Machine-Elf Posted April 19, 2013 Share Posted April 19, 2013 (edited) So I was just checking out a walkthrough from the 2009 version of our favorite game and was amazed by how rudimentary everything looked. ; they basically had to rework the game, almost from the ground up, in less than a year. They may have done so multiple times. Anyway, looking at that video, there's no denying SWTOR has been evolving in leaps and bounds since it's original conception. At least in terms of its presentation (even though I hate the current default U.I.). But then I noticed something in the fourth part of the video, I think, where it's made clear that Flashpoints were originally designed as showcases for how each of the different classes' unique abilities would complement one another. If only we had that back. Come on BioWare, you know you want to. Edited April 20, 2013 by Machine-Elf Link to comment Share on other sites More sharing options...
xorcist Posted April 19, 2013 Share Posted April 19, 2013 So I was just checking out a walkthrough from the 2009 version of our favorite game and was amazed by how rudimentary everything looked. ; they basically had rework the game, almost from the ground up, in less than a year. They may have done so multiple times. Anyway, looking at that video, there's no denying SWTOR has been evolving in leaps and bounds since it's original conception. At least in terms of its presentation (even though I hate the current default U.I.). But then I noticed something in the fourth part of the video, I think, where it's made clear that Flashpoints were originally designed as showcases for how each of the different classes' unique abilities would complement one another. If only we had that back. Come on BioWare, you know you want to. You'll notice in that video at the end he talks about the player needs to feel heroic taking on multiple enemies. A far stretch of what we have now with 8 or 16 players beating down one large boss and some adds... Thats where we need the element of heroism. The feeling of impossible odds with no escape. But alas, the engine can't support more than 16 players or characters in the same area such as PvP etc without massive lag. Link to comment Share on other sites More sharing options...
Aluano Posted April 19, 2013 Share Posted April 19, 2013 That running animation, it's horrible! Link to comment Share on other sites More sharing options...
Eillack Posted April 19, 2013 Share Posted April 19, 2013 Original TOR: Even worse graphics, but strong direction. Current TOR: Cartoon graphics, almost no direction. Link to comment Share on other sites More sharing options...
Machine-Elf Posted April 20, 2013 Author Share Posted April 20, 2013 There are also comments re: decisions actually having an impact on gameplay. Link to comment Share on other sites More sharing options...
Darth_Exar Posted April 20, 2013 Share Posted April 20, 2013 Oh dear... I'm remembering all the excitement I felt when I heard that this was going to be released... Link to comment Share on other sites More sharing options...
SOULCASTER Posted April 20, 2013 Share Posted April 20, 2013 (edited) I happen to catch some developer backpedaling going on in that video Edited April 20, 2013 by SOULCASTER Link to comment Share on other sites More sharing options...
Jemfisto Posted April 20, 2013 Share Posted April 20, 2013 Umm, this doesn't mean they needed to rework the game... they just polished up the graphics, animations, and UI. The last year is usually the polish phase of an MMO. Its a progression of how a game is made, it just doesn't start out with AAA graphics in alpha stages. Link to comment Share on other sites More sharing options...
YoshiRaphElan Posted April 20, 2013 Share Posted April 20, 2013 So I was just checking out a walkthrough from the 2009 version of our favorite game and was amazed by how rudimentary everything looked. ; they basically had to rework the game, almost from the ground up, in less than a year. They may have done so multiple times. Anyway, looking at that video, there's no denying SWTOR has been evolving in leaps and bounds since it's original conception. At least in terms of its presentation (even though I hate the current default U.I.). But then I noticed something in the fourth part of the video, I think, where it's made clear that Flashpoints were originally designed as showcases for how each of the different classes' unique abilities would complement one another. If only we had that back. Come on BioWare, you know you want to. Incidentally, I want a blaster pistol that sounds like that. Link to comment Share on other sites More sharing options...
Shikiru Posted April 20, 2013 Share Posted April 20, 2013 i want those female haircuts Link to comment Share on other sites More sharing options...
maxetius Posted April 20, 2013 Share Posted April 20, 2013 There are also comments re: decisions actually having an impact on gameplay. Imperial agent story. Consular, if you do not take certain dialogue paths, you cannot redeem the final boss at the end. etc. Link to comment Share on other sites More sharing options...
Doctoglethorpe Posted April 20, 2013 Share Posted April 20, 2013 So I was just checking out a walkthrough from the 2009 version of our favorite game and was amazed by how rudimentary everything looked. ; they basically had to rework the game, almost from the ground up, in less than a year. They may have done so multiple times. Thats not how it works. You can look at any game half way through its development and think it looks vastly different then the finished product. You don't go straight from conception to polished marble, through most of a games development graphics are ******, animations or janky, things looks different, and they only get progressively better over time. Its like... you don't write a book then toss it and rewrite it completely to make improvements, you edit it. Link to comment Share on other sites More sharing options...
