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Is Resolve Working As Intended?

STAR WARS: The Old Republic > English > PvP
Is Resolve Working As Intended?

Varcan's Avatar


Varcan
12.16.2011 , 02:45 PM | #21
You don't build resolve if you use CC breaker, cause you weren't CC'd very long so the resolve didn't build obviously.

And its not a 1 CC fills the bar system anyway, unless its one of the 8sec CCs which break on dmg and rarely go the duration.

Edit: Where are you guys pulling some of these statements from...This isn't what ever game you played previously.

Varcan's Avatar


Varcan
12.16.2011 , 02:57 PM | #22
Quote: Originally Posted by Nanotech View Post
As a Jedi Guardian who is surrounded by 4-6 Sith Inquisitors at all times, I can say that getting chain CC'd happens very, very frequently. I actually never really paid much attention to CC until I went melee. It's a whole different ballgame.
I play melee. This thread is making mountains out of mole hills. And I play Republic, and do agree most Empire teams have 4-6 Sorcs. If you're used to range, then maybe its the difference thats bothering you as you got used to casting abilities unbothered. Maybe ranged is just your thing.

Fyi, probably shouldn't use your charge to enter battle, its better to save to get back on target once they inevitably use their kncokback.

Jumping in quickly leaving your allies behind is never a good idea anyway...Not sayin you enter combat with charge but most JKs do, and its a huge mistake.

SeanPoe's Avatar


SeanPoe
12.16.2011 , 03:09 PM | #23
Quote: Originally Posted by Varcan View Post
You don't build resolve if you use CC breaker, cause you weren't CC'd very long so the resolve didn't build obviously.

And its not a 1 CC fills the bar system anyway, unless its one of the 8sec CCs which break on dmg and rarely go the duration.

Edit: Where are you guys pulling some of these statements from...This isn't what ever game you played previously.
My statement was just my own recommendation on how they could make it better. The current system is terrible, especially how you can be CC-ed for full right after using your CC-break.

Kesrik's Avatar


Kesrik
12.16.2011 , 03:14 PM | #24
Current known Resolve behavior:

1) If you lose complete control of your character (ie stun/incapacitate), you immediately get a full resolve bar. You get a full resolve bar even if you break the CC immediately.

2) Knockbacks and pulls are confirmed to add resolve. A knockback from a Inquisitor adds 50% resolve.

3) I still don't know if roots/slows add resolve. I'll test this and let you guys know.
Aitchkay
Vanguard Assault Specialist
<Unscripted> The Crucible Pits - US West PvP

getdownsb's Avatar


getdownsb
12.16.2011 , 04:43 PM | #25
Quote: Originally Posted by Kesrik View Post
In the current builds, the dispels actually say "Remove 2 Tech or Physical effects from the target" and can be talented to include "mental abilities." When you look at the ability effects on torhead, each stun/incapacitate is categorized as either tech, physical, or mental. Again, haven't tested to see if it actually works, but it looks like it should on paper.
It read the same during the beta. It only took off snares, debuffs and dots.

Quote: Originally Posted by Ashnazg View Post
Impossible.

You can maybe burst someone down in 8 seconds if you get really lucky with crits, but 4 seconds is flat out impossible.
Then I experienced, witnessed and did the impossible many times over during the beta.

Hiddenstrike: 3k > Stun > Lacerate 4.2k > Lacerate 4.2k.

Dead or so close to it that the next move will kill you.

Impossible? Ok, maybe you need 5 seconds.

Quote: Originally Posted by Varcan View Post
You don't build resolve if you use CC breaker, cause you weren't CC'd very long so the resolve didn't build obviously.

And its not a 1 CC fills the bar system anyway, unless its one of the 8sec CCs which break on dmg and rarely go the duration.

Edit: Where are you guys pulling some of these statements from...This isn't what ever game you played previously.
Where are you pulling your statements form, because they're all wrong. Resolve is applied when you receive the stun, using your cc break does not impact resolve in any way. One second of stun = 1/8th of your resolve bar.
Rincon
Helm of Graush

Darth_Eclipses's Avatar


Darth_Eclipses
12.17.2011 , 11:59 AM | #26
Quote: Originally Posted by Varcan View Post
The CC is not that bad. You might get chain CC'd once a match tops.
[/B]
Umm...have you ever PLAYED this game?

Darth_Eclipses's Avatar


Darth_Eclipses
12.17.2011 , 12:01 PM | #27
Quote: Originally Posted by SeanPoe View Post
The point is, you 'trinket' (remove) the first 4 sec stun, then you eat another full 4 sec stun and die in that one. In other games that second stun would be only 2 seconds because of diminishing returns and you could survive.

The resolve system could be much better than a diminishing return system IF they implement it properly. The bar should fill up based on time spent in a cc and break the second it gets to full. Any type of stun should increase the bar quicker than roots and abilities that break on damage. So a 4 second stun would increase the resolve bar to 75% (so about 19% of the bar per second) and then another 4 second stun would only last 2 seconds (because it breaks when the bar gets to 100%). Using your CC-break should temporarily fill the resolve bar to full and then dissipate by 33% over 3 seconds. So it would break whatever CC you're currently in and then each following CC will be slightly shorter so people can't put you into another full cc the split second you break the previous one.


This would be the best system ever implemented in any MMO.
Wow, that is amazing. That other guy had absolutely no clue what the hell he was talking about. I also wondered why there wasn't any residual effect on our CC breaks that didn't alleviate consecutive CC for a very short duration, as all we're doing now is breaking to be stunned, yet again.

BW needs to hire you.