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Slicing Lockbox Missions - Fixed?

STAR WARS: The Old Republic > English > Crew Skills
Slicing Lockbox Missions - Fixed?

RobertMcDonald's Avatar


RobertMcDonald
05.04.2012 , 09:46 AM | #41
Quote: Originally Posted by Blattan View Post
People want to compare Slicing lock box returns to time, to judge how it racks up compared to running level 50 dailies, for example.
That seems an odd comparison to make, given that your inactive companions can't run dailies for you. Still, I understand wanting a context. Though the alternative would be... what? Another mission skill? Missions for gathering skills? I can't imagine the latter are profitable.
Quote: Originally Posted by Blattan View Post
Along those lines, there are just so many Rich and Abundant missions available. Unless you dip into Grade 4, I don't think there are enough to keep 5 companions running constantly.
So you're ruling out the Grade 6 missions?

I'm starting to think we, the community, need a collaborative database of Slicing mission returns, so we can really see what missions are most profitable (and just how much of a yield we can expect from the skill in general).

EDIT: Well, it's not a database, but it's something. Here's a publicly-editable Google Docs spreadsheet I made for people to add their slicing results to.
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Blattan's Avatar


Blattan
05.04.2012 , 03:00 PM | #42
Quote: Originally Posted by RobertMcDonald View Post
That seems an odd comparison to make, given that your inactive companions can't run dailies for you. Still, I understand wanting a context.
Well, initially Slicing was billed as a skill to make credits. (To be fair, I think the production team backed away from that real quick, but it has been carried on by the community.) So people want to know how many credits they can make.
Any attempt to compare it to any other skill kind of falls flat in most discussions because it wasn't initially billed as any other skill, and that isn't what any one else expects for it.




Quote: Originally Posted by RobertMcDonald View Post
So you're ruling out the Grade 6 missions?
Only in the sense that there are exactly two lock box missions Grade 6 (at least Imperial side). "Plugging the Leak," which is Moderate, and "Data Race," which is Abundant.

Since I was talking about only running Rich, and Bountiful missions, yes. Yes I was ruling out Grade 6 missions.

Although... I now see I typoed the post you quoted. I typed Rich and Abundant, when I meant Rich and Bountiful. I'll go fix that now.

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RobertMcDonald
05.04.2012 , 04:53 PM | #43
Quote: Originally Posted by Blattan View Post
Only in the sense that there are exactly two lock box missions Grade 6 (at least Imperial side). "Plugging the Leak," which is Moderate, and "Data Race," which is Abundant.

Since I was talking about only running Rich, and Bountiful missions, yes. Yes I was ruling out Grade 6 missions.
From the data I have so far, "Data Race" has yielded an average of 267.6 credits (7.4 credits/minute) and "Plug the Leak" has yielded an average of 399 credits (12.9/minute). Compare that to "Taking Back Control" (1071.7 credits, 35.7/minute), "The Fly on the Wall" (2029 credits, 70.1/minute), and "Off the Grid" (604.75 credits, 22.4/minute), and yeah, I see why you don't bother with them.

Having said that, my data set is pretty small so my per-mission averages aren't really very trustworthy. (Anyone is welcome to contribute!)

Still, as to the original purpose of this thread, it's clear that Lockbox missions are profitable. In the 40 missions I've run since I started tracking it (all class 5 and class 6 missions that have come up), I've had an average per-mission profit of 698.675 credits (23.3/minute).. (And that's ignoring non-credit rewards!) So there's no question that we won't be losing money running missions. Now it just comes down to maximizing profit by choosing the best missions.
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Mountebank's Avatar


Mountebank
05.05.2012 , 09:38 AM | #44
My issue is as to the cost or profit margin associated with obtaining Discovery Missions and Schematics via Slicing.

Typically it seems like you have to do Bountiful/Rich missions to give yourself the best chances at getting a Discovery Mission, and those seem to have the largest risk for reward (most severe losses). That risk and reward is fine if there is sufficient chance to obtain Discovery Missions or Schematics, although that does not apparently appear to be the case as it's coupled with critting on a lockbox reward.

