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Corruption 1.4


piethief's Avatar


piethief
09.26.2012 , 11:27 AM | #1
I'm quite surprised that we didn't get a reset, as there are some significant changes to our tree. How has everybody been dealing with this?

Fadeout and Dark Resilience seem unmissable now, for PvP at least, and Force Surge seems skippable.

Skill Tree

Sith Purity has fallen by the wayside, but I found myself only using it sparingly anyway.

How have others been dealing with the change?
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Boyana's Avatar


Boyana
09.26.2012 , 02:07 PM | #2
Quote: Originally Posted by piethief View Post
I'm quite surprised that we didn't get a reset, as there are some significant changes to our tree. How has everybody been dealing with this?
Well, I just 'payed' 0 credits, that is about it.

Quote: Originally Posted by piethief View Post
How have others been dealing with the change?
I am pretty much happy when it comes to healing changes. It is a buff and my instant heal can crit 6k+ in PvP.
Need to get used on my new overload, tho.

piethief's Avatar


piethief
09.27.2012 , 04:11 AM | #3
Just to be clear, I was asking how other people changed their skill point priorities post 1.4, rather than moaning about having to pay 0 credits for a reset.
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Hairyzac's Avatar


Hairyzac
09.27.2012 , 08:49 AM | #4
You need to state if you are referring to pvp or pve.

piethief's Avatar


piethief
09.28.2012 , 05:10 AM | #5
Quote: Originally Posted by Hairyzac View Post
You need to state if you are referring to pvp or pve.
Quote: Originally Posted by piethief View Post
for PvP at least
(after a little snipping)
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Harsisus's Avatar


Harsisus
09.28.2012 , 06:28 AM | #6
I re-specced post-1.4, as the changes are good (for me at least).

I'm now using this set up, and I have to say it's going amazingly well for me in comparison to a pure-spec from any of the 3.

Healing I had low damage, not enough self-heal to survive a confrontation. Low Force regen abilities. Very limited.
Lightning I had to stand still way too long. Too long activation times led to moderate damage output, and very low healing.
Madness was my favoured one. High damage output, lots of maneuverability, moderate healing available. High Force regen also.

Switching to the new Hybrid build I have up there^ has made me generate high damage and moderate healing, with endless Force power thanks to the Madness/Sith Efficacy combination.

2 insta-cast heals, Innvervate, Static Barrier, Overload, Electrocute, Whirlwind, Force Slow, Force Speed (which removes, and provides immunity to CC effects for the duration) and endless Force Lightning/Force Regen = a ***** of a challenge to catch and kill.

Also made me more durable in fights, less focused, and way more of a challenge for enemies to kill. Most of the time I either out-last them, or they run away and choose another target.

Do have to say I'm enjoying most of the changes in 1.4 (especially the new Fadeout effect, giving Force Speed CC ummunity).

Hairyzac's Avatar


Hairyzac
09.28.2012 , 07:43 AM | #7
Quote: Originally Posted by piethief View Post
I'm quite surprised that we didn't get a reset, as there are some significant changes to our tree. How has everybody been dealing with this?

Fadeout and Dark Resilience seem unmissable now, for PvP at least, and Force Surge seems skippable.

Skill Tree

Sith Purity has fallen by the wayside, but I found myself only using it sparingly anyway.

How have others been dealing with the change?
You talk about Fadeout and Dark Resilience in regards to PvP. You don't specify whether you want advice on a pvp or pve spec though.

If indeed you want advice on a pvp spec, you would never drop sith purity ever. You should never spec 31 pts into corruption. You should really just hit up a sticky or do some searching as you are basically playing a pve spec in pvp. You need a lot of help with your spec and how to play it properly.

piethief's Avatar


piethief
09.28.2012 , 01:55 PM | #8
Quote: Originally Posted by Harsisus View Post
I re-specced post-1.4, as the changes are good (for me at least).

I'm now using this set up, and I have to say it's going amazingly well for me in comparison to a pure-spec from any of the 3.

