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So what IS wrong with Swtor?

STAR WARS: The Old Republic > English > Community
So what IS wrong with Swtor?

Journeyer's Avatar


Journeyer
Old 04.25.2012 , 07:29 AM | #21
Quote: Originally Posted by Heraseth View Post
Some here also say that this has been posted a thousand times before, so why hasn't something already being done about it?
"Something?" Like what? There's some things about game development (and software dev in general) that you are ignoring. You are also ignoring that Bioware has addressed the repeated requests. They *will* be updating the LFG tool. They *will* be addressing server population. They already said so. The fact that they haven't dropped everything else for 1 feature, but have instead worked it into the future expansion of the game is a *good* thing. Again, you aren't considering how development realistically works.

Quote: Originally Posted by Heraseth View Post
There are hundreds of working item models in game
It seems you answered your next "question" yourself.

Quote: Originally Posted by Heraseth View Post
Why haven't they made it rewarding for players to go out and take part in world pvp?
If they say they will, but want to be sure to get it right, would that be enough for you for now? There will be merc commendations for open world PvPing. They have said so. But, PvP rewards are still in flux right now, and certainly won't be settled until 1.3. It's better for them to play conservative on the rewards now, rather than make a mess they can't clean up later. (I know, doesn't solve the "but my preferred method of play is best and I want it now" problem).

Quote: Originally Posted by Heraseth View Post
The implementation is already there, we've seen a portion of it in ilum, would it really take that many months to tweak
Did you see Ilum in the beta? The answer to your question is "yes, it does, and sometimes, things still don't come out right and have to be scrapped at release."

Quote: Originally Posted by Heraseth View Post
These are just a couple of the points i cover, The video recognizes problems with the game
The video reviews the different types of gameplay, calls them boring, and tells us that BW needs more players who want to PvP with you. And that we need fishing on Alderaan.

Now, I think swtor is severely lacking. In fact, the cooking thing? I want that too.
But you are treating this game like it's 2 years old, though. WoW, as far as I know, did not have *any* of the features you like in its first year. TOR has launched with as much leveling content as 10 years of WoW, in addition to an initial start at PvP, scavenger hunts, crafting, etc. The systems are all in place, and BW is building content *very* quickly. I mean, 3 Operations available in the first 4 months? But you want to dress as a rainbow clown, as you say in the video.

My point is, I'm not at all content with TOR--it had better not stay as it is, or I won't keep paying. But what's there for now is vast, and across this enormous platform, Bioware will continue to build more of everything. I think that if the only problem you find with TOR, in general, is that it isn't mature enough yet, then that's actually not so bad after all.
I make useful, game-expanding suggestions.
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Heraseth's Avatar


Heraseth
Old 04.25.2012 , 11:44 AM | #22
Quote: Originally Posted by Journeyer View Post
"Something?" Like what? There's some things about game development (and software dev in general) that you are ignoring. You are also ignoring that Bioware has addressed the repeated requests. They *will* be updating the LFG tool. They *will* be addressing server population. They already said so. The fact that they haven't dropped everything else for 1 feature, but have instead worked it into the future expansion of the game is a *good* thing. Again, you aren't considering how development realistically works.
If you watched the video you will see I didn't cover either of these because neither of these are the direct cause of people leaving over the past 3 months, a huge majority of which don't bother to voice their opinions with the forums but instead talk among friends,family and colleagues. If the instances were fun, challenging, rewarding and took more time and experience to complete, people would find a way to get groups and stick around. Heavy emphasizes on rewarding.
What you have mentioned are the necessary actions bioware needs to implement to try keep their remaining low/med population servers together by merging them. As it stands, the remaining people who do still enjoy the instances can no longer spend as much time doing them due to having long wait times in finding people. I too fall into this category because the large majority of my own friends have left the game due to the boredom with the *existing* content.

