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Arvaliz

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Hello everyone!

 

I've been gone from this game for quite some time now and just returned recently and a LOT has changed. I decided to start over new and moved onto a different server but now I seem to have Problems with finding the class I like.

 

Iam hoping that some of you will give me (and people that are looking for the same things) a bit of advice...

Im looking for a class thats capable of

 

- smooth solo questing (I get frustrated when I have to reg after 2-3 Groups or 1 Group with a silver)

- Viable for PvE Operations (my main goal is PvE)

- average PvP option (simply put: i dont want to be completely defenseless in PvP)

 

Please take into consideration the following things:

- I play a male character

- I never played a tank before (tried but failed)

- I tend to be neither of both sides (my light/dark is mostly balanced)

- I have tried the following classes but did not get very happy with them:

- Jedi Sage

- Sith Marauder

 

Also I cant seem to get a hang of the "cover"-system from both Imperial Agent and Smuggler... or maybe thats just because i only got them to 15...

 

So please if you have any experience in the 50 end game area and / or leveling experience tell me what's your opinion on which class might suit me. I do not need any story-related informations as my experience showed me that i enjoyed every story i tried so far. Same thing goes for companions, except you have something you think is especially worth noticing!

 

PS: If you could post your choice of crew-skills going with the suggested class I'd really appreciate it!

Thank you for your time and for reading through everything. I'm sorry if my english is a bit off, It's not my native language. I'd be truly happy to hear many opinions soon and start my Main Character !

 

May the force be with you...

Arvalis

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up to 3 50's now

Sage / healer / artifice

Commando / dps / cybertech

Guardian / tank / armormech

 

Probably the easiest experience out there would be to roll a commando dps & take armormech for a first toon. I say this because all of the companions except the droid have exactly the same armor proficiency. You can research blue level paterns that are on level very cheaply, and the same pieces of gear will work for both of your first two companions. Leaving you to all your commendations for buying mods for weapons/ generators. The dps spec is great for PvE. The weakness of the spec is PvP is very tricky, and is very vulnerable to melee.

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We might need a bit more information to help out.

 

The biggest question you need to answer is: Do you prefer being up close and personal with your killing of mobs (melee)? Or do you prefer to kill them from far away (ranged)?

 

Once you know the answer to that, you'll be able to narrow it down.

 

You said you don't like tanking, and mentioned that you didn't particularly like the sage and marauder. Something else to keep in mind is the mirror class for each side:

 

Jedi Consular = Sith Inquisitor

Jedi Knight = Sith Warrior

Trooper = Bounty Hunter

Smuggler = Imperial Agent

 

So, the classes will have nearly identical play styles no matter whether you play Empire or Republic side. And every class will get a companion of each type (Ranged DPS, Melee DPS, Melee Tank, Ranged Tank, and Healer). So, the only difference in terms of companion is when you get the companion you'll want to use the most.

 

A lot of melee players (Warriors/Knights, etc.) will play with a healer to reduce the heal time between fights. Warriors and Knights both get their healer on Balmorra. However, Balmorra is the 3rd planet for Warriors, while it's the 7th planet for Knights. So, you may want to look at when you get your companions (although, that would be spoiling some things for you ahead of time).

 

In the end, it's about your playstyle. Take a bit to test out a few of the classes on the first planet for each and see what you think.

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Hello! Thank you two for your replies!

 

I really have to say, I do not make a difference if I'm in close combat or fighting ranged. They both have their benefits in my opinion. Close combat looks just way more ******... well swinging a lightsaber looks awesome anywhere but rangeds seem to have a huge advantage in flashpoints since they dont have to run from mob to mob or.. turret to turret...

 

I do know about the mirror-classes and i ruled them out aswell. It simply doesent seem to fit my playstile. Even with a healer on my Marauder (hes 32) i found him to be to squishy for my recklessness. I usually tend to pick myself a nice place with some mob groups in sight and then start going on a killing spree. Everything worked out untill i didnt see that one silver dude...

Sage on the other hand felt rather slow... It didnt feel anything like combat when i fought regular enemys. Only when Qyzen died and i had to kite a Boss (my Sage is 35) It felt somewhat thrilling.

I guess what I'm trying to say is: I need to have the feeling that I actually put up a fight, and kill stuff before i have to wait and reg up again. I also like to push my toon to the limit and try to solo as much as possible.

 

I hope this can help you help me, and once again, thanks for your replies!