Lockbox crits are potentially disliked by the Devs insofar as they introduce a passive gain of creds to the economy. The same cannot be said of Discovery Missions, as the only way those generate credits is through a player transaction (which seem to be liked by the Devs). Consequently, should a player suffer both time and money trying to obtain a Discovery Mission? Other mission skills do not have that same sort of unpredictability.

In short: premium boxes should either return the original outlay of credits for the mission, or a small (<10%) margin of profit or loss, if Discovery Missions and Schematics have to be tied to crits. Otherwise, obtaining Discovery Missions and Schematics need to be an actual Slicing mission (and potentially do away with lockbox missions altogether).

RobertMcDonald's Avatar


RobertMcDonald
05.05.2012 , 11:20 AM | #45
Quote: Originally Posted by Mountebank View Post
Otherwise, obtaining Discovery Missions and Schematics need to be an actual Slicing mission (and potentially do away with lockbox missions altogether).
That wouldn't work, as it would flood servers with schematics and discovered missions.

FWIW, I've gotten missions/schematics 29.8% of the time in the data I've been collecting these past two days (14 out of 47). I think a roughly 30% change to get them is quite respectable (assuming my sample is representative of class 5 and 6 missions overall, of course).
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abenegating's Avatar


abenegating
05.10.2012 , 03:41 PM | #46
I've been losing money on green boxes, particularly in rich yields, regardless of grade or tier. Guess I'll just have to hope that t7 can bring me a jackpot every now and then, or just drop the missions altogether and collect the nodes in the world.

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MalorAndan
05.10.2012 , 04:56 PM | #47
I have been running grade one and two missions to get augment schematics. I have been getting crits 20% on average. I have noticed, yes i did the nerd math, that there are some missions that out perform others in both returns an criticals. I dont have the numbners infront of me as im at work but on Dreasdae Cantina this seems to be the way.

RobertMcDonald's Avatar


RobertMcDonald
05.10.2012 , 05:51 PM | #48
Quote: Originally Posted by abenegating View Post
I've been losing money on green boxes, particularly in rich yields, regardless of grade or tier. Guess I'll just have to hope that t7 can bring me a jackpot every now and then, or just drop the missions altogether and collect the nodes in the world.
I don't know what missions you're running, but if you look at the missions I've been running for days now, you'll see that it's not really possible to be losing money on lockbox missions. Some individual mission runs, yes, but not overall. I've made 44,492 credits running missions since 5/3—that's net, not gross, and not counting selling mission discoveries I've gotten.

If you only run Rich missions, you will make a tidy profit. If you don't, you won't make much money, but you won't lose any in the long run.

"Taking Back Control" has yielded me profit of, on average, 1340.12 credits per run (discounting the profits made from selling mission discoveries). "The Fly on the Wall" averages 822.5 credits in profit per run. Compare that to "Data Race" which averages 289.8 credits in profit per run (still profitable, mind you) and "Plug the Leak" which averages 339.7 credits in profit per run, and you see it's better to run the Class 5 Rich missions over the Class 6. However, they're still profitable.
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Baptes
05.11.2012 , 07:39 AM | #49
I got back a premium lockbox from a mission this morning that had less credits in it than the mission cost to run. So I sent in a bug report.

And wankybot, I mean CS droid wrote (bold and undelined mine):

"We have investigated the error you reported, and have confirmed with our specialist team that in fact this is not a bug, and is working as desinged."

Along with usual "wryte on da furmes ifn ya tink dis neds summin fixxins" copypate stuff we all know and love.

So they want us to lose credits when we get a premium box, but not when we get a regular white box?

....

RobertMcDonald's Avatar


RobertMcDonald
05.11.2012 , 11:05 AM | #50
Quote: Originally Posted by Baptes View Post
I got back a premium lockbox from a mission this morning that had less credits in it than the mission cost to run. So I sent in a bug report.
Trying reading some of the posts in this thread (like the one right before yours, for example). You are not guaranteed profits on any mission run. In the longrun, it's profitable. Each run is random.
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