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Slicing post-nerf, please look at the numbers BW

STAR WARS: The Old Republic > English > Crew Skills
Slicing post-nerf, please look at the numbers BW
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Medianoche's Avatar


Medianoche
01.11.2012 , 05:28 PM | #91
3 companions, one with +1 Crit Slicing and 8500 affection.
I got three purple missions ( 2x investigation, 1x diplomacy ) after 9 hours of real time.
Make numbers.

Dorkfrey's Avatar


Dorkfrey
01.11.2012 , 05:31 PM | #92
Quote: Originally Posted by Litefire View Post
i don't believe you(red text), i have 3 of my 5 companions with 7k+ affection and i afk slice for extended periods of time all 5 companions. I get maybe 1 300/340 UT,arch, th or bio mission per day. Often i get 200ish blues. I have even started doing the guaranteed loss missions in lv5/6 lock boxes to try and get the missions since we have jacked the price of the missions to 20+K on my server.

I am juggernaut so i dont have a companion with bonuses to slicing are you running one of the companions with +crit slicing?
He's lying. This was the point that I was trying to have people infer.

BH gets the most +eff at +15, and Jedi Knight/Sith Inq get +2 crit to slicing on one companion.

And actually - those too, aren't guaranteed losses, they end up at... (looks up mission data)... between 10 and 24 credits per minute profit overall. The point I and others have been making is that - that level of "profit" from a pure profit crewskill is laughable. And unless you can literally farm nodes with no impediment, other nodes also return more when you include the GTN.

Most likely - the actual credits that people "generate" come from their actions within the game - and this is what they base their "findings" off of. Not the actual results of slicing. Since - when the question was posed to him, he WOULDN'T answer. Knowing, that he'd either be called out with data verifying him to be full of untruths, or proving the case - that Slicing doesn't generate a lot of cash at all.

Drewser's Avatar


Drewser
01.11.2012 , 05:41 PM | #93
Quote: Originally Posted by Litefire View Post
i don't believe you(red text), i have 3 of my 5 companions with 7k+ affection and i afk slice for extended periods of time all 5 companions. I get maybe 1 300/340 UT,arch, th or bio mission per day. Often i get 200ish blues. I have even started doing the guaranteed loss missions in lv5/6 lock boxes to try and get the missions since we have jacked the price of the missions to 20+K on my server.

I am juggernaut so i dont have a companion with bonuses to slicing are you running one of the companions with +crit slicing?
Yes I have Mako at 10k affection. If I send all 5 out and do no biochem I will get about 1 per hour.

Last night sending 4 out, i got 2. So far tonight I started at 6:15 est and Torian just came back while I was typing this with a 340 UT.

Dorkfrey's Avatar


Dorkfrey
01.11.2012 , 05:45 PM | #94
Because I'll tell you something, I make credits doing Cybertech. And I've heard about this skill called Biochem, think that's useful too.

Because you fail to acknowledge that other crafts can mine nodes for greater profits if they work the GTN. Or because this really is your last resort. Calling me a poopoo head. Wow, I'm impressed. Haven't had someone use lines that good since I was like 7. Now, go scurry along and play with the other children. Adults are speaking.

Tell you what, when you stop lying about your returns on Slicing, post some more.

Till that point, it's Opposite Day.

Have a nice time Sunshine.

Drewser's Avatar


Drewser
01.11.2012 , 06:04 PM | #95
Quote: Originally Posted by Dorkfrey View Post
Because I'll tell you something, I make credits doing Cybertech. And I've heard about this skill called Biochem, think that's useful too.

Because you fail to acknowledge that other crafts can mine nodes for greater profits if they work the GTN. Or because this really is your last resort. Calling me a poopoo head. Wow, I'm impressed. Haven't had someone use lines that good since I was like 7. Now, go scurry along and play with the other children. Adults are speaking.

Tell you what, when you stop lying about your returns on Slicing, post some more.

Till that point, it's Opposite Day.

Have a nice time Sunshine.
Whatever dude. Keep crying and I will keep making creds.

If you are buying full stacks of mats for 500 creds how the hell are people on your server working nodes making more than slicing boxes? There are so many holes in your arguments it looks like swiss cheese.

Dorkfrey's Avatar


Dorkfrey
01.11.2012 , 06:22 PM | #96
Quote: Originally Posted by Drewser View Post
Whatever dude. Keep crying and I will keep making creds.