Sincerely,

Arvalis

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As crazy as it sounds, don't rule out Shadow because you tried Sage, and don't give up on the tanking classes because they DPS very well.

 

But yeah, given what you have said, I would try either a Bounty Hunter or Commando.

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Hello Bida,

 

this doesent sound crazy at all. In fact I really only ruled out the Jedi Sage (and the Sith Inquisitor as mirror) because I read in the class forums that the shadow is quite capable. However if you read through so many class forums (even tough they are mirror classes people tend to judge them differently most of the time) it's hard to really find good answers. Thats why I was hoping to sum everything up for me here.

I didn't intent to rule out the tanking classes either. I just said that I suck at tanking :-) at least the few times I tried Black Talon on a low level Juggernaut. I know very well that Black Talon isn't acutally representing any taking capabilty though... so yeah... my bad :-/

 

Right now I'm waiting for more opinions and doing some research on the cartell market and how i could benefit from it. but thats a completely different story and does not belong here.

 

Something I'D like to add about PvP however: I've read many comments stating that doing PvP is essential to equipping a character. Thats why i even mentoined it in my first post. I'm not into PvP at all I'll simply deal with it if I have to..

 

Thanks for reading my thread :-)

Arvalis

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Yeah when you do Black Talon you don't actually have any tanking abilities yet so don't rush to judge tanks on the whole.

 

Also, with regard to mirror classes remember that the advanced classes are the true mirrors.

i.e Jedi Consular doesn't necessarily equal the Sith Inquisitor BUT Jedi Sage mirrors Sith Sorcerer and the Shadow mirrors Assassin. Also, while being very similar the dynamics specific to skill trees can vary between mirrors as well

I have 8 50s (the Sentinel is a 48.75 but the class story is done); when I leveled I picked the opposite mirror for each ac so that gave me a final list of:

 

Shield Specialist Vanguard (tank) armormech/scavenging/underworld trading

 

Arsenal Mercenary (rdps) armstech/scavenging/investigation

 

Kinetic Combat Shadow (tank) Artifice/archaeology/treasure hunting

 

Corruption Sorcerer (heal) Synthweaving/archaeology/scavenging

 

Combat Sentinel (mdps) Biochem/bioanalysis/diplomacy

 

Immortal Juggernaut (tank) Slicing/treasure hunting/underworld trading

 

Sawbones Smuggler (heal) Slicing/scavenging/underworld trading

 

Marksmanship Sniper (rdps) Cybertech/slicing/underworld trading

 

The easiest ones to level up were the two healers, followed closely by the merc/shadow/jugg/sent/sniper. The sniper kept me busy and was the "hardest" to level with but that was more because I completely ignored every companion except Kaliyo when I leveled him, Lokin makes things a lot easier but I like a challenge.

 

I had to go further than level 20 before I got a good idea of the way each advanced class abilities synergize, so you may want to revisit some of your earlier experiments or even try different skill sets by respecializing.

 

Good luck to you,

-Mokkh

 

/salute

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Hello Mokkh and thanks for your reply,

 

i played my jedi sage as a healer, or at least put my talentpoints where people told me a healer would put them wile leveling up and sadly it did not work out for me. Mobs went down too slow to really make a difference.

 

In any event I read through your post and it made me wonder: you mentoined you never really bothered equipping the other companions and to tell the truth I didn't even know that you'd normally do that...

In only used Quinn and Qyzen the whole time, so I tried to keep both of them equipped by picking the quest-rewards for them. Is it common to switch out companions in the higher levels or is it just something "optional" for those who want to try out everyone?

 

It seems like I missed out on more than just a few things in this forum while reading through the others...

Right now my tendency goes towards a Commando, simply because I believe the Republic leaves you more ways of actually expressing your opinion than the Empire does. I dont like getting shocked with lightning just because I told a Sith his face lookes like a wookies... back...

 

Anyway still open for suggestions :) the more the merrier!

Sincerely,

Arvalis

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It sounds to me like you might want to give the following a try:

 

Sith Juggernaut or Jedi Knight. These guys are up close and personal in their fighting. And Force Leap makes getting to the next mob a breeze. They have lightsabers, so it's very Star Wars. Plus, they wear heavy armor, so they aren't as squishy as your Marauder was. And they can do pretty good DPS and you'd have the option to tank if you wanted to give it a try again.

 

Bounty Hunter Powertech or Trooper Vanguard. These guys are generally up close and personal with some ranged thrown in. Very good DPS, and also with the option to tank if you wanted to try again. Heavy armor wearers, so not really squishy. Plus the BH starts out with a healer companion.

