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Corruption 1.4


Hairyzac's Avatar


Hairyzac
09.28.2012 , 05:28 PM | #11
I guess with an aoe heal to cast it is harder to fit in Purges. But a lot of certain A/C's damage comes from dots that can be Purged.

I encourage people to play how they want. If you like that playstyle more power to you. Just know you are gimping your survival tremendously. My motto is, you can't heal if you're dead. And if any one A/C takes the most damage, and gets targeted the most, it is us sorcerers. It is your job to avoid damage like a fiend, because just one smash could be your life. Without a 5s aoe root and a 3s aoe stun every 17-20s, your ability to stop damage before it happens is minimized greatly. Your aoe heal certainly doesn't help you out when you have 2-3 dps ripping into you. You need tools to get away and stop damage from happening.

At least try my way and see how it goes. When you are pressured hard, you will see the benefits.

Dioforce's Avatar


Dioforce
10.02.2012 , 04:22 PM | #12
A full corruption Sorcerer should use two pieces from the PVE set with WH mods/enhancements.

Firstly expertise is less influential on healing as you know, so you can suffer a small drop in expertise (especially given it's diminishing returns in full WH).

So take the extra willpower (better than power for healers) and endurance (for survivability) from the PVE set pieces, and get the 2/5 bonus to reduce innervate's casting time. I may even recommend a WH relic with defense on it, in addition to an augmented matrix cube.

Lastly I think surge should be capped out for a healer-specced Sorc for the high percentage of crits an innervate yields after a resurgence. Whether full corruption or hybrid-with-heals Innvervate is basically your bread and butter.

Sorc healers benefited most from 1.4 to be sure. I am finding them much more difficult to kill, particularly if there are two giving each other reach-arounds. Myself I'll still be madness because I like having fun.

Addendum: Spec into your purge and use it. There's no reason to spend two points on reducing consumption and buffing the self-heal. Your bonus healing should be high enough to make the new self-heal jib good enough already. Purge is necessary in pvp and it's also a nice instant self-heal to boot.
They said I could be anything...

So I became Ayrton Senna, legendary sorcerer

Tha_Govna's Avatar


Tha_Govna
10.12.2012 , 08:47 AM | #13
Quote: Originally Posted by Dioforce View Post
A full corruption Sorcerer should use two pieces from the PVE set with WH mods/enhancements.

Firstly expertise is less influential on healing as you know, so you can suffer a small drop in expertise (especially given it's diminishing returns in full WH).

So take the extra willpower (better than power for healers) and endurance (for survivability) from the PVE set pieces, and get the 2/5 bonus to reduce innervate's casting time. I may even recommend a WH relic with defense on it, in addition to an augmented matrix cube.

Lastly I think surge should be capped out for a healer-specced Sorc for the high percentage of crits an innervate yields after a resurgence. Whether full corruption or hybrid-with-heals Innvervate is basically your bread and butter.

Sorc healers benefited most from 1.4 to be sure. I am finding them much more difficult to kill, particularly if there are two giving each other reach-arounds. Myself I'll still be madness because I like having fun.

Addendum: Spec into your purge and use it. There's no reason to spend two points on reducing consumption and buffing the self-heal. Your bonus healing should be high enough to make the new self-heal jib good enough already. Purge is necessary in pvp and it's also a nice instant self-heal to boot.
I was considering something like this mostly for survivability (I spam purge on CD :P) and some crowd control, padded by a little more range for lightning to keep up the force regen, and that 2 seconds extra lockout for those heals that really are important that they need be stopped. Perhaps I can take the 2 points out of madness (will of the sith) and put them else where but I couldn't see anything extremely important.

But I agree with the PvE armor mods, I do the same for 2/4 PvP and 2/4 PvE.

IWuvKittehs's Avatar


IWuvKittehs
10.12.2012 , 10:31 AM | #14
Quote: Originally Posted by Harsisus View Post
I re-specced post-1.4, as the changes are good (for me at least).

I'm now using this set up, and I have to say it's going amazingly well for me in comparison to a pure-spec from any of the 3.

Healing I had low damage, not enough self-heal to survive a confrontation. Low Force regen abilities. Very limited.
Lightning I had to stand still way too long. Too long activation times led to moderate damage output, and very low healing.
Madness was my favoured one. High damage output, lots of maneuverability, moderate healing available. High Force regen also.

Switching to the new Hybrid build I have up there^ has made me generate high damage and moderate healing, with endless Force power thanks to the Madness/Sith Efficacy combination.

2 insta-cast heals, Innvervate, Static Barrier, Overload, Electrocute, Whirlwind, Force Slow, Force Speed (which removes, and provides immunity to CC effects for the duration) and endless Force Lightning/Force Regen = a ***** of a challenge to catch and kill.

Also made me more durable in fights, less focused, and way more of a challenge for enemies to kill. Most of the time I either out-last them, or they run away and choose another target.

Do have to say I'm enjoying most of the changes in 1.4 (especially the new Fadeout effect, giving Force Speed CC ummunity).
ok im really not trying to be a jerk, but imho, that spec is horrid :/ you didnt get dark mending? or reserves? or dark resilience? or sith purity? if you arnt using sith purity all the damn time, then you should learn to! so manythings can be purged to prevent damage! it is a healing MUST! mara bleeds, sorc dots, slows, some roots, mind maze or anything else of the sort can all be purged by a healing sorc! if you dont use your purge in general imho you are just bad