Quote: Originally Posted by Journeyer View Post
If they say they will, but want to be sure to get it right, would that be enough for you for now? There will be merc commendations for open world PvPing. They have said so. But, PvP rewards are still in flux right now, and certainly won't be settled until 1.3. It's better for them to play conservative on the rewards now, rather than make a mess they can't clean up later. (I know, doesn't solve the "but my preferred method of play is best and I want it now" problem).
Unfortunately not, this was a comment on a general design decision which I personally think has cost them a lot of subscriptions to which I explained why. This however goes a lot deeper then I think you give credit for and not something that can be fixed over night or in coming months. I mentioned ilum to point out a reward system for killing players was already in play on release, that same or similar reward system could have been a base on players from day 1. Would it have made a difference to leveling? IMO Absolutely, it would have helped to entice world pvp, the potential for low level raids on enemy camps, more chat in social channels and more people making more friends, causing more distraction and time all during the peek months.
As it stands now, I don't know the effects of throwing it in for newcomers or people leveling alts, the sense of watching your back out in the open worlds and or any hate I should have for the republic as a sith is mostly diminished.

Quote: Originally Posted by Journeyer View Post
Now, I think swtor is severely lacking. In fact, the cooking thing? I want that too.
But you are treating this game like it's 2 years old, though. WoW, as far as I know, did not have *any* of the features you like in its first year. TOR has launched with as much leveling content as 10 years of WoW, in addition to an initial start at PvP, scavenger hunts, crafting, etc. The systems are all in place, and BW is building content *very* quickly. I mean, 3 Operations available in the first 4 months? But you want to dress as a rainbow clown, as you say in the video.

My point is, I'm not at all content with TOR--it had better not stay as it is, or I won't keep paying. But what's there for now is vast, and across this enormous platform, Bioware will continue to build more of everything. I think that if the only problem you find with TOR, in general, is that it isn't mature enough yet, then that's actually not so bad after all.
I think you missed or I failed at getting across some key information in the start of the video when I stated, the video is an analysis to what *could have* being done differently with the *existing* content and functionality to make people stick around longer.
I'm not looking at this from a direct *oh its missing this and that* but from a, if this was tweaked a little differently here and there prior or swiftly after launch, it may have had more of an impact on the many people who started and stuck this game for a couple of months but ultimately left.

Bioware made an amazing single player game, the experience leveling up was outstanding and I personally still enjoy the lvl 50 pvp content as I'm sure many others do. The real cracks only actually appeared at endgame and my view on this was simply to look at what they could have done a *little* differently to buy themselves a lot more TIME for the many thousands of subscription that ultimately left while waiting for content releases. I'm saying that they simply needed more ways to distract the player.

Content being a lot harder = more time to complete
Raid content being a lot harder = more time to complete
More unique items = more time spent trying to get them
World pvp incentive = more time leveling and helping friends
Trades being harder = more time spent on this
Dark side/light side points having double the difficultly for good rewards = more time spent
Ultimately all this and a lot more the game already has the ability to offer could have helped to sustain many many more people until new content arrived.

I'm personally not about to jump the wagon, I'll give them the time and money based alone on the work that went into the single player aspect to allow the mmo aspect to really kick off, its an unfortunate reality though, that not everyone thinks this way.

Excorsion's Avatar


Excorsion
Old 04.25.2012 , 12:47 PM | #23
Quote: Originally Posted by Heraseth View Post
Its my comments and opinions based on my own experience and the opinions of others, everyone has their view.
This video's goal isn't to "Just" complain about the game but to offer more suggestive idea's to fix it by pointing out its problems. As i've said, a lot of my regular gaming friends have already left this game for others due to boredom and that is very disappointing as i myself still enjoy it.
Having watched your video... up to around the 8 min mark.... you didn't really offer any suggestions tho....

You know a complaint I have is all the load screens... we all know they can be a pain when you are into a good grinding groove and have to switch planets or just go train new skills. They recent tried to cut some of it out by allowing you to go directly to your ship from a planet that has a orbital station. But you can't do that going down to the planet.

Fix the load screen times... or cut more out and the game won't be as bad..... Having watched quit a few you tube videos.. it seems like alot of players are sitting for a minute or more on a load screen just to switch to another area in 30 secs. Make load screen for instances.. be they quest ot others.. but cut out the loading of each hop to get to a planet.

MbaxterBeau's Avatar


MbaxterBeau
Old 04.25.2012 , 07:46 PM | #24
Nothing I'm having fun

sidiouswumpscut's Avatar


sidiouswumpscut
Old 04.25.2012 , 10:00 PM | #25
The problem is simple, low population servers. I can't find a reason to even log in now, lvling an alt is pointless, there is virtualy noone on a planet to group with, there's noone to run flashpoints with at current lvls, etc. The game itself is great, the problem is bioware can't take the heat of the badpress by closing servers that are far to underpopulated. I would like to play the game, but bioware has made it almost impossible for me to play this massive multi player game they designed around the idea of "mmo".

