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Call for Developer Explanation on Class Balance

STAR WARS: The Old Republic > English > PvP
Call for Developer Explanation on Class Balance

MatticusFinch's Avatar


MatticusFinch
10.11.2012 , 11:24 AM | #41
Quote: Originally Posted by Siorac View Post
How does that explain the buffs to FOCUS?
It helps explain why the guardians/juggernauts got a buff relative to the sentinels/marauders in focus, at least. While they both benefit the same from smash/sweep buffs, the new zen/berserk mechanics in shii-cho reduce the amount of damage that the focus sents/maras can do unless they go all out stacking power, as has been mentioned as imbalanced in this thread, that makes smash/sweep the one trick pony of the spec.

Honestly, if they want to avoid controversy and make the community happy, they should lie about what they play as because saying you play the class that is currently the FotM will lead us to believe that you built it to be that way.
Prophecy of the Five - RIVAL - The McAwesome Legacy
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Maul-wannabe | Vader-wannabe | Jane'bond | Zombor

rob_y's Avatar


rob_y
10.11.2012 , 11:34 AM | #42
Quote: Originally Posted by MatticusFinch View Post
Well your argument doesn't explain how the presence of bugs, which are unintentional, justifies the problem presented here regarding the unexplained and intentional changes to core gameplay that disrupt player balance in competitive environments when working as intended.

It would seem that you have missed the entire point of this discussion.
Don't bring logic into this. We're debating on emotion!
Yan (55 - Scoundrel) Silch (50 - Guardian) Hoeven (50 - Commando)
Thith'yan (50 - Sorceror) D'lamia (50 - Marauder) Brazo (55 - Powertech)
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The Fatman -> Prophecy of the Five

Hairyzac's Avatar


Hairyzac
10.11.2012 , 11:43 AM | #43
Quote: Originally Posted by MatticusFinch View Post
I am calling for an explanation from the developers who handle class balance to discuss why there was a buff to Focus/Rage trees in the recent patch as well as explaining why the damage from Force Sweep/Smash applies before the animation even begins now rather than after the animation occurs like it did pre-1.4.

My concern is that there cannot be any preparation against a move like that with it's current timing mechanism as opposed to the past when there was time to activate available defensive cooldowns like Force Shroud/Resilience or Force Camouflage to counter it. However now, these moves that can potentially do 7000 damage to multiple targets, cost no resource, and be activated more frequently than an already low 15s cooldown used to restrict cannot be prepared for except by guessing when the players will use them. The closest analog to this damage timing mechanism is Death Field/Force in Balance which can only hit 3 targets instead of 5 and does not have a damage ceiling near that of Smash/Force Sweep.

I want an explanation of what the developers were thinking because there is no clearly justifiable reason for these changes. Thank you.
You will not get an answer. When it comes to PvP balance, the devs will never communicate anything to the players. They ignore you completely. The sub money you pay them, they apparently forget about when it comes to PvP balance. They will only post on threads like the one talking about dueling in the fleet because it has nothing to do with PvP balance.

Been asking for a clarification on Consumption which is a sorcerer ability. It is totally broken for PvP since 1.2 and the player base hasn't heard a word in regards to what the devs feel about it. I've made multiple threads and so have others simply asking for an honest response to our thoughts and I'd venture to say not a single dev even read those threads. If they did, they laughed and neglected to post on it like every other PvP balance thread in existence on these forums.

The developers at Bioware sicken me. I could do a better job responding to the customer base in one day then their entire team of devs could do in one year.

Also, the smashes are hitting for considerably more than 7k. Someone has already posted a 9746 smash on the Prop5 pvp records thread.

warultima's Avatar


warultima
10.11.2012 , 02:22 PM | #44
Quote: Originally Posted by Hairyzac View Post
You will not get an answer. When it comes to PvP balance, the devs will never communicate anything to the players. They ignore you completely. The sub money you pay them, they apparently forget about when it comes to PvP balance. They will only post on threads like the one talking about dueling in the fleet because it has nothing to do with PvP balance.

Been asking for a clarification on Consumption which is a sorcerer ability. It is totally broken for PvP since 1.2 and the player base hasn't heard a word in regards to what the devs feel about it. I've made multiple threads and so have others simply asking for an honest response to our thoughts and I'd venture to say not a single dev even read those threads. If they did, they laughed and neglected to post on it like every other PvP balance thread in existence on these forums.

The developers at Bioware sicken me. I could do a better job responding to the customer base in one day then their entire team of devs could do in one year.

Also, the smashes are hitting for considerably more than 7k. Someone has already posted a 9746 smash on the Prop5 pvp records thread.
See what's funny tho, they nerfed comsumption back in 1.2 (as well as taking away sorc's burst, as well as gimp our AoE because sorcs burst was their AoE and it can crit up to 5 people for 3k).
They nerfed comsumption proc so we wouldnt have unlimited force to spam heal yet they give us a 30s self heal that pretty much guarrentee 2 free comsumption which is plenty during the 30 second window anyway.

They nerfed our burst (and it wasnt even that bursty mind you 3k to up to 5 people) so 3k to 5 people is overpowered and had to be nerfed but 6-7k to 5 people is fine. Biofail is just so amazing and so hypocrite when it comes to their designs. e.g sorcs cant do 3.5k to 5 people but its ok for warrior to double that damage also to 5 people. It's not ok for operative to deal damage and burst too quick but it's ok for Sins to maul you for 7k+ discharge for 6k INTERNAL damage while also shocking you for 5k. All that while having force speed/100% tech/force immunity/deflection/25% damage reduction every single time they come out of stealth and everytime they click on blackout and blockout even auto resets cd, and theres no internal cd for this effect.

BW is just so amazing, look at the sub numbers EXPLODING rightnow... oh wait...

The derp is strong with this one.
| Lv50 Madness Sorc | Lv50 Annihilation Marauder |
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