If you are buying full stacks of mats for 500 creds how the hell are people on your server working nodes making more than slicing boxes? There are so many holes in your arguments it looks like swiss cheese.
I buy *some* things at that, and vendor - because people don't know their value to vendor, other things I sell for more or craft with and sell.

I'm not going to list what I've found, because I've hit a few - untapped niches as far as I can see. I have to work a bit harder to make my credits, but - at the end of the day, they do keep coming in.

I'm not crying. I'm just stating facts, a concept that seems to elude your lying insulting mind.

High end nodes, sell (reasonably - if you have the right stuff for the right price) well - and for a lot (again, this comes down to demand - a concept that I'm going to wager you do not grasp). Low end, not so well. At least not right now. Maybe when people realise the value - the minimum price will go up. In terms of pure credits, it's effective for me to buy low end materials, that create very quickly and vendor them, making between 90c-125c per minute depending on recipe. Higher end stuff, sells for more - but can't be churned out nearly as fast, due to the crafting times. So - I tend to GTN higher stuff, because it's more cost effective to GTN low end materials and convert them into credits, hell - even missioning and converting them into credits is more profitable.

You do get how crafting works don't you? I mean, you've shown yourself to be untruthful, but - you do understand some of the intricacies right?

Look - you get lots of Missions per hour (far beyond the results of all the recorded data from most people - and you brag about how much you make), and can sell them well above anything I've seen available on my server. Now - the prices, I might be able to accept - our server is in a slump. The "results" of your missions, however - are TOTAL untruths. Note - you couldn't answer the very simple question.

If you could - then there'd be a consensus, that the actual CPM of slicing missions is very low for what it is. Which is what this thread, and the one before that, and the one before that is about. Something you've failed to grasp in it's ENTIRETY. Because you're you.

In terms of credits per mission - you get more doing other things. This is a fact of life. In terms of high end nodes - you get more from Scav (and to some degree Arch - depending on the node - and I've no idea about Bioanalysis since I've not done any, but going by the forum QQ, it's obviously a winner). The fact that rank 1 missioning with Scavenging can guarantee me a better credits per minute return than ANY rank Slicing mission says there is a problem with slicing (short of lucky crits - which as many people will attest to, isn't a guarantee by any stretch of the imagination).

If you can't grasp this, carry on posting your continueing drivel. It's amusing being better than you. You call me names, and I laugh at your arguments, because you can't post with data, whereas - even the post above me - was a result of one of the many spreadsheets out there, with plenty of samples regarding slicing data. You know - actual non lies. And they're all within the same ballpark region.

You also don't explain - how - you get to free farm nodes continuously - since many have been removed. As I said - I suspect your "data" or lack of it, which amounts to stories saying you earn more than you can spend, to be either flawed, or simply - untruthful.

But keep calling me names if it helps you feel more like a man. Or - go play with the other children. Either or, I care not.

Drewser's Avatar


Drewser
01.11.2012 , 06:27 PM | #97
Quote: Originally Posted by Dorkfrey View Post
I buy *some* things at that, and vendor - because people don't know their value to vendor, other things I sell for more or craft with and sell.

I'm not going to list what I've found, because I've hit a few - untapped niches as far as I can see. I have to work a bit harder to make my credits, but - at the end of the day, they do keep coming in.

I'm not crying. I'm just stating facts, a concept that seems to elude your lying insulting mind.

High end nodes, sell (reasonably - if you have the right stuff for the right price) well - and for a lot (again, this comes down to demand - a concept that I'm going to wager you do not grasp). Low end, not so well. At least not right now. Maybe when people realise the value - the minimum price will go up. In terms of pure credits, it's effective for me to buy low end materials, that create very quickly and vendor them, making between 90c-125c per minute depending on recipe. Higher end stuff, sells for more - but can't be churned out nearly as fast, due to the crafting times. So - I tend to GTN higher stuff, because it's more cost effective to GTN low end materials and convert them into credits, hell - even missioning and converting them into credits is more profitable.

You do get how crafting works don't you? I mean, you've shown yourself to be untruthful, but - you do understand some of the intricacies right?

Look - you get lots of Missions per hour (far beyond the results of all the recorded data from most people - and you brag about how much you make), and can sell them well above anything I've seen available on my server. Now - the prices, I might be able to accept - our server is in a slump. The "results" of your missions, however - are TOTAL untruths. Note - you couldn't answer the very simple question.

If you could - then there'd be a consensus, that the actual CPM of slicing missions is very low for what it is. Which is what this thread, and the one before that, and the one before that is about. Something you've failed to grasp in it's ENTIRETY. Because you're you.