Banzai's Avatar


Banzai
Old 04.26.2012 , 06:03 AM | #26
There is no feeling of community in SWTOR. They made it too much a WoW clone and many people are bored with that, so SWTOR is going to bore them even quicker. But in the end, there is no community for the players to rally around. The players don't affect anything in game, and they don't depend on other players by mechanic. Everything a player does is disposable, and you can't add distinct flavor to any server.

Carbonated's Avatar


Carbonated
Old 04.26.2012 , 06:49 AM | #27
Ok watched a bit of the video. All I will say is this. The game wasnt designed for pvp. You have the option as you show in the video to go find someone. Not many people explored in this game even though the games actually designed for exploration. PVP is more based on people not the game design. Warhammer online suffered because everyone that "wanted world pvp" would show up to a keep and turn around if there was as little as 1 person defending the keep. Ganking doesnt promote good game play or pvp. It creates negative aspects of world pvp. It usually starts with 1 high level fighting a bunch of lower levels and then turns into a bunch of higher levels camping that one person.

In a perfect world, world pvp would be balanced fun and fair.

You also suggest you should be rewarded for it. No. You shouldnt. The reward should be fun. Proof that people dont want world pvp for rewards is Ilum. Exploits galore. Why? because it was designed that you got rewarded for killing someone without any downsides. If people didnt exploit it, perhaps it would be rewarded with more then just fun. But world pvp isn't about fighting against other players in a fair and balanced manner. Its about killing people with some sort of advantage. Feel free to go view world pvp on other games. Go log into wow, go to tharassian server about 6pm australian eastern standard time and have a look at the world pvp if you can find it. Will probably be a bunch of level 85 horde in the level 60 alliance town killing npcs and lower levels. That horde server used to be fun and balanced with factions the world pvp used to be fun when the level cap wasnt a huge advantage. But then along came level 80 and inflated stats and what happened was that the alliance pop got smaller used to be 3:! then became 6:1 and last I played was 9:1. The "world pvp" was higher levels camping lower level zones. Horde running around ironforge killing guards thinking they are heros... Like good work your in ironforge on an empty server for alliance. Would they do it on a populated server? no. I levelled alliance on that overwhelming faction imbalance and you know what happened. I would gank someone my level or 5 levels higher and they would relog to their 85 and come find me. Good. I expected that. Not one person my level would actually fight back. One actually attacked me, 3 levels higher, and he got owned. I killed him. Next thing I know a level 85 is attacking me...why? Because world pvp isnt about pvp its about I'm bigger then you....your basic bully tactic.

MMo's used to be about people making their own fun, from getting 5 friends and ruining someones keep assault in warhammer to riding on opposing factions boats in wow. People are bored here because they want things given to them, not earned. You can have your world pvp, If you go looking. Your video view is "maps are poor designed" and all I hear is "Opposing faction should be in my way". Go look at AION's world pvp. There maps dont meet At all. There was 3 zones when it opened. One world for each faction and then your end game zone where both factions would just fly about and pvp,. it was basic one warzone 24/7. The 2 worlds would have path ways and you would have to actually port to the opposing peoples places and go find them. You can go to the opponents maps in sw:tor. Problem is you got all your lazy mmo players that quit wow because they couldnt be bothered making an effort sitting in their town waiting to get attacked so they get the guards to help them.

tl:dr: of course you didn't thats the problem people are lazy.
I used to be Part of the community But the aussie dollar is strong with this one.

zerosaint's Avatar


zerosaint
Old 04.26.2012 , 12:33 PM | #28
I don't care about your video. But in response to the thread title?

It's a sub par MMO that wouldn't even get a second glance if the name "Star Wars" wasn't attached.

Mawduce's Avatar


Mawduce
Old 04.26.2012 , 01:39 PM | #29
it feels more and more like WoW in space. the dailies make the game unbearable and boring
I was made to fly, and you were made to die...

GalacticKegger's Avatar


GalacticKegger
Old 04.26.2012 , 04:05 PM | #30
It didn't launch with every player's favorite features from every MMO they have ever played.
"People who shoot first and ask questions later don't want answers ... they just want to shoot people."
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