Grayseven Posted June 16, 2013 Share Posted June 16, 2013 I'm not understanding this. As far as I can see only Biochem has reverse engineering chances of 10% for prototype implants. Is there a reason for this? Link to comment Share on other sites More sharing options...
Asavrede Posted June 16, 2013 Share Posted June 16, 2013 Would like to know too. I think earpieces in cybertech are the same, but not all of them? I dont really remember Link to comment Share on other sites More sharing options...
Grayseven Posted June 16, 2013 Author Share Posted June 16, 2013 I've looked through most of the crew skills though I admit to not looking at earpieces in Cybertech and it looks like the magic number is 20%. It doesn't make much sense to have implants and earpieces at 10% and everything else at 20. I think I'd like to see that changed. Link to comment Share on other sites More sharing options...
skomerko Posted June 17, 2013 Share Posted June 17, 2013 (edited) deleted Edited March 31, 2019 by skomerko Link to comment Share on other sites More sharing options...
CrashDDL Posted June 17, 2013 Share Posted June 17, 2013 Not worth. 5 mass manipulators needed for that That would be highly subjective... Look at the cost of armoring, this is only 2 MMG more yet its a full piece, ready to use, and give a lot more stats then an armoring... It's a matter of opinion really... Link to comment Share on other sites More sharing options...
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