evilmoka Posted April 29, 2013 Share Posted April 29, 2013 Just wondering when this is getting nerfed. It's out of control now and does the most single target and aoe out of almost every ability in the game. Not to mention the cooldown is so low. Link to comment Share on other sites More sharing options...
NathanielStarr Posted April 29, 2013 Share Posted April 29, 2013 Too many players play it for them to nerf it, go smasher or be one of their pet healers. Well to be honest assassin and sniper are good alternates to those. Link to comment Share on other sites More sharing options...
evilmoka Posted April 29, 2013 Author Share Posted April 29, 2013 I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get. Link to comment Share on other sites More sharing options...
evilmoka Posted April 29, 2013 Author Share Posted April 29, 2013 nerf smash Link to comment Share on other sites More sharing options...
HaemmernZeit Posted April 29, 2013 Share Posted April 29, 2013 I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get. 1. Wow another nerf smash thread, you win! 2. You are confusing pre2.0 PTs with smash players. Smashing uses far more buttons than 3 to set up a smash. Let alone other attacks, defensive cooldowns, taunts, stuns, you get the picture. 3. I saw a shadow do 1.1 million and a sorc do 1.6 million in a civil. Can they get a nerf? Link to comment Share on other sites More sharing options...
sauerkraut Posted April 29, 2013 Share Posted April 29, 2013 I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get. Who suppose to top the DPS chart? Link to comment Share on other sites More sharing options...
Princz Posted April 29, 2013 Share Posted April 29, 2013 Who suppose to top the DPS chart? any good player can top the charts atm imo Link to comment Share on other sites More sharing options...
Otrorto Posted April 29, 2013 Share Posted April 29, 2013 Yeah, nerf Smash BUT gives Warriors/Knights a Stunn like other classes have (the one Warriors/Knights have is actually a channel skill, can be interrupted by pushes/others CCs/Mezzs/etc...), gives Warriors/Knights a Cleanser or Save-Me-Im-Running-Fast button, etc........ Is nearly sure than u play an Inquisitor/Consular, dont? Well, how about a nerf to a class that really need it, in all their subclasses and trees except the shared Balance/Madness? The only real survavility cooldown of Warrior/Knight is the dmg they do, no other one, if it wasnt for the dmg they do they could be the new Commandos/Mercs. Link to comment Share on other sites More sharing options...
mrekxxx Posted April 29, 2013 Share Posted April 29, 2013 I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get. standard L2P issue ... i see it often in WZs ... ppl shout some stupid and useless words like sniper is no skill class, assasin can solo 4 ppl, smashers or maras use 2-3 buttons, healing is OP every1 who think 2-3 buttons is enough to be the best is retarded .... howgh... i play 6 classes and have 15-25 active keybinds on each Link to comment Share on other sites More sharing options...
Chemic_al Posted April 29, 2013 Share Posted April 29, 2013 Yeah, nerf Smash BUT The only real survavility cooldown of Warrior/Knight is the dmg they do, no other one, if it wasnt for the dmg they do they could be the new Commandos/Mercs. Lulz, you funny. Shared: Sabre Ward, Roar (instant aoe mez) Mara: Cloak of Pain, Undying Rage, Force Camo Jugg: Endure Pain, Sabre Reflect and that's before you get into talented abilities. They then couple these outrageous defensives with the hardest hitting moves in the game. Link to comment Share on other sites More sharing options...
chriscruiz Posted April 29, 2013 Share Posted April 29, 2013 I am currently in all partisan with both Conqueror lightsabers and the Conqueror chest and boots. With a WZ stim and inspiration popped I'm criting for 6.7 - 6.8k maximum and my Dispatch (saber throw) does about the same. Without inspiration I'm criting for 6.4 on a regular basis. Now if I was maxed out in Firebrand with full augments, stim and inspiration I could see some doing 9k, but that might even be reaching a bit. People that are doing damage in the MILLIONS are EXPLOITING BOLSTER!!! You're complaining about a pure DPS/DMG class doing what it's supposed to do. YES this is a heavy hitting class, but it IS NOT over powered and can be countered in many different ways. I'm sick of people acting like it's the best class and is unstoppable! I warzone daily and see many other classes top the damage and kill charts all the time legitamatley.. P.S I just copy and pasted my post from the thread below yours..Maybe you should of just posted there Link to comment Share on other sites More sharing options...