 

Sith Assassin or Jedi Shadow. Again, up close and personal, but with some added force powers thrown in. And stealth. So, you can sneak past mobs if you want to. Very good DPS, and depsite the light armor, also option to tank. Shadow gets the healer much earlier than the Assassin if that matters to you. Both start with a tank companion.

 

Bounty Hunter Mercenary or Trooper Commando. Ranged killers. You can light things up from far away while your companion gets in close. Heavy armor wearers, to help with survivability, plus the option to heal, so you can keep your own health up easily enough even without speccing into a healing tree.

 

Agent Sniper or Gunslinger. Awesome ranged killers. Both can destroy things in a heartbeat. Very fun classes to play. Slight squishy early on, but not too bad overall. Both start with tank companions to keep the heat off of you while you kill everything. All they do is kill stuff. And fast.

 

You certainly don't need to PVP if you don't want to. I haven't done one bit of PVP and I'm quite well geared. Just make sure you use your planetary commendations to keep your gear up to date and you'll be fine.

 

Also, I generally only use or two companions depending on which toon I have. And those are the ones I'll keep geared up. If I'm playing a healer, I usually stick with a tank companion to keep the mobs off of me. For dps, I usually stick with my tank to keep mobs off of me, or a healer to keep me healed while I'm killing everything. If I'm a tank, I'll use a healer or a dps. Playing a tank with healer companion, things die a little more slowly, but I'm almost impossible to kill. With a tank and dps companion, things die more quickly, but there's a bit more time in between fights needed to heal.

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Hello AMulls,

 

thank you for your post. As I already said I appreciate different opinions and after what I've read in this thread so far I've come down to the following two classes I'll choose from.

 

One would be:

Jedi Shadow

Simply put I like the idea of Light sabers + stealth (if im lazy) + tank / dps

I also would like to continue the Story of my Jedi Sage and this seems like a good opportunity

however:

 

The other option:

Trooper Commando

I like the sound of a heavy armored healer/dps with a big gun in his hand. I've played healers in other MMOs before and its always a different challenge, which is a plus aswell.

 

That pretty mutch sums it up and I guess it's up to me now to find out which one fits more to my liking... however there is one thing I really really really need to know because it can actually rule out the Jedi Shadow right from the start:

 

Can I effectively replace my Healing Companion with any other companion (except for gold / boss fights) without sacrificing my "Smooth questing"? Because this guy really gets on my nerves! I can't stand him hes worse than a scared chicken. Why would you join a Jedi if you're scared of fighting? I've never seen someone talk a Sith to death!

 

Thank you all for your help and hopefully someone will answer my last question :)

Best regards,

Arvalis

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I'm a bit biased because I love Shadows but that's what I would suggest. Shadow's offer:

 

1. Awesome DPS if you go the DPS route. You burn down enemies much faster than most tanks would and with a Tank companion or a healer you will always control the battlefield. My first Shadow was a tank and I stuck with the Kinetic Combat tree the whole way up to 50. I only changed it once to DPS for PVP and switched back to Tank because that suited me better. I rolled my 2nd Shadow 7 months later and went the DPS route. Wouldn't change anything about my approach for either.

 

2. Avoid mobs by stealthing. I love that the Shadow can stealth before battle, CC someone and then wipe out the rest of the mob with no problems. Or just CC one and completely bypass the rest of them. I did this a lot with both toons.

 

My second choice would be a Smuggler.

So far I have 2 level 50 Shadows, 1 level 50 Jedi Knight (vig spec), 1 level 50 Sith Marauder, a Level 40 smuggler (gunslinger), a level 35 Commando, a level 25 Sniper, a level 20 Smuggler (scoundrel) and as far as ranged characters go my Gunslinger is my favorite and my 2nd favorite class.

 

1. Ranged class with a screen/cover that prevents bosses from pulling you if specced right or from jumping to you effectively keeping them ranged unless they are melee.

2. An awesome knockback that roots mobs in place for a few seconds and a offensive shot that roots them in place.

3. If you go Scoundrel you get stealth. If you go gunslinger you get 2 FTW blasters lol

Also, the smuggler storyline has been pretty awesome so far I can put out huge dps in WZ's!

