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Smugglers must be nerfed

STAR WARS: The Old Republic > English > Classes
Smugglers must be nerfed

chakkar's Avatar


chakkar
02.11.2012 , 02:11 PM | #1
I play a lot of war zones and the class that I've noticed which is the most troublesome are the smugglers. They seems to have a never ending supply of CC'S and they do tons of damage.

As a BH healer I have two CC's. THe lightning dart which I can use during combat and concussion missile which will stop working if I damage them. How many do they have? DO they need the CD increased?

Also, my in combat CC will shock them for four seconds. It seems that when I get CC'd by a smuggler and am out for twice as long.
Quote: Originally Posted by McNeal View Post
No, this is the greatest thread of all time for the greatest game of all time.
Merry Christmas<(0_o> Long live the Empire! And, more importantly you Master

Grubfist's Avatar


Grubfist
02.11.2012 , 02:13 PM | #2
Quote: Originally Posted by chakkar View Post
I play a lot of war zones and the class that I've noticed which is the most troublesome are the smugglers. They seems to have a never ending supply of CC'S and they do tons of damage.

As a BH healer I have two CC's. THe lightning dart which I can use during combat and concussion missile which will stop working if I damage them. How many do they have? DO they need the CD increased?

Also, my in combat CC will shock them for four seconds. It seems that when I get CC'd by a smuggler and am out for twice as long.
They open on you from stealth which knocks you down for 1.5 seconds. Never use your breaker on that. After that they do their 4-second stun, which requires them to be in melee range. Use your knockback as soon as you can and you might disrupt them, if not, use your CC breaker on the 4-minute stun. They are all in their opening. The moment they are attackable is the moment they have become useless.

ZDProletariat's Avatar


ZDProletariat
02.11.2012 , 02:15 PM | #3
Ok first of all, let's not be idiots here. Let's distinguish between gunslingers, and operative. Stop saying just smugglers, ok?
Now, which class do you think has too much CC and why.

Merkinz's Avatar


Merkinz
02.11.2012 , 02:16 PM | #4
The main thing is to get distance otherwise you will die, their not a ranged spec and are very squishy

Grubfist's Avatar


Grubfist
02.11.2012 , 02:16 PM | #5
Quote: Originally Posted by ZDProletariat View Post
Ok first of all, let's not be idiots here. Let's distinguish between gunslingers, and operative. Stop saying just smugglers, ok?
Now, which class do you think has too much CC and why.
/facepalm

Affics's Avatar


Affics
02.11.2012 , 02:17 PM | #6
Quote: Originally Posted by chakkar View Post
As a BH healer
BH healer. Yeah. As a BH healer u simply don't have a problem with scoundrels, not a single one. So stop trolling.
Niman Eu - Desu Wicked - Scoundrel 80+ Valor rank

chakkar's Avatar


chakkar
02.11.2012 , 02:21 PM | #7
Quote: Originally Posted by Affics View Post
BH healer. Yeah. As a BH healer u simply don't have a problem with scoundrels, not a single one. So stop trolling.
If I didnt have a problem, if I didnt think there was an issue I would not have made this thread. Move along troll.

So I guess its fair to give them more stuns that some other classes, is that the consensus?
Quote: Originally Posted by McNeal View Post
No, this is the greatest thread of all time for the greatest game of all time.
Merry Christmas<(0_o> Long live the Empire! And, more importantly you Master

Howbadisbad's Avatar


Howbadisbad
02.11.2012 , 02:24 PM | #8
Quote: Originally Posted by chakkar View Post
If I didnt have a problem, if I didnt think there was an issue I would not have made this thread. Move along troll.

So I guess its fair to give them more stuns that some other classes, is that the consensus?
A 4 second stun with a 30 second CD (if talented) and a 1.5 second knockdown from stealth is more CC than other classes?

wat.
Quote: Originally Posted by Jibbie View Post
If one class can perform better than other classes in a greater number of rolls, than that class is not balanced.
You defended that Operatives can perform well, but if an Assassin can do the same things but better, than Operatives are not balanced. "Succeeding" is irrelevant.

Grubfist's Avatar


Grubfist
02.11.2012 , 02:24 PM | #9
Quote: Originally Posted by chakkar View Post
If I didnt have a problem, if I didnt think there was an issue I would not have made this thread. Move along troll.

So I guess its fair to give them more stuns that some other classes, is that the consensus?
They do not have more stuns than other classes. They actually have significantly less control and their control has more specific conditions to be used. They are all burst and all in their opening. After that, it's a matter of making them interrupt ****** spells, as their interrupt is not reliable enough to stop all your heals.

Knockback is your friend, Jet Blast I think it's called for you? Scoundrels/Operatives have no way of closing a gap. That's a major disruption of their burst.

Grubfist's Avatar


Grubfist
02.11.2012 , 02:24 PM | #10
Quote: Originally Posted by Howbadisbad View Post
A 4 second stun with a 30 second CD (if talented)
And requires a closer range than any other stun in the game.