WaywardOne Posted April 29, 2013 Share Posted April 29, 2013 ETA: it happened already. l2p. Link to comment Share on other sites More sharing options...
TheGreatFrosty Posted April 29, 2013 Share Posted April 29, 2013 1. Wow another nerf smash thread, you win! 2. You are confusing pre2.0 PTs with smash players. Smashing uses far more buttons than 3 to set up a smash. Let alone other attacks, defensive cooldowns, taunts, stuns, you get the picture. 3. I saw a shadow do 1.1 million and a sorc do 1.6 million in a civil. Can they get a nerf? Overt smasher defending smash. Maybe the OP is poorly articulated in some of his claims, but the spec is certainly still above others. And FYI, Guardian smash - Leap, Combat Focus, Smash. To play it better than that you need multiple buttons, to play it OK and viably, i.e. to be dangerous you need only three. Link to comment Share on other sites More sharing options...
xOxDarkyxOx Posted April 29, 2013 Share Posted April 29, 2013 Lulz, you funny. Shared: Sabre Ward, Roar (instant aoe mez) Mara: Cloak of Pain, Undying Rage, Force Camo Jugg: Endure Pain, Sabre Reflect and that's before you get into talented abilities. They then couple these outrageous defensives with the hardest hitting moves in the game. Endure pain is one of the worst threat dumps/healing abilities out there by the way. The amount of rage it takes... Link to comment Share on other sites More sharing options...
beattlebilly Posted April 29, 2013 Share Posted April 29, 2013 I'm tired of seeing people top the dps by pressing 2-3 buttons. I just saw a jugg do 1.3 million in a hypergate. It's not even remotely fair compared to what other classes get. Smash hits up to 5 people in a 5 meter radius(give or take a meter). Don't stand so close together. My main's a Merc, my Mara is poorly geared and I probably don't play her right anyway because I don't have high DPS numbers at the end of the matches, so no I'm not defending this so I can keep lawl-smashing Link to comment Share on other sites More sharing options...
DarthWoad Posted April 29, 2013 Share Posted April 29, 2013 standard L2P issue ... i see it often in WZs ... ppl shout some stupid and useless words like sniper is no skill class, assasin can solo 4 ppl, smashers or maras use 2-3 buttons, healing is OP every1 who think 2-3 buttons is enough to be the best is retarded .... howgh... i play 6 classes and have 15-25 active keybinds on each Really? Name me 1 class that you use 15 different keybinds each warzone Link to comment Share on other sites More sharing options...
DarthWoad Posted April 29, 2013 Share Posted April 29, 2013 (edited) 1. Wow another nerf smash thread, you win! 2. You are confusing pre2.0 PTs with smash players. Smashing uses far more buttons than 3 to set up a smash. Let alone other attacks, defensive cooldowns, taunts, stuns, you get the picture. 3. I saw a shadow do 1.1 million and a sorc do 1.6 million in a civil. Can they get a nerf? You must be a smasher. Let seee... Enrage Leap Smash. Looks like 3 to me! Edited April 29, 2013 by DarthWoad Link to comment Share on other sites More sharing options...
Asaxor Posted April 29, 2013 Share Posted April 29, 2013 (edited) First, to the people above, Endure Pain and Enraged/Focused Defense is not the same ability. Second, keybinds on a guardian (vigilance): warzone medpack, warzone adrenal, saber reflect, saber ward, endure pain, focused defense, sundering strike, overhead slash, plasma brand, masterstrike, bladestorm, dispatch, force stasis, force kick, saber throw, force leap, force push, smash/sweep, combat focus, the anti-stun ability (forgot name), guardian leap, awe, taunt, mass taunt to name but a few. Edited April 29, 2013 by Asaxor addition Link to comment Share on other sites More sharing options...
