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New Classes Planned for the Future???


tykiller

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I HIGHLY doubt that Bioware has new classes planned. That would require making MORE voice acting, new stories, and new animations. I superbly doubt that BW has ANY intention to add new classes. it's too much effort.

 

That's why I think they would cheap out and go with new advanced classes.

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Echani

http://wiki.darkjedibrotherhood.com/view/Echani

Unarmed combat, or vibroknives

 

Pet class

droids or beasts

 

Play as a Droid

uses droid armor

 

Actually i could totally see a beastmaster type Companion being added with various alien beast related moves and maybe even summon a rancor at higher levels.

 

Also a Droid Master AC seems like it would fit scoundrel/Operative; summoning various droids for combat and buffs. I just can't conceive a way for it to be useful but not OP.

 

Just equip a BH (or trooper) in the "series cyber CC" gear and you'll have the experience of playing a droid.

Edited by jaytdasme
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I would love to have more classes, but I don't expect them and would be 100% satisfied with additions to the current class stories instead.

 

I am a big supporter of droid classes though. I assume that Hunter Killer Droids would be very popular. They would need to justify why droids have "free will," but Star Wars has encountered that topic before.

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I guess BW problem with making new classes would be related to voice acting costs.

 

The VA of the class would need to voice for all the story quest, planetary quests, flashpoints, ops, siquequest, etc, etc... THEN, BW would probably need to hire other actors for the companions, then rehire actors where their NPCs made a specific comment related to the class (ie: In the Eseless, the Sith saying something different for each class).

 

Yeaaah, that would be a little bit too much, a shame though, I would love to see a new couple of new classes, like a pet /summoning class or the imperial trooper.

 

We'll just have to wait to see what BW is planning, at least they said they were interested in adding new Advanced Classes, which woulb be somehow a great idea, not only it would be cheaper to make (no VA) but players would have a sense of novelty.

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I guess BW problem with making new classes would be related to voice acting costs.

.

 

Yea.. my thing is, why does it HAVE TO be big name voice actors? i mean it's cool and all, but frankly i wouldn't like the game any more or less if they just hired "some dude" with decent voice acting potential. Maybe a newbie to the voice acting world that wouldn't charge a whole lot for the experience. Hell, i'd do it for free. lol

Edited by jaytdasme
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Yea.. my thing is, why does it HAVE TO be big name voice actors? i mean it's cool and all, but frankly i wouldn't like the game any more or less if they just hired "some dude" with decent voice acting potential. Maybe a newbie to the voice acting world that wouldn't charge a whole lot for the experience. Hell, i'd do it for free. lol

 

To be honest, if this could help BW to give us a new class, they could limit the cost by giving the new classes only 3 companions and simply not add extra VA talk for when it comes to class related comments in flashpoints, planetary, side quest and other random stuff, I think most of us don't really care about those anyway.

 

In resume: VA for class story and companions only, I think that could be doable.

 

So BW, time to give me the Imperial Trooper class with those Shock Trooper/Imperial Guard AC's. ;)

Edited by yoomazir
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The most likely thing is BW adding new advance classes to the current dynamic. slowly moving from 8 to 12 ACs with each new AC etting its ow unique weapon.

examples for Republic:

Trooper- Demolitionist - specializes in AoE dmg and uses a pistol and grenade launcher

 

Smuggler - Privateer - uses a rifle or sniper

 

Jedi Consular - Jedi Watchmen - uses a Saberstaff and is a melee healer?

 

Jedi Knight - Jedi Weaponmaster - wields a greatsaber

 

something along those lines

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  • 2 weeks later...

Imperial Beastmaster

 

Ravanger: DPS based, all trees

 

Warstalker: Tank Class with 2 DPS trees.

 

Republic Huntsman

 

Ranger: DPS Based All trees

 

Enforcer: Tank Class with 2 DPS trees.

