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Why the 10% RE chance on implants?


Grayseven

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I've looked through most of the crew skills though I admit to not looking at earpieces in Cybertech and it looks like the magic number is 20%.

 

It doesn't make much sense to have implants and earpieces at 10% and everything else at 20. I think I'd like to see that changed.

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Not worth. 5 mass manipulators needed for that :p

 

That would be highly subjective... Look at the cost of armoring, this is only 2 MMG more yet its a full piece, ready to use, and give a lot more stats then an armoring... It's a matter of opinion really...:)

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