Methestel Posted April 29, 2013 Share Posted April 29, 2013 (edited) Really? Name me 1 class that you use 15 different keybinds each warzone Im using at least 22 keybinds without adrenals and relics on each class im playing. Its normal for effective pvper. Edited April 29, 2013 by Methestel Link to comment Share on other sites More sharing options...
thefishdude Posted April 29, 2013 Share Posted April 29, 2013 Yeah, nerf Smash BUT gives Warriors/Knights a Stunn like other classes have (the one Warriors/Knights have is actually a channel skill, can be interrupted by pushes/others CCs/Mezzs/etc...), gives Warriors/Knights a Cleanser or Save-Me-Im-Running-Fast button, etc........ Is nearly sure than u play an Inquisitor/Consular, dont? Well, how about a nerf to a class that really need it, in all their subclasses and trees except the shared Balance/Madness? The only real survavility cooldown of Warrior/Knight is the dmg they do, no other one, if it wasnt for the dmg they do they could be the new Commandos/Mercs. Hey, I agree that the calls to nerf smash are stupid, but don't play the "oh woe is me" card. Smash juggs and mara's have a ton of get out of jail abilities. Just be happy you have an aoe that hits ppl for 7k + on a regular basis and just ignore the crazy ppl posting crap calls for nerfs on the forums Link to comment Share on other sites More sharing options...
Tankqull Posted April 29, 2013 Share Posted April 29, 2013 quite nice nerf solution from my pov would be a restriction of the guaranteed crit and the dmg increasment of singularitys to the targeted player(if in range), everybody else effected by the sweep/smashwill take only normal dmg and not the buffed one. Link to comment Share on other sites More sharing options...
Draqsko Posted April 29, 2013 Share Posted April 29, 2013 quite nice nerf solution from my pov would be a restriction of the guaranteed crit and the dmg increasment of singularitys to the targeted player(if in range), everybody else effected by the sweep/smashwill take only normal dmg and not the buffed one. I'll take that, since the only thing I use smash for is to set up Blade storm, slash and dispatch with a damage buff. Abilities in the tree: Insight: 6% Force Critical chance Momentum: Free Blade Storm after leap Swift Slash: 15% Critical strike chance on Slash and Dispatch Saber Strength: 6% damage increase on Zealous Leap, Slash and Dispatch Shii-Cho Mastery: Shii-Cho form increases armor penetration by 30% Force Lash: Slash deals additional energy damage as Force damage Focused Resonance: Increase all critical strike damage of all attacks by 15% Heightened Power: Increases all damage deal by 9% for 6 seconds after using Force Sweep Anyone that is still rolling along with 2 or 3 button smashmonkey play is going to be vastly underperforming. The dangerous smashers are not the ones relying on just smash for damage output, even with the AOE considered, it's only about 20-25% of my DPS in the spec. Blade Storm and Dispatch are higher. So go ahead and nerf Smash damage, I'll still be using it to set up my single target burst that will remove the remain 75% of your hp bar. Link to comment Share on other sites More sharing options...
Jayshames Posted April 29, 2013 Share Posted April 29, 2013 There's nothing more enjoyable than popping force barrier when you get leaped. Link to comment Share on other sites More sharing options...
Slurmez Posted April 29, 2013 Share Posted April 29, 2013 I have been a vengeance juggernaut forever, i speccd smash as a joke as my friends kept going on about it and its just stupid, I get 10k smashes pvp and pve all day long, its not hard its not complicated and its guaranteed. The hardest hitting attack in the game is an auto crit and crit got nerfed in 2.0 which makes it more offensive. I will continue to play vengeance because its more fun and involving to play but the state of smash means lazy players will naturally gravitate to it and do well with it because it is just so easy mode now. Meh, pyros had their time in the sun and are currently enjoying their kick in the nuts, smash will get it sooner or later. Link to comment Share on other sites More sharing options...
randiesel Posted April 29, 2013 Share Posted April 29, 2013 1. Wow another nerf smash thread, you win! 2. You are confusing pre2.0 PTs with smash players. Smashing uses far more buttons than 3 to set up a smash. Let alone other attacks, defensive cooldowns, taunts, stuns, you get the picture. 3. I saw a shadow do 1.1 million and a sorc do 1.6 million in a civil. Can they get a nerf? Is your argument best summed up as "it requires skill to play a smasher"? If so, "lol" is my reply. Link to comment Share on other sites More sharing options...
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