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Powertech - am I doing it wrong?

STAR WARS: The Old Republic > English > PvP
Powertech - am I doing it wrong?

Netpass's Avatar


Netpass
09.28.2012 , 08:28 AM | #11
Quote: Originally Posted by LenrocNewDawn View Post
What rotation are you guys talking about ? You mean those three buttons you need to mash to face-roll people ? And you needed to change that ? My god that must have been hard .
Just a bit a joking/trolling here, don't heat up .
lol they think they are amazing, skillfull and even got a "rotation". In pyro u can't be skillfull, as pyro doesn't require any skill, thinking or tactics (yes, I'm PT too, I'm know what I'm talking about.). Pyro is absolutely boring, u got 3 abilities that do everything for you automatically, just keep pressing the buttons.

Xena_Shepard's Avatar


Xena_Shepard
09.28.2012 , 09:31 AM | #12
No, you are not alone.

I've always seen Powertechs as a melee range class, not a ranged class. Sometimes I like to troll people by rapid shotting them from a distance (which applies my dot) and then rail shotting them (which is also my very viable closing-in rotation when coupled with explosive dart).

Honestly it's all, like you said, a bunch of QQ. People that relied on range as a Powertech were either dumb, not playing their class right, or both.
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SajPl's Avatar


SajPl
09.28.2012 , 10:35 AM | #13
Quote: Originally Posted by Xena_Shepard View Post
No, you are not alone.

I've always seen Powertechs as a melee range class, not a ranged class. Sometimes I like to troll people by rapid shotting them from a distance (which applies my dot) and then rail shotting them (which is also my very viable closing-in rotation when coupled with explosive dart).

Honestly it's all, like you said, a bunch of QQ. People that relied on range as a Powertech were either dumb, not playing their class right, or both.
Powertechs and vanguards are NOT equipped to fight at malee range.
We have the WORST slow in the game (30% while all other classes have 50% slows) so we will be kited by ranged all the time and facerolled by malee all the time.
We do not have the defensive cooldowns/escape mechanisms of malee classes (camuflage, vanish, friendly leap, 99% damage reduction, 20% damage reduction for 30 seconds, force speed), we have one shield on a 2 minute cooldown.
Finally dirty fighting scoundrels have their shrap bomb and vital shot at 30 meter range, their heal is 30 meter yet they are intended to be a malee class, explain that - its a fail logic - incindiery round/missile should be a 30 meter attack - it was our gap closer.

pqgarvis's Avatar


pqgarvis
09.28.2012 , 12:40 PM | #14
"I am NOT equipped to fight at malee range.
I have the WORST slow in the game (30% while all other classes have 50% slows) so I will be kited by ranged all the time and facerolled by malee all the time.
I do not have the defensive cooldowns/escape mechanisms of malee classes (camuflage, vanish, friendly leap, 99% damage reduction, 20% damage reduction for 30 seconds, force speed), I have one shield on a 2 minute cooldown.
Finally dirty fighting scoundrels have their shrap bomb and vital shot at 30 meter range, their heal is 30 meter yet they are intended to be a malee class, explain that - its a fail logic - incindiery round/missile should be a 30 meter attack - it was our gap closer."

I play a PT and a Scoundrel, so speak about your own weaknesses because I don't share them with you. Dirty Fighting Scoundrels are a hard comparison to pyro PT, one is single target and the other is AOE spec.

If you bite into an Apple and taste a Banana then nothing I can say will change that.

Netpass's Avatar


Netpass
09.28.2012 , 01:01 PM | #15
Quote: Originally Posted by SajPl View Post
Powertechs and vanguards are NOT equipped to fight at malee range.
We have the WORST slow in the game (30% while all other classes have 50% slows) so we will be kited by ranged all the time and facerolled by malee all the time.
We do not have the defensive cooldowns/escape mechanisms of malee classes (camuflage, vanish, friendly leap, 99% damage reduction, 20% damage reduction for 30 seconds, force speed), we have one shield on a 2 minute cooldown.
Finally dirty fighting scoundrels have their shrap bomb and vital shot at 30 meter range, their heal is 30 meter yet they are intended to be a malee class, explain that - its a fail logic - incindiery round/missile should be a 30 meter attack - it was our gap closer.
Oh poor pyros, now they cant hit people for 30-50% of their hp from 30 metres using rail shot and detonator, but still having ability just faceroll 3 buttins and win in melee fights. U asking for too much. Wanna own people from distance? Go play sniper then.

RickyChavez's Avatar


RickyChavez
09.28.2012 , 02:54 PM | #16
Quote: Originally Posted by Kontraz View Post
so... I pvp'd for the first time tonight since 1.4 went live. For the last two days I've read a LOT of negativity about the powertech changes.

"QQ I can't kite as well"
"QQ my I can't start attacking from a distance"
"QQ give us back our range"


Well, am i the ONLY powertech that now uses both thermal detonator and explosive dart in my rblah blah blah blah blah blah blah why am I not using rapid shotz o_O
http://www.youtube.com/watch?v=xT3wXaobzMo
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Kontraz's Avatar


Kontraz
09.28.2012 , 06:33 PM | #17
Quote: Originally Posted by RickyChavez View Post
Haha, I love your vid. I saw it in another thread. I kind of want to make a reply vid to it, using only hammer shot (vanguard version) in 50 pvp

Kontraz's Avatar


Kontraz
09.28.2012 , 06:38 PM | #18
Quote: Originally Posted by SajPl View Post
Powertechs and vanguards are NOT equipped to fight at malee range.
We have the WORST slow in the game (30% while all other classes have 50% slows) so we will be kited by ranged all the time and facerolled by malee all the time.
We do not have the defensive cooldowns/escape mechanisms of malee classes (camuflage, vanish, friendly leap, 99% damage reduction, 20% damage reduction for 30 seconds, force speed), we have one shield on a 2 minute cooldown.
Finally dirty fighting scoundrels have their shrap bomb and vital shot at 30 meter range, their heal is 30 meter yet they are intended to be a malee class, explain that - its a fail logic - incindiery round/missile should be a 30 meter attack - it was our gap closer.
We don't have escape abilities? Well that sucks for my opponents, I guess I just have to kill them instead of trying to run away. I'm mando'ad. Why the hell would I try to escape instead of taking down my opponents?

As far as gap closers, Explosive Dart > Rapid Shots > Rail Shot. By now you should be within 10m.

Seriously, I don't get why this is such a problem

SajPl's Avatar


SajPl
09.28.2012 , 07:49 PM | #19
Quote: Originally Posted by Netpass View Post
Oh poor pyros, now they cant hit people for 30-50% of their hp from 30 metres using rail shot and detonator, but still having ability just faceroll 3 buttins and win in melee fights. U asking for too much. Wanna own people from distance? Go play sniper then.
Actually im already doing 400+k damage on my level 30ish gunslinger so sure, no problem.
Actually a 3 buttton rotation fits perfectly a rage or carnage marauder doing 350k damage in recruit gear on my sent ...
And finally ... im still dropping 50% of peoples health on my powertech ... just now im dropping it for 5 people at the same time with flame thrower so