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Bioware...Crew Skill Bonuses...*** do they do?

STAR WARS: The Old Republic > English > Crew Skills
Bioware...Crew Skill Bonuses...*** do they do?

CCP_Tyr's Avatar


CCP_Tyr
12.15.2011 , 05:16 AM | #1
Ok, some dev told us that the Crew Skill Bonuses were a terrible idea and should be removed. They are still there.

Ok, then....this forces me to choose one class or crew skill just because it has better bonuses. I can live with that for now but you can AT LEAST explain what the bonuses actually do?

I have a similar post about the same but this is directed towards Bioware. We need answer to be able pick our class and skills properly. If Bioware cant answer this maybe the good people on the forums can.

- +x research is the biggest mistery..there is no research crew skill. A plus to researching does what exactly?

- We sort of know what +critical does
Critical crafts do 3 things:
Armor/Weapons: Adds a modulator slot
Mods: Makes 2
Missions: Gives epic quality crafting materials

- But if there is a difference between plain old +x to skill versus +x to skill efficiency, can someone please explain that as well?


Best regards,
CCP Tyr

Golarz's Avatar


Golarz
12.15.2011 , 05:20 AM | #2
Efficiency is how fast companion will do missons i guess.

CCP_Tyr's Avatar


CCP_Tyr
12.15.2011 , 05:22 AM | #3
But does plain old +x to skill not do that. Does that simply raise your skill by x amount to be able to craft higher level stuff.

BTW this usually has zero benefit at max skill.