Toweleeeie Posted January 24, 2013 Share Posted January 24, 2013 I just wanted to say thanks for finally (8 months) fixing the saber problem. It really gave me some faith back in the game. Link to comment Share on other sites More sharing options...
astrobearx Posted January 24, 2013 Share Posted January 24, 2013 (edited) i suppose better late than never Edited January 24, 2013 by astrobearx Link to comment Share on other sites More sharing options...
Lionflash Posted January 24, 2013 Share Posted January 24, 2013 That and ..."•All color crystals from the Cartel Market and Cartel Packs can now be placed on the Galactic Trade Network.""•The Quickbar lock/unlock graphic has been reverted back to its original icon."... were some pretty small, yet annoying, bugs for me personally. Good stuff. Link to comment Share on other sites More sharing options...
AlienEyeTX Posted January 24, 2013 Share Posted January 24, 2013 Has it been fixed? That's great! That was always so annoying. Link to comment Share on other sites More sharing options...
Sportiva Posted January 24, 2013 Share Posted January 24, 2013 Why didn't they mention this in the patch notes? Link to comment Share on other sites More sharing options...
Slightrider Posted January 24, 2013 Share Posted January 24, 2013 Now, if they can fix the robes hanging through the the speeders..... Link to comment Share on other sites More sharing options...
Themanthatisi Posted January 24, 2013 Share Posted January 24, 2013 (edited) They also fixed the investigators robes in Cartel, now they look really good... I am excited about both, it was annoying. Edited January 24, 2013 by Themanthatisi Link to comment Share on other sites More sharing options...
FINNT Posted January 24, 2013 Share Posted January 24, 2013 Great news. I have been playing BH for awhile now and didn't notice. Late thanks for late fix Link to comment Share on other sites More sharing options...
Rubytyr Posted January 24, 2013 Share Posted January 24, 2013 i thought Kira was behaving better - not swinging around her lightsaber randomly cause a fuss in busy places a small fix, but helps immersion imo. Link to comment Share on other sites More sharing options...
Themanthatisi Posted January 24, 2013 Share Posted January 24, 2013 (edited) i thought Kira was behaving better - not swinging around her lightsaber randomly cause a fuss in busy places a small fix, but helps immersion imo. I totally agree! Its amazing what a small fix can do for the feel.... Edited January 24, 2013 by Themanthatisi Link to comment Share on other sites More sharing options...
Heezdedjim Posted January 24, 2013 Share Posted January 24, 2013 Outstanding. Not kidding. Link to comment Share on other sites More sharing options...
Rafaman Posted January 24, 2013 Share Posted January 24, 2013 Why didn't they mention this in the patch notes? There are always undocumented fixes in the patches. They should promote the fixes. They would go along way in showing players they are working hard to solve all problems. Link to comment Share on other sites More sharing options...
MillionsKNives Posted January 24, 2013 Share Posted January 24, 2013 Why didn't they mention this in the patch notes? Probably because if they listed it an it turns out that it's not completely fixed there will be a s**tstorm of threads complaining about how they still haven't gotten it right. That was my first response as well, but with this community I can understand being hesitant to list it. Link to comment Share on other sites More sharing options...
Icebergy Posted January 24, 2013 Share Posted January 24, 2013 Probably because if they listed it an it turns out that it's not completely fixed there will be a s**tstorm of threads complaining about how they still haven't gotten it right. That was my first response as well, but with this community I can understand being hesitant to list it. This. Although in this instance, they did say it was fixed at least once or twice already, so in this specific case it might have been kinda justified. Link to comment Share on other sites More sharing options...
darklordpotter Posted January 24, 2013 Share Posted January 24, 2013 Better late (very, very, very late) than never. Link to comment Share on other sites More sharing options...
Drebs Posted January 24, 2013 Share Posted January 24, 2013 You mean Nadia will no longer impale herself by carrying a lit saberstaff on her waist? It's good to know all my masterly instruction is paying off then. Link to comment Share on other sites More sharing options...
Galbatorrix Posted January 24, 2013 Share Posted January 24, 2013 I'd like to add a big THANKS! Link to comment Share on other sites More sharing options...
Coldbayne Posted January 24, 2013 Share Posted January 24, 2013 A welcome surprise this fix - considering it wasn't in patch notes Link to comment Share on other sites More sharing options...
Rezakh Posted January 24, 2013 Share Posted January 24, 2013 Probably because if they listed it an it turns out that it's not completely fixed there will be a s**tstorm of threads complaining about how they still haven't gotten it right. That was my first response as well, but with this dev staff I can understand being hesitant to list it. Fixed. On a more serious and thankful note, I am glad they got this one right. It did have a tendency to break immersion at times. Well done, BW. Link to comment Share on other sites More sharing options...
TalonVII Posted January 24, 2013 Share Posted January 24, 2013 i too was pleasantly surprised by this, THANKS BW! Link to comment Share on other sites More sharing options...
MillionsKNives Posted January 24, 2013 Share Posted January 24, 2013 Fixed. On a more serious and thankful note, I am glad they got this one right. It did have a tendency to break immersion at times. Well done, BW. Nah, the original is correct. The part of fixes that's lost on most of the playerbase is that just because they fix a cause or part of a problem doesn't mean it won't come back or show up for any other reason. Originally the companions wouldn't even put their weapons away, but would just run around with them out all of the time. That was fixed so that they put them away, but their weapon stayed on. I won't bother to attempt to give a reason why it wasn't fixed with the first change, or why it took so long to fix, but bug fixes are almost never as simple as they appear, and this problem is compounded with limited resources and deadlines. Link to comment Share on other sites More sharing options...
Sentinel-Jordal Posted January 24, 2013 Share Posted January 24, 2013 Too bad no I cant enjoy Kira stabbing herself with her own lightsaber after being rude to me :-( not good BW... Link to comment Share on other sites More sharing options...
Whitering Posted January 24, 2013 Share Posted January 24, 2013 I kind of enjoyed running around the Fleet and seeing lightsabres hanging in mid air Link to comment Share on other sites More sharing options...
Sledgeweb Posted January 24, 2013 Share Posted January 24, 2013 Why didn't they mention this in the patch notes? Maybe the latest patch just broke the lightsaber bug without it being an intentional fix. Something always gets messed up after the patches. So, in this case, the buggy patch messed up a bug, which ended up in sort of fixing the problem. This might be part of Bioware's approach come to think of it. Knowing that every time they change something, 10 other things are affected, maybe they are leaning on chaos theory to correct a lot of the bugs by chance. This would explain why they are otherwise slow to fix bugs. They are just waiting until they screw something up in a way that has favorable results? Link to comment Share on other sites More sharing options...
Belmedar Posted January 24, 2013 Share Posted January 24, 2013 Now, if only they would make it so companions don't twist their backs at strange angles just so they can stare at you, we'd be golden Link to comment Share on other sites More sharing options...
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