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Master Strike and the missing last hit.

STAR WARS: The Old Republic > English > Classes > Jedi Knight
Master Strike and the missing last hit.

ArenCordial's Avatar


ArenCordial
11.21.2012 , 11:43 AM | #11
I've been getting this problem for a while. First noticed it doing my black hole dailies. I'd have a enemy down to a couple hundred hps and then when the last hit on master strike came nothing. No kill, no hit, no miss. Just nothing. I've noticed this in ops too and my dps has taken a dive. As Vigiliance Guardian this is a VERY bad thing, considering how much of the build revolves around Master Strike. BioWare please fix ASAP!

Alec-Trentini's Avatar


Alec-Trentini
11.22.2012 , 03:37 AM | #12
Master Strike/Ravage is so powerful it creates a void in space and time, making you think you've missed the last hit. Jokes aside, I've noticed this too with my Marauder but it's been fixed since patch 1.5 and I roll on a regular 50 ms ping baseline.

Undeadcenturion's Avatar


Undeadcenturion
11.22.2012 , 03:49 AM | #13
Quote: Originally Posted by Alec-Trentini View Post
Master Strike/Ravage is so powerful it creates a void in space and time, making you think you've missed the last hit. Jokes aside, I've noticed this too with my Marauder but it's been fixed since patch 1.5 and I roll on a regular 50 ms ping baseline.
It has not been fixed. I had this happen to me 3x today alone. Since I've 3 50 Guardians, 2 50 Sent, 2 50 Juggs and 2 50 Maras .. I kinda know this skill just a bit. It's broken and we get no response. Typical.
Rah-El Guardian Vadicus-El Jugg
Yorr-El Sentinel

Alec-Trentini's Avatar


Alec-Trentini
11.26.2012 , 09:21 AM | #14
Trust me, it's a matter of lag. It's been working fine for me.

Zweijsters's Avatar


Zweijsters
11.26.2012 , 09:32 AM | #15
Quote: Originally Posted by Alec-Trentini View Post
Trust me, it's a matter of lag. It's been working fine for me.
I also assume it's related to lag, since when the server lags it happens most frequently, which is almost all the time since F2P hit. It's weird how high latency only delays other skills, while the last tick of ravage just doesn't go through, as seen in the combat logs.

GeckoOBac's Avatar


GeckoOBac
11.27.2012 , 02:10 AM | #16
Quote: Originally Posted by Zweijsters View Post
I also assume it's related to lag, since when the server lags it happens most frequently, which is almost all the time since F2P hit. It's weird how high latency only delays other skills, while the last tick of ravage just doesn't go through, as seen in the combat logs.
Yes, indeed it's strange. And also bear in mind that most of what we've been calling "lag" recently, it's NOT network related: it's rather the server struggling keeping up with the world simulation.
So, unlike network lag (where the issue would be difficult to solve and would probably require quite some reworking of the net code), this is a serious issue that MUST be tackled, as it definitely influences not only Master Strike but other stuff as well (albeit in a different fashion). One "workaround" is trying to get more powerful servers, though in the long run they will really need to work on optimization of their simulation.

Loladarulz's Avatar


Loladarulz
11.27.2012 , 02:25 AM | #17
OK I'm leveling my guardian which really needs Masterstrike to work and I see 3rd hit missing at least 50% of the time. This is a BIG issue, this is a lot of missing damage.
It might be lag issue - I notices its more of a problem since F2P started, I almost never noticed missing hits before. Servers are overloaded it seems, responsiveness and delay are quite bad these days.

The thing is the animation is there but theres no damage. I dont care if its lag, or a bit delayed, but damage should not be lost. No damage = broken class. BW implement something to fix the problem.

althene's Avatar


althene
11.29.2012 , 10:15 PM | #18
In the interest of eliminating all possible variables, what's you accuracy rating? One of the posters mentioned ops, so I have to assume they're optimized to hit their respective bosses, but for others, it could simply be the way hits are calculated within the masters strike animation. In this regard, it might not be that you're not getting your damage, but rather, you're not seeing the miss/parry/dodge mechanic displayed properly. As an aside, this could also be true in an ops setting with optimized accuracy ratings simply because most bosses in these games have significant boosts to their defensive stats.

DelphinHunter's Avatar


DelphinHunter
11.30.2012 , 08:27 PM | #19
Yeh *** over?
I thought they nerfed it in 1.4 or so. I remember some sentinel nerfs did occur?
I used get my top damage on the last hit on the dummies when I run MOX to measure dps.
I havent had that last big hit in months. I miss it.
I cant believe someone says it still works for them, now Im gettin upset about this.
I love this game but this feels like a gip.
Im going to try all the possible settings MoX off, logging off , etc etc graphics down and see if that final big hit ever occurs again??????
_____Bloodhawk , Jedi Knight of the Republic, Sentinel, Founder.____
_________The Force will be with you...always _________