CCP_Tyr Posted December 15, 2011 Share Posted December 15, 2011 Ok, some dev told us that the Crew Skill Bonuses were a terrible idea and should be removed. They are still there. Ok, then....this forces me to choose one class or crew skill just because it has better bonuses. I can live with that for now but you can AT LEAST explain what the bonuses actually do? I have a similar post about the same but this is directed towards Bioware. We need answer to be able pick our class and skills properly. If Bioware cant answer this maybe the good people on the forums can. - +x research is the biggest mistery..there is no research crew skill. A plus to researching does what exactly? - We sort of know what +critical doesCritical crafts do 3 things:Armor/Weapons: Adds a modulator slotMods: Makes 2Missions: Gives epic quality crafting materials - But if there is a difference between plain old +x to skill versus +x to skill efficiency, can someone please explain that as well? Best regards,CCP Tyr Link to comment Share on other sites More sharing options...
Golarz Posted December 15, 2011 Share Posted December 15, 2011 Efficiency is how fast companion will do missons i guess. Link to comment Share on other sites More sharing options...
CCP_Tyr Posted December 15, 2011 Author Share Posted December 15, 2011 But does plain old +x to skill not do that. Does that simply raise your skill by x amount to be able to craft higher level stuff. BTW this usually has zero benefit at max skill. Link to comment Share on other sites More sharing options...
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