'll always hope for is there being a boss fight at the end of each of them, because why not?

Space Flashpoints would be fun too, but I have a feeling that would just be pure chaos.

Finally, I do have a feeling that if BioWare just put out a 3d map and just let players dogfight it out 8 vs 8 or even 16 vs 16 it would make so many people happy. The map wouldn't even have to have a lot of detail.

BioWare: 'Here, Have some stars. Go Kill each other'
Players: 'YES!'

Karkais's Avatar


Karkais
11.28.2012 , 05:53 PM | #23
Quote: Originally Posted by HeadyBoy View Post
I can see this getting some hate but.. I actually cannot wait until they're released.
Yes, this sounds really nice.

However, I just noticed the thread about crafting recipes getting 'un-learned' bug and fixing that, quite frankly, should take priority. Lots of bugs appeared in F2P patch apparently. Just had a random uninvited person on my ship as well, and the poor fella possibly cant even leave the ship so he is stuck there until a GM answers his petition etc.. I wish I could get excited about new additions really but theres so many bugs still persisting..

I personally like doing space missions once in a while, but at level 50 theres basically only two that are worth it.. So the topic update should be a big improvement.
"Their strength became my own. Their minds became my own. All flesh is my flesh. None move, save I will it. This is the rule the Sith were promised, and I have made it real!"
- From the codex of Karness Muur

KurganNazzir's Avatar


KurganNazzir
11.28.2012 , 05:54 PM | #24
I've always enjoyed the space missions but I do hope one day they can be expanded to give us more variety, like maybe space PvP. I'm not much for PvP these days but it can be a lot of fun and it'd give players other options besides WZs.
Dark Eclipse
GAF

Karkais's Avatar


Karkais
11.28.2012 , 05:55 PM | #25
Quote: Originally Posted by KurganNazzir View Post
I've always enjoyed the space missions but I do hope one day they can be expanded to give us more variety, like maybe space PvP. I'm not much for PvP these days but it can be a lot of fun and it'd give players other options besides WZs.
Look at it positively, your ship propably cant get stunned.
"Their strength became my own. Their minds became my own. All flesh is my flesh. None move, save I will it. This is the rule the Sith were promised, and I have made it real!"
- From the codex of Karness Muur

Skodan's Avatar


Skodan
11.28.2012 , 06:03 PM | #26
why spend time making new space missions when you should be working on the SSSP
The Goa'uld Legacy Level 50 on Jedi Covenant (previously Canderous Ordo)
Imperial Entanglements
Less Imperial Entanglements
Check out LIE and IE: Galaxy Wide Casual Social Guilds

Boba-Sean's Avatar


Boba-Sean
11.28.2012 , 06:03 PM | #27
three suggestions:

1. Co-operative Missions. This is an MMO, part of the fun is being able to play with friends. Missions that allow for multiple players to participate would be a huge improvement.

2. Gunners. I think we all remember the moment in Star Wars when Luke hops into a gun turret and blasts tie fighters while Han flies. I do, and I'm sure you do too. Currently ship combat feels pretty wooden, partially because of the rail system, and partially becuase it's a solo operation. Allow players to add gun turrets to their ship ala the Millenium Falcon. Then they can staff those turrets with their companions. Maybe add a gunnery/piloting skill for pc's and companions. The recent HK mission allows for multiple players to be in the same ship, maybe let multiple players team up in the same ship? If you need inspiration think WWII B-17 runs.

3. Tie Space Missions with Instances/Quests. At the moment space missions exist in a vaccuum, not just in space, but in the game as well. They aren't connected to anything. There are missions where players have to fly somewhere and board a ship. How about elaborating on that. A mission requiring space combat before entering the space station or ship would add an extra dimension to the game. Adding a group/raid sized space fight would be amazing.

I doubt much will happen with any of these suggestions, but you can't blame a guy for trying.

veyl's Avatar


veyl
11.28.2012 , 06:10 PM | #28
"Our primary focus for the Space Missions in Star Wars™: The Old Republic has always been to make the player feel like they were taking part in the much larger Star Wars struggle, while still playing a pivotal and individual role in an encounter’s success. With that in mind, we are going to be introducing a number of new Heroic missions in Game Update 1.6 for both Imperial and Republic players available at level 50."

The space portion of the game is still on rails... so no. You still don't make the player feel like its any part of some major conflict. Instead, you make them feel like they're on a roller coaster ride. If you would've listened to the player base during beta about how ****** a minigame it was to even include (since it was a SLAP IN THE FACE to any star wars gamer), maybe this update would've had a -real- impact.

I've played the new missions, I applaud that you made it much faster paced then the earlier versions... HOWEVER. It's still on rails and destroys the actual fun of dog fighting.

Until you wake up and get the space end of the game off rails, make it cooperative, add in gigantic space battles (though I forsee that turning into ilum part 2... that's the faith I have in the development team)... You will not win over anyone.

moonshoter's Avatar


moonshoter
11.28.2012 , 06:10 PM | #29
Quote: Originally Posted by Vis-Tecum View Post
please just make the fights understandable and objectives and enemies visable

half the time in space missions it takes 4 or 5 runs just to figure out what was shooting me and then how to counter it.

it seemed to me the hard missions are hard because they are a cluster like the escort mission where you had to go to the message bords to figure out what was going on and how to stay alive because on screen its displayed horribly and that makes it very hard to improve

from what ive seen from pts its just more of the same cluster and horrible visibility on objetives

Sadly it looks like that no fun etc I don't do them now and prolly won't once it goes live other then to see if they are worth the time to do, most won't do them and some will love them most won't ...

iSoldat's Avatar


iSoldat
11.28.2012 , 06:12 PM | #30
Take off the training wheels, allow for open space missions, and open space pvp. The space missions on rails is just boring.