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Denova HM 8, Kephess droids calibrating until inmune to damage

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Denova HM 8, Kephess droids calibrating until inmune to damage
First BioWare Post First BioWare Post

zetroll's Avatar


zetroll
10.06.2012 , 10:48 AM | #101
Quote: Originally Posted by Scoob View Post
where exactly do you find that this was supposedly a bug before 1.4 and was fixed in 1.4? I see nothing that corroborates your claim....
It's written on the buff's tooltip since denova's release. Is that "exact" enought ?
The Vindicar Legacy
DarthNihilus | BlackList

* recrutement ouvert *

tronot's Avatar


tronot
10.06.2012 , 01:00 PM | #102
If you think about it, there's no way, as it is now, that this was the intended mechanic before 1.4. What if you had 2 Mercs in your group? It would have been impossible to clear.

Jawstheshark's Avatar


Jawstheshark
10.06.2012 , 01:03 PM | #103
regardless you are missing the point.

As content ages you make it easier not harder. Even if that means leaving an old bug without fixing it. Then you would just update the tooltip and leave it be. Also did you ever think maybe the age old tooltip was wrong?


If you do not understand that, sorry for your loss. Also in all honesty, for my group, with our composition this 'fix' to the three droids was a harder mechanic piece that then end stage mechanic with kephess himself. But I am sure that just means I suck in your eyes. Oh whatever shall I do.

Saiaku's Avatar


Saiaku
10.07.2012 , 08:03 AM | #104
Come on BW, there has been patches deployed since this bug was discovered.
You managed to copy-paste in the wrong code, it should be no problem to copy-paste the correct code back in and deploy a tiny patch.

Seriously, people are doubting the talents of your programmers.
Hidden Beks -> Nightmare Lands -> The Red Eclipse

MilanoChris's Avatar


MilanoChris
10.07.2012 , 09:09 AM | #105
This fight is ridiculous now. Used to farm it every week 1 shotting every boss, not we can't do Kephess because of the droids.

IrishTR's Avatar


IrishTR
10.07.2012 , 02:31 PM | #106
We managed to kill Kephess 8man HM we wiped the first time because people were slacking and missed the interrupts on the last droid (we died to the purple sludge on ground)..

2nd attempt, cleared it with little effort now that people were actually awake and paying attention, unlike the we just used to go in not focus and face roll. Other than those interrupts... Same fight same simple mechanics.

And we had the healers doing interrupts as well. Downed middle, left, then right as you look at walker from entrance. And this was with our Rakata alts and maybe 1 or 2 people in Campaign/BH quality... Just focus the interrupts assign a rotation and call it a day!

MilanoChris's Avatar


MilanoChris
10.08.2012 , 02:23 AM | #107
Quote: Originally Posted by IrishTR View Post
We managed to kill Kephess 8man HM we wiped the first time because people were slacking and missed the interrupts on the last droid (we died to the purple sludge on ground)..

2nd attempt, cleared it with little effort now that people were actually awake and paying attention, unlike the we just used to go in not focus and face roll. Other than those interrupts... Same fight same simple mechanics.

And we had the healers doing interrupts as well. Downed middle, left, then right as you look at walker from entrance. And this was with our Rakata alts and maybe 1 or 2 people in Campaign/BH quality... Just focus the interrupts assign a rotation and call it a day!
Say we had two Merc healers and one Merc DPS in one of our raid groups. How do you suggest they manage the interrupts considering their interrupt channels and they only have 1 second to interrupt the droid?

xGBox's Avatar


xGBox
10.08.2012 , 03:47 AM | #108
Mercenaries have 30-meter interrupts every 12 seconds. In this scenario, for every one you interrupt, that same person cannot get the next two. With that in mind and in your case, have one healer interrupt, then the other healer, then the DPS. Once you get the first three down, the rest of the interrupts are simple because everyone knows when it's their time to interrupt: When your ability is back up! In other words, keep tabs on your cooldown timer.

Focus on your interrupts first, then you have over 12 seconds to do whatever you need to do (i.e. heal or DPS) before having to do it again.

We do a 4/2/2 composition where it's a Tank/DPS/DPS/DPS, Tank/DPS, Heals/Heals interrupting their respective droids (we have a tank start by attacking the healer droid to maintain initial threat). Ideally, the first droid will have zero stacks when downed, and the other droids will have at most three stacks (this is assuming Rakata gear) once the other three DPS goes to assist the Tank/DPS and the free Tank assists the Heals/Heals.

Keep in mind that downing the droids will be consistently longer than what it used to be in 1.3, so always keep note of where the Warstrider Battlewalker will be firing as they may be different from what you've been accustomed to.

If any droid ever gets to eight stacks, your group is simply incompetent or has internet access not meant for games like this. Basically, if you've ever fought the LR-5 Sentinel Droid in Lost Island or the Nightmare Pilgrim, you would understand how critical it is to interrupt Incinerate and Gore. It's okay to miss an interrupt; you just can't miss all of them. In this case, up to 8.
Sincerely,
Gearbox
The Software Legacy

MilanoChris's Avatar


MilanoChris
10.08.2012 , 04:16 AM | #109
I'm well aware of the game mechanics and how interrupts work. Doesn't a merc have a cast time for their interrupt? Also, pre 1.4, if Denova was meant to be like this, how would it be possible?

xGBox's Avatar


xGBox
10.08.2012 , 04:26 AM | #110
Quote: Originally Posted by MilanoChris View Post
I'm well aware of the game mechanics and how interrupts work. Doesn't a merc have a cast time for their interrupt? Also, pre 1.4, if Denova was meant to be like this, how would it be possible?
No, and no class has a cast time for their interrupt ability.

EC HM is still tuned for a full Rakata-geared group. After all, that's how the initial people back in 1.2 did it, why can't anybody else? On the other hand, most people tend to get stuck during certain bosses so they continuously do what they can and get the gear from the bosses they can kill until they can pass the checks being thrown out by the game, whether it be DPS, healing, or overall endurance.

However, Rakata, Black Hole, and Campaign gear does not affect what you now have to do during droid phase.
Sincerely,
Gearbox
The Software Legacy