Jump to content

[Guides] Republic Ilum Farming for Grade 5/6 Materials


Almar

Recommended Posts

As more and more people near level 50 the demand for Grade 5 and 6 materials is increasing, luckily I've managed to put together a guide for farming all Grade 5 and 6 materials on Ilum for each of the 3 important gathering skills (Bioanalysis, Scavenging, and Archaeology). I'm currently working on a Slicing guide but I still need to do some research into it. But for now, these are by far the best paths for farming Grade 5 and 6 materials on Ilum for all gathering professions (Republic of course, as I mention in the title)

 

Archaeology

 

http://almarsguides.com/swtor/farming/republic/ilum/archaeology.cfm

 

Scavenging

 

http://almarsguides.com/swtor/farming/republic/ilum/scavenging.cfm

 

Bioanalysis

 

http://almarsguides.com/swtor/farming/republic/ilum/Bioanalysis.cfm

 

Also, here is a video covering each of these paths:

 

http://www.youtube.com/watch?v=Wlj1TcKzcmU

 

Also I've put together a Republic Chest farming guide:

 

http://almarsguides.com/swtor/farming/republic/ilum/chestfarming.cfm

 

But that's not entirely related to the gathering professions =P

Link to comment
Share on other sites

Since no one was impressed with my first set of guides, here is a another set listing all the end game materials and missions for each set of Gathering Professions.

 

Endgame materials for Archaeology

 

http://almarsguides.com/swtor/professions/advanced/archaeology.cfm

 

Endgame materials for Bioanalysis

 

http://almarsguides.com/swtor/professions/advanced/bioanalysis.cfm

 

Endgame Materials for Scavenging

 

http://almarsguides.com/swtor/professions/advanced/scavenging.cfm

Link to comment
Share on other sites

  • 2 months later...
I will be tweaking Red Goo with the 1.2 changes. Figured I would post that in here. Also I am working on the two Champion mobs farming guides on Ilum. I'll get some work done on them while the servers are down tonight hopefully.
Link to comment
Share on other sites

I will be tweaking Red Goo with the 1.2 changes. Figured I would post that in here. Also I am working on the two Champion mobs farming guides on Ilum. I'll get some work done on them while the servers are down tonight hopefully.

 

The matts you talk about, while useful, is beaten by end-game mods from dailies and matts from HM/Operations. However, this has changed with 1.2 (as these matts can come from missions or purchased), so if you start documenting a HowTo guide for those that have yet to explore the end-game content (especially where there might be a gear barrier to progress), you'll get more interests.

Link to comment
Share on other sites

  • 4 weeks later...
×
×
  • Create New...