In terms of credits per mission - you get more doing other things. This is a fact of life. In terms of high end nodes - you get more from Scav (and to some degree Arch - depending on the node - and I've no idea about Bioanalysis since I've not done any, but going by the forum QQ, it's obviously a winner). The fact that rank 1 missioning with Scavenging can guarantee me a better credits per minute return than ANY rank Slicing mission says there is a problem with slicing (short of lucky crits - which as many people will attest to, isn't a guarantee by any stretch of the imagination).

If you can't grasp this, carry on posting your continueing drivel. It's amusing being better than you. You call me names, and I laugh at your arguments, because you can't post with data, whereas - even the post above me - was a result of one of the many spreadsheets out there, with plenty of samples regarding slicing data. You know - actual non lies. And they're all within the same ballpark region.

You also don't explain - how - you get to free farm nodes continuously - since many have been removed. As I said - I suspect your "data" or lack of it, which amounts to stories saying you earn more than you can spend, to be either flawed, or simply - untruthful.

But keep calling me names if it helps you feel more like a man. Or - go play with the other children. Either or, I care not.
Now you are going far afield and talking about how a crafter can make more than a slicer.

Explain to me how a level one missioner alone can make more than level 400 slicer with no crafting...

They can't but keep trying to spin you argument.

You are an amusing chap.

Count_Fooku's Avatar


Count_Fooku
01.11.2012 , 06:29 PM | #98
Just give everyone slicing as a 4th skill, make it a secondary profession everyone can get like cooking from WoW. The game could use some secondary minor professions anyway.

Dorkfrey's Avatar


Dorkfrey
01.11.2012 , 06:32 PM | #99
Quote: Originally Posted by Drewser View Post
Now you are going far afield and talking about how a crafter can more than a slicer.

Explain to me how a level one missioner alone can make more than level 400 slicer with no crafting...

They can't but keep trying to spin you argument.

You are an amusing chap.
How do I make more CPM than a slicer:

Run a rank 1 mission, to get reward (that I know the mission reward will give me the correct mats from making notes on the results of missions previous, to have worked out a credit/cost basis), convert the mats into green items, vendor them. Or buy off the GTN if they cost below a certain threshold and craft and vendor.

If you cannot grasp this - keep posting.

You're also chuckleworthy, but not for good reasons.

p.s. And no - I'm not telling you my niche recipes, because as soon as I do, the value on certain materials that are undervalued will increase as others realise it. Suffice to say - that 90-125 cpm is about right on the mark - depending on results.

p.p.s: I AM JUST TALKING ABOUT COMPARING MISSIONS. In terms of gathering in the world and selling on the GTN vs Slicing depends on what you're selling and the economy - or what you are crafting and the economy. If you cannot make the distinction, go learn u an edumacation or something. In terms of a fixed fleet activity - the gatherer comes out ahead of the slicer on pure credits. At low levels on the gatherer, high level on the slicer.

DamionSchubert's Avatar


DamionSchubert
01.11.2012 , 06:41 PM | #100 Click here to go to the next staff post in this thread. Next  
Let's get the obvious thing out of the way - slicing was giving too much money, and this needed to be corrected. A bug snuck through launch that resulted in some lockboxes giving out far more cash than our magic spreadsheets said they were supposed to give. The end result was that our economy was getting flooded with credits, which risks causing massive inflation in the economy. Players were abandoning other crafting skills for slicing which was causing the problem to feed on itself. Economic issues are tricky - once you let the horse out of the barn, it's pretty hard to coax it back in - and it's important that the dev team jump on these issues as quickly as we can.

Once we corrected the issue, the math started to fall into line, which is to say the metrics of our economy started to match what we expected slicers to have. It's important to note that, while slicing was always meant to be a little more casual, and less wedded to the other crafting skills than the other gathering skills, it was never meant to be a Magic Money Machine. Slicing is still profitable, I promise - the metrics are showing that slicers still do quite well - but it's no longer profitable to the degree where you were a moron if you chose any other Crew Skill.

Are we done balancing? This being an MMO, you're never done balancing, and we will continue to monitor Slicing and the other endgame skills to ensure they are fulfilling their stated purpose inside the game mechanics, useful to the players who choose them, and healthy contributors to the economy as a whole. It is not unlikely that all Crew Skills will get further adjustments once the game and economy has matured and metrics points out a strong need. Once this happens, I promise we'll make a better effort to let players know the rationale of the changes we're making as we're making them.