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Hello AMulls,

 

 

 

One would be:

Jedi Shadow

Simply put I like the idea of Light sabers + stealth (if im lazy) + tank / dps

I also would like to continue the Story of my Jedi Sage and this seems like a good opportunity

however:

 

The other option:

Trooper Commando

I like the sound of a heavy armored healer/dps with a big gun in his hand. I've played healers in other MMOs before and its always a different challenge, which is a plus aswell.

 

 

Both good choices!! What server are you on?

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Hello everyone!

 

I've been gone from this game for quite some time now and just returned recently and a LOT has changed. I decided to start over new and moved onto a different server but now I seem to have Problems with finding the class I like.

 

etc. etc. etc.

 

well, let's see. i'd say any class is viable for end game pve. all it takes is practice and knowledge of ops. any class can level to 50 easily too.

 

i have 5 level 50s so far (guardian, shadow, gunslinger, scoundrel, powertech). i enjoyed them all, but my favorite would be my two smugglers. my gunslinger is my main. really love the cover system. it takes a little while to get used to it, but it's lots of fun when you get the hand of it. scoundrel was an enjoyable class too. they are more like rogues with heals. less dependent on the cover system, so you could always go that route if you don't want to deal with cover. scoundrels also make good healers. more mobile than sages, and they get two 60 second cc skills.

 

my guardian is my main tank. honestly, i don't think i've had as much fun tanking in other games as i do when playing my guardian. i know you didn't sound like you wanted to tank, but it's a challenge and feels great when you can control fights. shadow tanking is much easier than guardian tanking if you feel like giving it another go, not to mention they get stealth.

Edited by happysister
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Hello Mokkh and thanks for your reply,

 

i played my jedi sage as a healer, or at least put my talentpoints where people told me a healer would put them wile leveling up and sadly it did not work out for me. Mobs went down too slow to really make a difference.

 

In any event I read through your post and it made me wonder: you mentoined you never really bothered equipping the other companions and to tell the truth I didn't even know that you'd normally do that...

In only used Quinn and Qyzen the whole time, so I tried to keep both of them equipped by picking the quest-rewards for them. Is it common to switch out companions in the higher levels or is it just something "optional" for those who want to try out everyone?

 

It seems like I missed out on more than just a few things in this forum while reading through the others...

Right now my tendency goes towards a Commando, simply because I believe the Republic leaves you more ways of actually expressing your opinion than the Empire does. I dont like getting shocked with lightning just because I told a Sith his face lookes like a wookies... back...

 

Anyway still open for suggestions :) the more the merrier!

Sincerely,

Arvalis

 

With respect to your question on companions, on both my healers I ran with the melee tank companion until I got melee dps; that would be Akaavi for smuggler and Ashara for inquisitor due to the issue you stated about speeding up kill times. Some people prefer range dps comps but again, its going to depend on your playstyle.

 

The one I was specifically mentioning was for the Agent only, because I've got a sympathetic soft spot for Kaliyo's character. The Sith Empire chewed my guy up and spit him out and he used that as an impetus to work against them. There's plenty of wiggle room to go against each faction in an RP sense but you will have to face the consequences (like getting shocked). It makes the reckoning that much more satisfying story-wise.

 

My tank toons are all shackled to the healer companion, with dps I could mix up the variety a bit more but you gotta be no top of each combat situation; i.e. I don't just use one catch-all rotation, I have specific ways I handle groups of 2,3, or 4+ mobs as well as emergency "oh crap" things I fall back on when things get out of control. I've been playing these types of games for a long time though so I have plenty of experience elsewhere to draw from.

 

Rule #1 of MMORPGs: You will die, a lot. Don't take it hard and give up so that you can learn to not die.

Rule #2 of MMORPGs: see Rule 1.

 

-Mokkh

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With respect to your question on companions, on both my healers I ran with the melee tank companion until I got melee dps; that would be Akaavi for smuggler and Ashara for inquisitor due to the issue you stated about speeding up kill times. Some people prefer range dps comps but again, its going to depend on your playstyle.

you could also try putting your tank companion in their DPS stance and put them in DPS gear. they'll kill a lot faster but still be able to take a decent beating, as well as taunt mobs off you. i have my sage's Qyzen like this. he does a lot more damage, but still tanks like a champ.

