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Suggestions for a Hybrid Build?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Suggestions for a Hybrid Build?

grallmate's Avatar


grallmate
11.23.2012 , 06:30 PM | #11
As Kitru mentioned, end game PvE is all about specialization: especially if you want to be doing gear appropriate content. If you're running around in full Campaign or BH, spec isn't really important in a HM FP. Hell, those things have been soloed or 2 manned. Hell, I've tanked them almost naked on my Guardian (only belt and bracers for armour).

PvP Hybrids are usually interested in grabbing the Pull for positioning enemies and/or FiB for interrupting caps around/behind the node. Compared to Slow Time for PvE, it hits fewer targets, has a longer CD and doesn't apply debuffs or build HS stacks.
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revansowns's Avatar


revansowns
11.25.2012 , 02:27 PM | #12
Endgame is not really my concern at the moment, as I'm quite a ways away from doing that. The original purpose of my question was to see if you can be a hybrid while leveling. I can always respec later, I know for endgame you need to focus on one tree.

But for now, I am curious about this because I only had points for the Infiltration tree yet I've been able to tank for my groups pretty effectively. Maybe part of this is because I spent so long leveling my Guardian tank, but I thought it would be nice to be able to fill whatever role a group needs me to fill (versatitlity).
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Kitru's Avatar


Kitru
11.25.2012 , 02:47 PM | #13
Quote: Originally Posted by revansowns View Post
The original purpose of my question was to see if you can be a hybrid while leveling.
The biggest problem with hybridization while leveling is that you end up delaying your access to the most substantial and important talents that make you truly effective. By going as a hybrid spec, you often end up losing out on the resource generation tools that make playing beyond the 20 levels enjoyable (One with the Force, Profundity, Sharpened Mind) rather than just constantly waiting for your Force bar to fill up again. If you do go for the resource regeneration tools right of the bat, you pay for your hybridization after that point because the low tier talents really don't make up for the same gains you'd get by just progressing along the same lines. The advantages of hybridization while leveling just aren't there: even if you want to be versatile, you're better off just going with a specific spec and switching out your stances and gear when you have to do something else (that is, if you don't have the field respec and aren't a sub so that respecing is free).

Quote:
But for now, I am curious about this because I only had points for the Infiltration tree yet I've been able to tank for my groups pretty effectively.
Depending on your level, spec and role can mean almost nothing. Until you hit your late 20s to early 30s, which role you choose to fill doesn't really mean much (though spec starts mattering more than it did before, insofar as getting access to specific abilities and talents that make certain abilities effective). If you're running as a tank in full Infiltration in your mid-30s or later, you're going to have a bad time of it because the full DPS spec'd people are going to simply rip aggro off of you and your general squishiness will make the healer's life hell.

Gauging the effectiveness of a spec or playstyle based upon how it performs before level 30 is going to provide you with some really skewed data. Below that level, the specs haven't really sufficiently differentiated so there isn't really much difference between one Shadow and the other and the content itself isn't really all that challenging (pretty much the only thing required to run group content before your early 30s is a healer; you can run without a tank with varying degrees of success until then). Beyond that level, your info isn't really going to fly since specialization starts to matter and the advantages of supposed versatility fall to the wayside (I've heard of some DPS running with a shield and some pieces of tank gear so that they can pick up a boss if the tank dies, though I've never really understood the logic behind that since, without the talents to tank effectively, you're really just praying that your reduced DPS will be enough to get threat and your barely improved survivability will be enough to make a difference in the healer's ability to keep you alive *if* the tank dies rather than simply trying to kill a target faster so that, if the tank does die, you have to spend less time without a tank).
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CharterMonkKent's Avatar


CharterMonkKent
11.26.2012 , 09:50 AM | #14
Quote: Originally Posted by jmsutton View Post
Sure, far enough. But I would say 'so what?', a huge number of players only care about doing SM because they just want to see the content. So even if it's true that in NiM and some HM ops a hybrid couldn't pull weight I'd say 'so what?' This would waste the time/money of everyone else in the raid. The only way for a team with a hybrid shadow to be feasible in a raid is if the rest of the team is over geared or the healer is doing off DPS. Which is impossible in NiM and the more difficult HMs. Low DPS on a melee is asking to miss DPS benchmarks

Not everyone is a hardcore progression raider.

That being said, I'd be interested in seeing some hard numbers from somewhere on what the highest DPS requirement in the game is to beat an encounter Depends on the fight. Certain fights require melee to pull the DPS weight while ranged stafe/etc. Hybrid, even well geared I would imagine would be 600-800 depending on debuffs. That's 500-700 less than a melee should be pulling off. I would be really surprised if it was too high for a talented hybrid player to put out. talent has little to do with it. A commando spamming grav round will do more dps than a hybrid shadowThe game just really doesn't have ANY super difficult encounters once you figure the mechanics out and have every body's role down pat as to what happens when. that makes no sense, mechanics of some fights require high dps before timed benchmarks

I mean, I can't do them allthat seems to be the case, but I'm just some schlubself deprecation is a no no unless you are Louis CK. But this is what I hear other 'hardcore' players repeat over and over againweird statement to make, hardcore players you hang with talk about shadow hybrids in raids over and over... .
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jmsutton's Avatar


jmsutton
11.26.2012 , 02:20 PM | #15
In remodded War Hero with PvE Hilt, PvE Armorings in the off-hand and the Belt/Bracers I typically parse 1200-1450 in HM Ops. Where are you pullin the 700-900 number from?

CharterMonkKent's Avatar


CharterMonkKent
11.26.2012 , 02:42 PM | #16
Quote: Originally Posted by jmsutton View Post
In remodded War Hero with PvE Hilt, PvE Armorings in the off-hand and the Belt/Bracers I typically parse 1200-1450 in HM Ops. Where are you pullin the 700-900 number from?
What hybrid build and in which HM (fights) did you hit 1450 with? Maybe more important is which fight did you hit 1200 on? Low numbers usually mean a tougher fight with a lot of movement. I'll need specifics to try it out. If/when we time I'll ask one of our Campaign/hazmat geared sins do the same raid with same spec and see what he gets.

My numbers are an estimate from hybrid parses. But let's not estimate, I shouldn't have done that. Let me know the specific build/operation the 1450 comes from. If those are dummy numbers than they aren't "raid" realistic, just prime rotation numbers.
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jmsutton's Avatar


jmsutton
11.28.2012 , 10:25 AM | #17
You're right I suppose, Dummy numbers probably shouldn't count. I know I've spiked 1600-1650 in ops before on TRASH before but never a boss.

I'll try and do some HM Ops this week if I can and post the logs up and we'll see what I can hit. I swear I've seen 1400 in KP and EV HM. I've actually never run TFB HM, in EC HM on Toth and Zorn I think I remember parsing around 1000-1100. I'll try and get some hard numbers and we can see.

EnsignSorrow's Avatar


EnsignSorrow
12.05.2012 , 12:37 AM | #18
Dps/tank hybrid is so bad in PvE. LOOOOOL
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