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crazy republic HMs


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Everyone knows what they're doing, tionese gear all of the group..

 

Still have frikkin ironfist 2shotting everyone, and that's without the adds... I think republic flashpoints are tougher

 

Ironfist can be challenging for low-geared groups. There are three major mechanics to keep in mind:

 

- He should be led up on to the bridge behind him, so the adds aren't a factor in the fight.

- Head shot must be interrupted, or someone takes a ton of damage.

- The group should stack together for AoE heals during and just after his missile phase (and cooldowns should be used), since large group-wide damage from this is unavoidable.

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