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Slicing - Post Nerf Numbers


DesignRS

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Everyone pool the numbers here especially for....

 

 

I am putting down the credits I receive from the boxes...

 

The Automated Saboteur 1245

Prince of Fools 1235 841

Pointing Fingers

Be Careful What You Read

For Better or Worse 415

 

 

I will edit the post as I get mine.

Edited by DesignRS
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Rich level 1 - Vanishing Act (1)

Cost: 295

Returned:142

 

Rich level 1 - Vanishing Act (2)

Cost: 295

Returned:669

 

Abundant level 1 - An Open Contract

Cost: 120

Returned: 105

 

Rich level 2 - Sullustan Conspiracy (1)

Cost: 560

Returned: 1728

 

Rich level 2 - Sullustan Conspiracy (2)

Cost: 560

Returned: 580

 

Rich level 2 - For Better or Worse (1)

Cost: 560

Returned: 688

 

Rich level 2 - For Better or Worse (2)

Cost: 560

Returned: 289

Edited by Laene
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Everyone pool the numbers here especially for....

 

 

I am putting down the credits I receive from the boxes...

 

The Automated Saboteur 1245

Prince of Fools 1235

Pointing Fingers

Be Careful What You Read

For Better or Worse

 

 

I will edit the post as I get mine.

 

Incorrect way to do an analysis. Its useless if your not including the expenses.

 

I just did two bountiful missions that cost 2430 credits combined. The return was 2170 credits combined.

Edited by shadowAI
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Incorrect way to do an analysis. Its useless if your not including the expenses.

 

I just did two bountiful missions that cost 2430 credits combined. The return was 2170 credits combined.

 

The cost is always the same for the missions, if you have slicing, you should know how much they cost.

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Automated Saboteur: so far 500-1200

 

Fly On A Wall:

 

Black Market Medium Box: 2148

Mission Cost:1930

 

 

Taking Back Control:

 

Black Market Medium Case: 2835

Mission Cost: 2025

--------------------------------

 

 

So far it seems like BW decided to run Slicing into the ground. Heck, it's not even a nerf, but rather a total annihilation of the crew skill, coz now it seems to always yields less that what you pay for it.

 

Might as well just remove it altogether BW. Nobody cares about all those missions, nor can they afford it, for that matter. And as for augments, well, with the ridiculously low chance of critical crafting and utter randomness of gained augments, there's really no point to even try. Way to go BW, what's next, Treasure Hunting? I hear they can still make some money...

Edited by DervimNorth
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The cost is always the same for the missions, if you have slicing, you should know how much they cost.

 

There are many different levels of slicing not everybody coming here to see what you have come up with will be 400 slicing and thus may not know what the cost of the missions is. Also not everybody is going to remember that blah blah mission is 400 to send out.

 

A proper professional cost comparison and analysis will note both figures down.

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There are many different levels of slicing not everybody coming here to see what you have come up with will be 400 slicing and thus may not know what the cost of the missions is. Also not everybody is going to remember that blah blah mission is 400 to send out.

 

A proper professional cost comparison and analysis will note both figures down.

 

Nvm, apparently I get infractions just for posting little comments.

Edited by DesignRS
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What idiot would put in a system where you go out to get boxes full of money but return less than your investment on average? Do they not apply a value to the time your companion is out working?

 

So how did other lock box skills do? Did they get whacked?

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