Do have to say I'm enjoying most of the changes in 1.4 (especially the new Fadeout effect, giving Force Speed CC ummunity).
I have a few friends with a similar setup to you, and it must be more fun to play, but I personally think you make too many sacrifices to get there. It's no exaggeration to say that revivification usually provides 50% of my healing in a WZ. It's excellent for use when you're casting consumption too. Similarly, losing those 7 points in Lightning is quite a sacrifice - 20% less effective bubble, and losing the 9% force reduction cost of healing (although the part I snipped from your quote, explains that your hardly need that with madness). Theyíre some rather painful concessions.

I do completely agree that 1.4 has been great for us though. I initially groaned when I saw the knockback change, but even that has turned into a bonus. Now it's instant, it's far more controllable. But mostly, like you say, Fadeout is incredible. What a difference. Melee classes are suddenly far less potent against us.

Quote: Originally Posted by Hairyzac View Post
You talk about Fadeout and Dark Resilience in regards to PvP. You don't specify whether you want advice on a pvp or pve spec though.

If indeed you want advice on a pvp spec, you would never drop sith purity ever. You should never spec 31 pts into corruption. You should really just hit up a sticky or do some searching as you are basically playing a pve spec in pvp. You need a lot of help with your spec and how to play it properly.
I do realise that there's a trend for every single advanced PvP healer spec, to move away from getting your AOE at the top of the tree in favour of damage trees. I've always taken the opinion, however, that we aren't built for solo action in WZs. Our biggest responsibility is to keep our specialised dmg dealing friends alive, who will be much more effective at dealing damage than our handicapped hybrid could ever be. Our biggest contributor towards a damage score is in the maintenance of our team mateís output, not in directly pitching in ourselves.

Clearly this overly simplifies the situation Ė contributing to a spike in Alderaan to clear a node before the respawn, and similarly in Voidstar, is massively important; but Iíve always believed there are more situations that benefit from a full heal spec, than donít.

Finally, your point on sith purity is well made, but just brings up the problem, where do you get the point from to afford it? I completely agree itís needed, but, in case you haven't followed the changes (which aren't yet updated in the skill tree I linked) fadeout now removes all movement impairing effects when force sprint is activated, and force sprint is, of course, now on a much shorter cooldown.
.

Hairyzac's Avatar


Hairyzac
09.28.2012 , 02:29 PM | #9
Quote: Originally Posted by piethief View Post
I have a few friends with a similar setup to you, and it must be more fun to play, but I personally think you make too many sacrifices to get there. It's no exaggeration to say that revivification usually provides 50% of my healing in a WZ. It's excellent for use when you're casting consumption too. Similarly, losing those 7 points in Lightning is quite a sacrifice - 20% less effective bubble, and losing the 9% force reduction cost of healing (although the part I snipped from your quote, explains that your hardly need that with madness). Theyíre some rather painful concessions.

I do completely agree that 1.4 has been great for us though. I initially groaned when I saw the knockback change, but even that has turned into a bonus. Now it's instant, it's far more controllable. But mostly, like you say, Fadeout is incredible. What a difference. Melee classes are suddenly far less potent against us.



I do realise that there's a trend for every single advanced PvP healer spec, to move away from getting your AOE at the top of the tree in favour of damage trees. I've always taken the opinion, however, that we aren't built for solo action in WZs. Our biggest responsibility is to keep our specialised dmg dealing friends alive, who will be much more effective at dealing damage than our handicapped hybrid could ever be. Our biggest contributor towards a damage score is in the maintenance of our team mateís output, not in directly pitching in ourselves.

Clearly this overly simplifies the situation Ė contributing to a spike in Alderaan to clear a node before the respawn, and similarly in Voidstar, is massively important; but Iíve always believed there are more situations that benefit from a full heal spec, than donít.

