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More then 3 Crew Skills

JoelMahla's Avatar

05.09.2012 , 12:07 PM | #1
Does anyone else wish that when we get a new companion that we would also get 3 more crew skils for that companion? I'd love to be able to tailor the crew skills the best use the companions bonuses

DeutschGamer's Avatar

05.09.2012 , 12:31 PM | #2
Yeah, let's add to the headache of micromanaging multiple crafting skills and destroy what little necessity there already is in using the GTN to buy other people's things.
Its all the force's fault.

Corso is my sidekick..or more specifically that little monkey you dress up in a tux and sit in a corner to look interesting but in reality doesn't really do anything.

Serbegorn's Avatar

05.09.2012 , 03:07 PM | #3
Yeah, we need a 4th crew skill. They screwed their dynamic up with the change to slicing and augment crafting. You now need 3 gathering skills to fully support the Armormech, Armstech and Synthweaving crew skills.

Daefaroth's Avatar

05.09.2012 , 07:37 PM | #4
Sorry, but I don't agree; part of why we can't have everything is to force us to choose more carefully. Giving us a 4th crew skill removes a lot of the required planning skill, and removes a lot of money making potential if players can get all they want on one character.

At the very least it would make selling on the GTN less viable, if players can have more characters running crew missions.

Besides that, you only need a Gather skill to level a Craft skill and make basic items. The Mission skills are needed for more advanced stuff, and it works out fine with careful planning.

The system works fine, the change with Augments just means that we need skills on more than one character to be completely self-sufficient.

For example
- Artifice needs Archeology (gather) for basic items, and Treasure Hunting (mission) for advanced
- Cybertech needs Scavenging (gather) and Underworld Trading (mission)

- Synthweaving needs Archeology and Underworld Trading for equipment, and Slicing for augments.
- Armormech needs Scavenging and Underworld Trading for equipment, and Slicing for augments.
- Armstech uses Scavenging and Investigation

- Biotech uses Bioanalysis and Diplomacy (and is sorta seperate from the equation)

With any combo of Cybertech, Synth and Armor you can give at least one of those Slicing instead of UT and be covered.

With Armstech you'd still need Investigation, but you can give him Slicing instead of Scavenging if you want.

Sure, they added Slicing as a required skill for Augments (instead of just to make money), BUT they also allow us to mail direct cross-faction once you unlock your legacy. That means players that want to play both sides can (potentially) have all the crew skills covered without much hassle.

Henu's Avatar

05.09.2012 , 07:57 PM | #5
What i would like to see is BW letting us have 2 crafting skills with no gathering, so swapping our 2 gathering for 1 more crafting.. its kind of a win for people that have 3 gathering coz it means more people will be buying from the GTN.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::