 

Class will be Cunning based, gotta be smart to handle the pets, which will function like the Hunter in WoW, mainly for support or possible add control

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Imperial Beastmaster

 

Ravanger: DPS based, all trees

 

Warstalker: Tank Class with 2 DPS trees.

 

Republic Huntsman

 

Ranger: DPS Based All trees

 

Enforcer: Tank Class with 2 DPS trees.

 

Class will be Cunning based, gotta be smart to handle the pets, which will function like the Hunter in WoW, mainly for support or possible add control

 

Those ACs already exist...Tank class with 2 DPS trees? Guardian/Juggernaut.

 

DPS based in all three trees? Let's see...Sniper/Gunslinger.

 

What you're suggesting is just renaming current advanced classes...What we're looking for here is SOMETHING NEW!!!

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  • 4 weeks later...
Those ACs already exist...Tank class with 2 DPS trees? Guardian/Juggernaut.

 

DPS based in all three trees? Let's see...Sniper/Gunslinger.

 

What you're suggesting is just renaming current advanced classes...What we're looking for here is SOMETHING NEW!!!

 

I assume that some variations in the classes mechanists and play styles would be intended, by that logic commandos and sages are the same because they are both DPS/DPS/Heals.

 

Someone else commented on the cost of adding new classes, while I agree adding a new class would be very expensive, it would added a lot to the long term survivability of the game.

Edited by VolarusTC
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I assume that some variations in the classes mechanists and play styles would be intended, by that logic commandos and sages are the same because they are both DPS/DPS/Heals.

 

Someone else commented on the cost of adding new classes, while I agree adding a new class would be very expensive, it would added a lot to the long term survivability of the game.

 

The first question to be asked of the community is would we accept a new class without new class story? Since the driving force of the game is the class story, chances are the consensus answer would be no.

 

So next question, how long is the community willing to wait for a new class with full story? It took BW how many years to create eight class stories? Unless the new class is faction neutral there would have to be two mirrored classes each with its own story. So it can be safely assumed that however long it took BW to create the eight stories it would take them 1/4 that to make two more. And remember they cannot just drop everything else to create these new classes and stories, so the development cycle for new classes and stories might be even longer.

 

Next question: do they add another main stat or use an existing one? If they use an existing main stat do they need to make sure that the new class is sufficiently different from the existing. As an example: how would a new strength based class be different than the JK/SW classes? If they add a new "main stat" what would that stat be?

 

Last question: due to the years it would take to develop a new class of character, would it not be prudent of EA/BW to keep that information under wraps until they are ready to unveil it? If there is anything I have gleaned from playing MMOs for 14 years, it is that by the time the community hears about a single new release the next two releases are already in development. The point is that while EA/BW has increased their "transparency" with regard to what's up next, there is still a LOT we do not know and won't know until they are ready to announce it. Who is to say that new classes and stories to go along with them are not in the works? But because of the time table, making any sort of hint at it would be counter-productive; why get customers' hopes up for something that is a year or more down the line?

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The first question to be asked of the community is would we accept a new class without new class story? Since the driving force of the game is the class story, chances are the consensus answer would be no.

 

So next question, how long is the community willing to wait for a new class with full story? It took BW how many years to create eight class stories? Unless the new class is faction neutral there would have to be two mirrored classes each with its own story. So it can be safely assumed that however long it took BW to create the eight stories it would take them 1/4 that to make two more. And remember they cannot just drop everything else to create these new classes and stories, so the development cycle for new classes and stories might be even longer.

 

Next question: do they add another main stat or use an existing one? If they use an existing main stat do they need to make sure that the new class is sufficiently different from the existing. As an example: how would a new strength based class be different than the JK/SW classes? If they add a new "main stat" what would that stat be?

