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Ideas for new Warzones.

STAR WARS: The Old Republic > English > PvP
Ideas for new Warzones.

olemanbourbon's Avatar


olemanbourbon
10.05.2012 , 09:27 AM | #11
Controllable turrets, vehicles, etc. Mobs of NPCs, as mentioned.

Even the same games, ie Huttball, just with different maps would be nice.

NurseDonut's Avatar


NurseDonut
10.05.2012 , 09:34 AM | #12
Ooooh, I like the VIP escort idea! The "VIP" could even be an AT-AT walker!!!! Nerd-gasm!

What feels missing from WZs at the moment are the PvP / PvE mixings. Like WvW, or Alterac Valley. Just for a change of pace you know? Give us more than just players to kill. And let's give the tanks something more fun that just standing within 15 m of a healer and taunting.

PS: Also, more Huttball maps. Huttball rules.

Aerilas's Avatar


Aerilas
10.05.2012 , 09:54 AM | #13
I'm going to keep track of these kinds of topics, and make a huge post sometime with all the good ideas

Setsugetsuka's Avatar


Setsugetsuka
10.06.2012 , 03:05 AM | #14
Quote:
This is a really far out idea, but what about a map that separates the team into two sets of four (the team gets to choose how that will be split up), and one team races down to a lower level to cut the power on doors, and the other team pushes through the doors disabling crucial systems for a ship (for example). It would be a variation on Voidstar, with the same number of doors and in-between objectives, but each team would either be responsible for doors or objectives. There would be an attacking phase and defending phase, just like in VS now.
Kinda like, the team in the bottom have to turn a switch on, which would open a door above for the team to progress through the first door on the upper level, beyond that door is a switch to open the bottom level's first door. This would encourage heavily for teams to work together better, I get the feeling this would be utter mayhem for PUGs.

Quote:
Crashing Destroyer:

This has happened so many times in each of the Class Stories. You're on a large ship and you need to get off it as it's about to blow up.

The hook for this WZ is that there are only a limited amount of working escape pods, and the only available escape pod room is on the other side of the ship.

The mechanics of this WZ could be similar to Voidstar except that there are 2 attacking teams trying to get to the 'datacore' (Escape pod room). The final section of the WZ could be the first team to seal off the room full of escape pods to beable to have them all for themselves.
I like this, an idea I'm thinking of is it would be kind of like a king of the hill battle, where maybe at the end of the match, there are 6 escape pods to a small area, whoever is the last player in that area wins, unless there are none of the other faction. This would be interesting because four Imps and 2 pubs could take the pods. Oh how exciting that would be, heh..

Setsugetsuka's Avatar


Setsugetsuka
10.11.2012 , 04:43 AM | #15
Really, 8th page?

I had to go through 8 pages, filled mostly with junk, rants and whining, to come across what I'd hope would be a productive or at least, fun topic, where people could share their ideas?

Guess it just might be me being an idiot again, thinking people would rather be constructive than complain all day.

DarkSideTOR's Avatar


DarkSideTOR
10.11.2012 , 04:55 AM | #16
How about a WZ with two capital ships where part of your team boards the enemy ship and begins to shut down generators to ultimately bring down the shields and cut the power to laser batteries leaving the ship open to attack.

The other part of the team would play defense trying to slow down or stopping the enemy boarding party from shutting down your generators.

Setsugetsuka's Avatar


Setsugetsuka
10.11.2012 , 05:05 AM | #17
Quote: Originally Posted by DarkSideTOR View Post
How about a WZ with two capital ships where part of your team boards the enemy ship and begins to shut down generators to ultimately bring down the shields and cut the power to laser batteries leaving the ship open to attack.

The other part of the team would play defense trying to slow down or stopping the enemy boarding party from shutting down your generators.
I love the idea of that, 'cept I can see people complaining, PUGs mostly, because it'd require awareness of your enemy. Basically your team would send 7 off to lower the shields, keeping 1 to defend, the enemy team only leaves a decent tank and healer combo and send the rest to take over your ship. Oh, the rage..