 

My tank toons are all shackled to the healer companion, with dps I could mix up the variety a bit more but you gotta be no top of each combat situation; i.e. I don't just use one catch-all rotation, I have specific ways I handle groups of 2,3, or 4+ mobs as well as emergency "oh crap" things I fall back on when things get out of control. I've been playing these types of games for a long time though so I have plenty of experience elsewhere to draw from.

i found that leveling with a DPS companion made things easier. my guardian tried using Doc for awhile, but it took her forever to kill mobs. Kira made fights go so much faster. even when i wasn't properly geared, we could clear 2-3 groups of mobs before needing to stop and heal. i could also solo champion mobs with Kira provided i made use of my defensive cds. i made use of Nadia/Qyzen (in his dps stance) more than Tharan when leveling my shadow tank too. though i needed him in order to solo champion mobs.

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Hello everyone! Thank you all for your replies!!

 

First off, I chose the Jedi Shadow over the Trooper, simply because I'd like to finish the Jedi Counsular story.

I'd like to thank everyone who posted here and shared his wisdom with me. Now it's up to me to make something out of my choice.

His Name is Var'ion on the Server Vanjervalis Chain (german).

 

Once again thank you everyone, I'll post an update later on how I enjoy the Shadow.

So far,

 

Arvalis

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you could also try putting your tank companion in their DPS stance and put them in DPS gear. they'll kill a lot faster but still be able to take a decent beating, as well as taunt mobs off you. i have my sage's Qyzen like this. he does a lot more damage, but still tanks like a champ.

 

I always found the melee tank companions to lack survivability whether in tank or dps mode, especially if aes are involved. But again, to each their own. I have 8 50s, and a second agent I leveled through to record the story so my methods obviously work for me.

 

i found that leveling with a DPS companion made things easier. my guardian tried using Doc for awhile, but it took her forever to kill mobs. Kira made fights go so much faster. even when i wasn't properly geared, we could clear 2-3 groups of mobs before needing to stop and heal. i could also solo champion mobs with Kira provided i made use of my defensive cds. i made use of Nadia/Qyzen (in his dps stance) more than Tharan when leveling my shadow tank too. though i needed him in order to solo champion mobs.

 

My shadow hit 50 the first week of January, he was my first toon from early access and I finished the class story at 47. I then did Ilum and Belsavis to cap him off. Survivability goes through the roof when you are fully spec'd tank and use a healer, in the case of the shadow stealth allows you to bypass any extraneous npcs along the way to your objective as well. Nadia is a glass cannon and Qyzen had zero gear on him at that point so for me, it was much easier to use the classic tank/heal combo and push through doing content that was 2-4 levels above mine (except trying Stark at 39, that was a mistake).

 

So Arvaliz, as I mentioned you need to find your playstyle and develop according to what's easiest for you. There is no singular correct path in this game and that is part in parcel of what makes it shine with respect to game mechanics.

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My shadow hit 50 the first week of January, he was my first toon from early access and I finished the class story at 47. I then did Ilum and Belsavis to cap him off. Survivability goes through the roof when you are fully spec'd tank and use a healer, in the case of the shadow stealth allows you to bypass any extraneous npcs along the way to your objective as well. Nadia is a glass cannon and Qyzen had zero gear on him at that point so for me, it was much easier to use the classic tank/heal combo and push through doing content that was 2-4 levels above mine (except trying Stark at 39, that was a mistake).

 

So Arvaliz, as I mentioned you need to find your playstyle and develop according to what's easiest for you. There is no singular correct path in this game and that is part in parcel of what makes it shine with respect to game mechanics.

you do have more survivability with a healer companion, no doubt about that. i leveled my shadow tank after i completed my guardian tank's story, so i was already familiar with the role. Nadia wasn't too squishy to me, but that was probably because i gave her my hand-me-downs. she was a lot easier/cheaper to gear up than Tharan and Qy were. also if you spam slow time, mobs shouldn't even be touching her. i also chose not to level with a healer so that i could learn how to tank properly and get used to my defensive skills. i know how much abuse my toon can take before things start getting hairy, and it got me used to popping my defensive cds. whenever i had a healer companion out, i'd get lazy and not pay as much attention to things like that.

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you do have more survivability with a healer companion, no doubt about that. i leveled my shadow tank after i completed my guardian tank's story, so i was already familiar with the role. Nadia wasn't too squishy to me, but that was probably because i gave her my hand-me-downs. she was a lot easier/cheaper to gear up than Tharan and Qy were. also if you spam slow time, mobs shouldn't even be touching her. i also chose not to level with a healer so that i could learn how to tank properly and get used to my defensive skills. i know how much abuse my toon can take before things start getting hairy, and it got me used to popping my defensive cds. whenever i had a healer companion out, i'd get lazy and not pay as much attention to things like that.