Phrase Posted April 20, 2013 Share Posted April 20, 2013 There are also comments re: decisions actually having an impact on gameplay. Everyone knows the stories in this game are set to "Choose Your Own Adventure" novel level. Link to comment Share on other sites More sharing options...
Eillack Posted April 20, 2013 Share Posted April 20, 2013 (edited) There are also comments re: decisions actually having an impact on gameplay. Choices were 1 shot back then (no redos)Companions could betray you if you got X amount of negative affectionThere were a crapton of armors back thenCEs were promised regular updatesStarships were to have customized paintjobsCoruscant and Dromund Kaas were to have apartment complexesHK-51 was originally on HothCM Commandos were some of the top healersLS and DS mattered back then And many more things sadly... Edited April 20, 2013 by Eillack Link to comment Share on other sites More sharing options...
Machine-Elf Posted April 20, 2013 Author Share Posted April 20, 2013 And many more things sadly... Sigh.... Link to comment Share on other sites More sharing options...
Machine-Elf Posted April 20, 2013 Author Share Posted April 20, 2013 I happen to catch some developer backpedaling going on in that video What do you mean? Link to comment Share on other sites More sharing options...
Ansalem Posted April 20, 2013 Share Posted April 20, 2013 I miss Dallas Dickinson...the Double D man was so excited in the old videos. Remember when we used to sit around drooling with anticipation for his next update? I miss those days. Link to comment Share on other sites More sharing options...
LovarBoy Posted April 20, 2013 Share Posted April 20, 2013 (edited) original tor: Even worse graphics, but strong direction. Current tor: Cartoon graphics, almost no direction. Hahaha, this so true... Edited April 20, 2013 by LovarBoy Link to comment Share on other sites More sharing options...
OddballEasyEight Posted April 20, 2013 Share Posted April 20, 2013 (edited) What i see is a game that has not yet gone through its polish phase... But its pretty obvious the OP does not have a clue as to how games are made if he actually thinks they scrapped everything and rebuilt it in the last year. also, the bounty hunter at the start probably had a little "stinker" in his pants from the looks of his walk PS. GIMME THOSE FEMALE HAIRCUTS! Oh and WHAT HAPPENED TO THE AWESOME STAR WARS-Y BLASTER SOUNDS!?!?! Its a bad thing when the laceholder sounds are better than the final ones Edited April 20, 2013 by OddballEasyEight Link to comment Share on other sites More sharing options...
lokdron Posted April 20, 2013 Share Posted April 20, 2013 Choices were 1 shot back then (no redos)Companions could betray you if you got X amount of negative affectionThere were a crapton of armors back thenCEs were promised regular updatesStarships were to have customized paintjobsCoruscant and Dromund Kaas were to have apartment complexesHK-51 was originally on HothCM Commandos were some of the top healersLS and DS mattered back then And many more things sadly... I remember majority of those things back in beta. *cries* Some of the changes bioware did broke me. Link to comment Share on other sites More sharing options...
Omisri Posted April 20, 2013 Share Posted April 20, 2013 funnily enough the combat animations or combat in general looked very similar to KOTOR than it does today. Even the sound clips sounded almost identical. Link to comment Share on other sites More sharing options...
OddballEasyEight Posted April 20, 2013 Share Posted April 20, 2013 funnily enough the combat animations or combat in general looked very similar to KOTOR than it does today. Even the sound clips sounded almost identical. Wouldnt be too strange if they used some of the resources from their old game as placeholders... Link to comment Share on other sites More sharing options...
Omisri Posted April 20, 2013 Share Posted April 20, 2013 Wouldnt be too strange if they used some of the resources from their old game as placeholders... Of course it wouldn't. But there was something quite satisfying about it after having played the KOTOR's. Compared to how it is now, which just doesn't feel anything like the series Link to comment Share on other sites More sharing options...
FeelFlow Posted April 20, 2013 Share Posted April 20, 2013 I remember majority of those things back in beta. *cries* Some of the changes bioware did broke me. Do tell more:) I love the story in the game and the decisions but you always get the impression that it was going to be more ie like KOTOR. in thst game, your decisions could cause your companions to turn, your abilities would change depending on your alignment etc. And of course your decisions could significantly change your story. It would've been great to see that in TOR. Link to comment Share on other sites More sharing options...
Thundergulch Posted April 20, 2013 Share Posted April 20, 2013 And many more things sadly... They need to bring back the Orange Dot! Anyone remember that? Link to comment Share on other sites More sharing options...
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