 

Last question: due to the years it would take to develop a new class of character, would it not be prudent of EA/BW to keep that information under wraps until they are ready to unveil it? If there is anything I have gleaned from playing MMOs for 14 years, it is that by the time the community hears about a single new release the next two releases are already in development. The point is that while EA/BW has increased their "transparency" with regard to what's up next, there is still a LOT we do not know and won't know until they are ready to announce it. Who is to say that new classes and stories to go along with them are not in the works? But because of the time table, making any sort of hint at it would be counter-productive; why get customers' hopes up for something that is a year or more down the line?

 

I cannot speak for the entire community, but in answer to your question for myself personally..

 

1) Absolutely not, new classes would have to have there own story, ideally even there own starter planet.

 

2) I would say it's okay to use existing stats, there are enough in game. To draw comparison to WoW, hunters and rogues both use agility, but are both very different classes and play styles with little competition for gear, SWTOR could do the something similar.

 

3) I agree completely, for all we know new classes are already in the works and days/weeks/months from announcement. With episode VII on the way it would be foolish for EA/BW to not capitalize on the increases in Star Wars hype, something I'm sure they already thought of years ago when the existence of episode VII was first announced.

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  • 2 weeks later...

Honestly I wouldn't even mind them re-using the already in place story lines with new advanced class choices.

Think about how linear games like wow or eso are. You choices in those games make zero difference. This game became good because of that but now it's time to start considering making some new classes to keep the fun alive.

I would suggest:

inquis/cons- support role. different force buffs to mitigate or add dmg.

warr/knight- force whips w/ new force/whip based abilities.

op/smugg- support role. buffs to increase hp regen etc

bh/troop - no idea. Already packed with everything i could think of.

I realize this is not something simple to do, but the addition of new classes will be needed (eventually) for the game to survive.

Edited by appoduece
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Im pretty sure they covered every significant "class" archetype that appears in both mainstream MMOs and Star Wars lore. Tho i still am a little bummed out the factions are mirrors. Be nice if they were varied beyond visual asthetics.. but w.e. im aware how complicated this would make the game so i get it.

 

maybe making some Hybrid Advanced classes? Maximizing versatility and skill play, having a scoundrel that could have cover benefits like a slinger or a knight with a couple sage powers would be pretty dope.

 

OK, what I am hearing you say is you want a really cool hybrid class that is the best tank who also has a large variety of ranged abilities to go with his many over powered melee abilities which he uses while doing massive AOD healing...Also he is a ninja.

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They could relax weapons restrictions. I would love to play a Shadow with a single lightsaber.

 

They could even add in shotos. (shorter lightsabers)

 

Easy enough to assign a few lightsaber animations from Jedi Knight / Sith Warrior.

 

I'd also like to play a Commando. Can't stand the BFG. Dual pistols or a rifle would do me fine.

 

The choice would be great. Also some new trees for each AC perhaps. Possible even some new artists who can make good looking armour.

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I've often thought about this, I know of a few solutions to bringing a new class to the game.

 

Though first I would like to point out adding a new class means creating two new advanced classes that mirror on both sides, whilst giving you 5 new trees. It's a ridiculous amount of work and is just silly; make one 'Advanced' Class that is mirrored aka the Beast Master/Droid Controller, that way you have only 3 specs to balance, and you won't have to also come up with four additional names (two for both sides).

 

It the above wasn't chosen I would suggest adding two distinct 'Hero' Classes to the game, one Imperial, one Republic; these would not be similar in their game play, specs etc.

That way these Hero Classes could be any class you wished, even going as far as locking the species; Jawa Scavenger, Tusken Raider or Wookie anyone?

 

In order to get either of these working without interfering with what is currently avaliable, have the Heroes (or new Classes) start on a entirely new world at level very high level (say 45, or even 50) with individual story quests that can only be played by these characters, and only once they reach the end of the story can they go to Fleet and participate in other PVE (PVP they can from the start).

This means no messing without prior created worlds or stories.

I would also like to make it so that only someone with a character at 50 or 55 has the option of creating one of these new classes.

 

Another variation using the above 'new story class story world' idea is having only one class, a Droid class (a lot of people want one), and then based on choices within the story, they have the option of going with the recommended faction (based on their choices), or just completely ignoring those choices and choosing their faction. Bit of a waste for creating a whole new world though.

