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BioChem - Only one's to get Reusable Consumables

STAR WARS: The Old Republic > English > Crew Skills
BioChem - Only one's to get Reusable Consumables

EasymodeX's Avatar


EasymodeX
12.13.2011 , 01:56 PM | #21
Quote: Originally Posted by Regault View Post
They don't want people to have access to raid level gear stats without killing the bosses. Pretty bogus if you ask me.
Getting fully geared out from the first boss is kinda dumb. Just saying.

BlazingShadow's Avatar


BlazingShadow
12.13.2011 , 02:06 PM | #22
So the class you pick will hold advantages over other classes due to crafting perks?

I hope they're all balanced

EasymodeX's Avatar


EasymodeX
12.13.2011 , 02:16 PM | #23
Yeah they will. Although at the end of the day, it's mostly an efficiency advantage. You basically spend more or less credits (and time) to get the same result. The companions generally have a pretty good spread of bonuses though. Too bad there are some oddball / useless bonuses depending on your class :\.

Daemone's Avatar


Daemone
12.13.2011 , 08:29 PM | #24
I never saw the schematic for the transport beacon in beta, either.

Did anyone else ever use one?

Glad they are coming in live, but it is a surprise.