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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
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Mavery's Avatar


Mavery
10.09.2012 , 09:11 AM | #121
We did this last night on 8-player hard mode without much issue. The patch will make it easier, but it does look like the added coordination check will remain. Ideally, you want to throw all your dps on one droid to get it down fast, and putting your tanks on one droid each. When the first droid dies the other two should be at 2 or 3 stacks at most. You then put players in a 3 interrupt rotation and you can get -every- cast. The way it worked pre-patch it allowed for several errors. Now there's even more room for error. So this shouldn't be a problem.

As for the flawed mechanic thing, they probably meant for the fight to be like this all along but couldn't do it til commandos got an interrupt. That's smart.

Envyyyyyyy's Avatar


Envyyyyyyy
10.10.2012 , 02:51 PM | #122
The bug/change didn't do anything to us. This is a 16man mechanic that was put in 8man so we just adjusted and 1 shot it every time.

Control your interrupts, big dps, do work.
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Silberfalke's Avatar


Silberfalke
11.01.2012 , 12:57 AM | #123
So, is this going to get fixed anytime soon?
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RikuvonDrake's Avatar


RikuvonDrake
11.01.2012 , 03:22 AM | #124
Don't really see any need for it to become fixed, just make sure to assign people to the different droids, give them clear information about in what order they should use their interrupt and it shouldn't be an issue for any group. I had a guildrun yesterday were we only had three DPS (late at night and no real will to bring in some PUG and everyone else was asleep in guild) meaning we only had seven ppl in total, and we had no real problem with it, and I want to note that we had no marauder/sentinel in our group.

With mercs/commando getting a interrupt it shouldn't really give you any trouble with a full premade, you just need to have a raidleader that knows what he is doing and Tanks/DPS/Healers that can use their interrupt.
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AshlaBoga's Avatar


AshlaBoga
11.01.2012 , 04:10 AM | #125
Quote: Originally Posted by Envyyyyyyy View Post
The bug/change didn't do anything to us. This is a 16man mechanic that was put in 8man so we just adjusted and 1 shot it every time.

Control your interrupts, big dps, do work.
<3
Are there any other 16 man mechanics on HM Kephess that aren't on 8 man HM Kephess?
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Kanjir's Avatar


Kanjir
11.01.2012 , 07:09 AM | #126
Yeah, guys, lets make it easier. How about he just talks to you at the door and gives you the drops without you killing him? Honestly, if you can't make it past the 3 droids with 8 people (who all have interrupts), you have bigger problems. It added an extra challenge, figure it out and move on instead of making a thread full of "it's too hard" posts.

Silberfalke's Avatar


Silberfalke
11.02.2012 , 12:16 AM | #127
I didnt say its too hard.

They confirmed that its an unintended bug, so the question if it gets fixed is legitimate.
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Pjats's Avatar


Pjats
11.02.2012 , 03:05 AM | #128
Why are we still discussing this? They already changed it. See here: http://www.swtor.com/patchnotes/1.4.1/1092012

Quote:
Calibrating Shot (used by Imperial Siege Droids) now reduces damage taken by a smaller amount per stack.

Spatology's Avatar


Spatology
11.02.2012 , 07:32 AM | #129
Quote: Originally Posted by Silberfalke View Post
I didnt say its too hard.

They confirmed that its an unintended bug, so the question if it gets fixed is legitimate.
Actually they said it was overtuned, not that the entire event was bugged. They increased the stacks it will go to before the droid is immune so the "fix" is already live.