 

The possibilities are many, but only if you create a new story, new world, and isolate this new class till it's 55.

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  • 2 weeks later...
  • 2 months later...

+1 for adding 8 new advanced classes, much less costly than a new class. Just make the skill trees and add some powers :) Maybe try hybrids to mess up the trinity.

 

Make some YouTube videos of this and I'm sure a good amount of previous subscribers would come back to check it out.

Edited by RicoZaid
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Im sorry but they need to remove the advanced class barrier and merge the polished/modern mechanics into one class for each. It can be done and its actually quite interesting when you weigh the pros and cons of every variable of this scenario. Its complex and takes some crit thinking. But anyway. Yeah add more classes I guess..
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  • 2 weeks later...

i would like to see a force-augmented fully melee class, maybe one like ensign Raina Temple:

 

Republic:

Special Ops Commando, advanced classes being Hutt mercenary and Republic security officer:

Uses a vibrosword or electrostaff with lots of skills that use tech damage, wears heavy armour with aim attributes. could use a wrist blaster like NPC droids and such. They could have a force push or blast, or something similar to disturbance. Hutt mercenaries could use specialised stims, medpacs, and adrenals as a healer and damage dealing coud be an aoe class, with an ability similar to smash but without autcrit and a cleave ability, like a melee version of chain lightning. Security officers could use stealth and have an offhand and always visible vibroknife. some abilities could be knife throws and electrified armour. A tank spec utilising the knife as a bouncing throwing weapon to draw threat and shock darts to draw threat woud be ideal. the middle damage tree could be similar to infiltration or scrapper, with heavy burst and healer killing skills, but less reliance on being behind the opponent. the final shared tree could be a Teras Kasi user, utilising jumps, flips and evasion to bewilder the opponent

 

Empire:

Fallen Sith, advanced classes being Hutt liaison and Rogue Sith:

Uses a vibrosword and blaster pistol with lots of focus on melee tricks and blaster shots. A small force ability, for example force lightning, shock, or lightning strike would show their old force-using self. Hutt liaison would be very similar to a Hutt mercenary, using stims, adrenals, and medpacs to heal friends and hinder enemies as a healing spec. Middle damage dealing tree would be aoe, utilising explosives and a shock suit to shock and blow up enemies. Rogue sith is a stealth class inspired by Mara Jade Skywalker in her 'hand of the emperor' days. they use a lightsaber and a blaster. the tanking tree would utilise mind tricks and telepathy to guess what an opponent was doing, and would focus more on evasion than resistance. the middle dps tree would be spike damage, putting sneaky blaster shots in and utilising a style similar to Count Dooku (i cant remember his form :)), focusing very much on 1vs1 dueling. the share tree would be practically the same as the Republic

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  • 2 weeks later...
id say the easiest way to add new classes is something like a neutral faction with 3 choices at the end of the starter quests 1: republic 2: empire 3: (new faction) something along the lines of what they did for wow with pandaria or something like adding in the chiss empire in the game... it already makes cameo appearances but for some reason is virtually unknown by the time of the movies... maybe some content that details those events that led to them being unknown or something. Edited by nailbluetoe
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There will not be any new classes, its too much effort for bioware to do anything about, they have even abandoned solo stories, the last 2 content updates have been purely group oriented.

 

Groups + stories = bad experience and bad idea.

 

They could do a class with a little less convos and go more "bursty" with cutscenes/story and just 3 companions (1 healer, one tank, one dps, rest can be filled with HK-51 & Treek), most of the classes stories I played had some pretty bad fillers anyway.

 

Anyway my wish for classes would be:

- Imperial Trooper, Assault Canon for Ranged AC (Special Forces), Techstaff for Melee AC (Imperial Guard).

- Beastmaster, Shapeshifter for melee AC, Packmaster for Ranged AC.

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