Finally, your point on sith purity is well made, but just brings up the problem, where do you get the point from to afford it? I completely agree itís needed, but, in case you haven't followed the changes (which aren't yet updated in the skill tree I linked) fadeout now removes all movement impairing effects when force sprint is activated, and force sprint is, of course, now on a much shorter cooldown.
That was a well thought out post. To answer your very last question first, I drop both points from Haunting Presence. This lets me take Sith Purity, and place a point in Life Surge. I would recommend you do this as you get a lot of bang for each of those points spent in this way. You can afford to do this because Haunting Presence's 2% healing over an entire game is measly. Do the math and see for yourself. That is the best way to test things.

You should be using Purge basically on cooldown. You said you found yourself barely using it. Whenever you or a team mate is being targeted undoubtedly there are things you can Purge off yourself or others. So do this a lot.

As far as not going 31 pts into Corruption goes, Revivification is extremely situational and takes time to cast. It is sort of a no-brainer at this point. You take the last 6-7 points in the Corruption tree and instead place them into the Lightning tree (with all your other points) where you gain the best survival tools available, period. I won't bother to list all of the talents and how great they are. Surely you can handle that but if you need clarification just ask.

Also it does not make sense to put points into the madness tree as you just gain more dps.

piethief's Avatar


piethief
09.28.2012 , 04:42 PM | #10
Quote: Originally Posted by Hairyzac View Post
That was a well thought out post. To answer your very last question first, I drop both points from Haunting Presence. This lets me take Sith Purity, and place a point in Life Surge. I would recommend you do this as you get a lot of bang for each of those points spent in this way. You can afford to do this because Haunting Presence's 2% healing over an entire game is measly. Do the math and see for yourself. That is the best way to test things.

You should be using Purge basically on cooldown. You said you found yourself barely using it. Whenever you or a team mate is being targeted undoubtedly there are things you can Purge off yourself or others. So do this a lot.

As far as not going 31 pts into Corruption goes, Revivification is extremely situational and takes time to cast. It is sort of a no-brainer at this point. You take the last 6-7 points in the Corruption tree and instead place them into the Lightning tree (with all your other points) where you gain the best survival tools available, period. I won't bother to list all of the talents and how great they are. Surely you can handle that but if you need clarification just ask.

Also it does not make sense to put points into the madness tree as you just gain more dps.
Ahh now we're getting to it. That's exactly the feedback I was after. Thanks.

Your point on Haunting Presence is excellent, and I'm sure I'll work that into my template. Now you mention it, I'm trying to work out why the hell I had reservations about losing such a small healing bonus, for 2 whole skill points. Crazy.

On to your Purge on CD point, timewise I just think there's better things to use my GCD on. DoTs are so ineffective nowadays, that I feel it's easier to out-heal them, than cleanse them. I can either pull a 5k heal taking 2.5 secs, or a cleanse that will waste a GCD and stop a DoT that will probably only do about 2-4k damage over an awfully long time. Another over-simplification I know as sometimes there are multiple DoTs, but still I think the point is mostly valid. The effort it takes to monitor those around you and the DoTs on them just led me to a place where I would only bother cleansing myself and my tank. I've only really cleansed DoTs to get rid of movement impairing effects; something I certainly need to improve on.

Lastly onto your hybrid built. Building further into lightning to gain utility, rather than the dmg of the madness hybrid that another has posted on this page, is certainly the way I would go if I did decide to hybrid. The PvP role I play, as I explained above, is more about filling a support role, but that must include supporting objective play as well as healing your team mates. The utility those points in Lightning give are incredible and would certainly hugely help in supporting objective play... but I still don't think it worth ditching revivification for.

You describe revivification as extremely situational, which it is, but I think a good healer can overcome that. Revivification offers a stabilising heal, that you can then build upon with the rest of your arsenal. Its best attribute is that it helps keeps the peripheral members of your team alive, whilst you triage heal yourself, your tank and the other healer. With revivification, I would just have to let them die unaided.

If I might simplify just once more, it's basically revivification vs electric bindings, and I would personally prefer the AOE heal.
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