 

When I leveled my shadow, slow time still broke cc and as it was the first character I made on early access I had no idea she would be a willpower main stat comp so I hadn't been saving anything for her. The reason I made a shadow is in large part due to nostalgia for my shadowknight from EQ1. I've been tanking since 1999 so there was no need to get used to defensives. In fact, this game is decidedly less busy than that one with regard to constantly having to press "oh s&*%" buttons using a healer comp or not.

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When I leveled my shadow, slow time still broke cc and as it was the first character I made on early access I had no idea she would be a willpower main stat comp so I hadn't been saving anything for her. The reason I made a shadow is in large part due to nostalgia for my shadowknight from EQ1. I've been tanking since 1999 so there was no need to get used to defensives. In fact, this game is decidedly less busy than that one with regard to constantly having to press "oh s&*%" buttons using a healer comp or not.

slow time won't break CC if you force pull the other mobs away from the CCed one. ;)

 

i didn't have anything saved up for Nadia either. i just gave her my old gear when i found better pieces to wear.

 

as far as tanking goes, it's a bit different in each game, at least the ones that i've played. leveling as a tank in this game is much easier due to the companions, though holding agro when you're in a party can be difficult at times (for a guardian anyways, shadow had less problems holding aoe threat due to slow time being spammable). this is also the first game i've played where a tank class has stealth. surprisingly, it works. had to get used to it at first, lol.

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My recommendation for you would be Commando DPS. Here's why:

 

You wear heavy armor as a commando, which will help your survivability.

 

You will be a damage dealer with a good amount of abilities that can take down groups of weak guys all at the same time (AOE - area of effect abilities).

 

All your companions use the same base stat as you (aim). This makes it incredibly easy to gear them. You can just hand them your own gear each time you upgrade a piece and if you want to swap out companions, you can just take off all the gear from one and put it onto another. Other classes have companions who all need different base stats.

 

You get a healer pretty early on (at the end of taris). With a healer you should be able to kill just about non-stop, with you doing the damage, and the healer keeping you alive.

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slow time won't break CC if you force pull the other mobs away from the CCed one. ;)

 

i didn't have anything saved up for Nadia either. i just gave her my old gear when i found better pieces to wear.

 

as far as tanking goes, it's a bit different in each game, at least the ones that i've played. leveling as a tank in this game is much easier due to the companions, though holding agro when you're in a party can be difficult at times (for a guardian anyways, shadow had less problems holding aoe threat due to slow time being spammable). this is also the first game i've played where a tank class has stealth. surprisingly, it works. had to get used to it at first, lol.

 

Right, slow time doesn't break cc now. I turned 50 the first week of last January. Slow time did break cc at the time, so that I would have to wiggle around as you mentioned. My point is I couldn't just spam for the fences. As far as force pull goes, the way I do it is stealth and cc then force pull the cc'd one out of the pack (force pull doesn't break cc). That way I was clear to force speed in and spam slow time/force breach/ whatever. I don't remember the name of the ae threat ability that shadows have right now but through self heals and TC's 8 sec channeled stun there was no content that I couldn't roll through then (or now)

 

My sk in EQ1 had a clicky insta-stealth, the famed "pre-nerf Circlet of Shadow", I used all the time, that coupled with instant feign death made him an armor plated ninja.

Edited by mokkh
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  • 1 month later...

Hello everyone!

 

My Shadow hit 50 yesterday and I really enjoyed him! Its a great story too!

Now that im 50 on Republic side, I'm going to start a new character with the empire, just to see both sides.

 

Right now I'm considerin either Powertech or Juggernaut, since i really enjoyed tanking (non heroic that is).

 

Any thoughts on those two? Is there a big difference in survivability?

As always I'm thankful for any thoughts!

 

Thanks for reading!

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Hello everyone!

 

My Shadow hit 50 yesterday and I really enjoyed him! Its a great story too!

Now that im 50 on Republic side, I'm going to start a new character with the empire, just to see both sides.

 

Right now I'm considerin either Powertech or Juggernaut, since i really enjoyed tanking (non heroic that is).

 

Any thoughts on those two? Is there a big difference in survivability?

As always I'm thankful for any thoughts!

 

Thanks for reading!

 

They're both good. I like the Jugg more but the PT is the better tank because of his range, pull and the range AOE Taunt.

(Only my opinion)

 

The Jugg has a bit the better Def CDs.

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