Azrienov Posted November 6, 2012 Share Posted November 6, 2012 (edited) As it stands, these tanks are by far the worst in pvp. They are easily handled by every AC in the game in situations where they're expected to 1v1. You know, like guarding a node, or a door. Which happens more often than not. They don't deal anything like damage, which is fine because they're a tank. But they have no survivability either. A marauder in this game is dangerous because he can tear you apart if you don't make the kill first. A tank sin in this game is dangerous because he can absolutely control a character's ability to move in a warzone and specced correctly, can NOT be knocked away from his intended target. A Juggtank still has issues, but they have closing attacks, plenty of CC abilities, and better defensive cooldown in their tree, and the ability to interdict out of a bad situation. And don't forget that saber ward. Good stuff. The vanguard tank got pretty much nothing that is as useful in pvp. They have the typical two stuns(rather than the mezz both other tanks enjoy...) , a baseline pull that gets more QQ than anything I've ever seen when used in huttball, a base line stealth probe, and a buggy as all hell air run... the defensive cooldown lasts for 12 seconds, while only reducing the damage by 25%. Armor in this game is pretty much a joke with the amount of free penetration you've handed out, and the spec name "Shield" works on less than half the damage you'll take in pvp. Defensive stats get a pathetic rap, and the suggestions that will come saying "Sit out on the edge of the fight and shoot stuff" makes little sense given that you have to be in the fight to use one of your stuns, your surge, most of the AoE attacks, and you nerfed our range to 10m(thanks for that by the way...). So with all that in mind person that reads forums on behalf of people who don't, what does the guy named after the capital of Tejas have to say about this most disappointing of specializations? Hell, I'll throw it out there, most disappointing of ROLES in pvp. TL;DR Why does a healer out tank a tank so well in pvp? Edited November 6, 2012 by Azrienov Link to comment Share on other sites More sharing options...
smellmop Posted November 6, 2012 Share Posted November 6, 2012 spec dps and faceroll with two abilities? Link to comment Share on other sites More sharing options...
anwg Posted November 6, 2012 Share Posted November 6, 2012 The biggest problem is they seem to be missing 1 defensive cooldown compared to other tanks, also the shadow/assassin pull is better than harpoon/grapple, having no travel time. Link to comment Share on other sites More sharing options...
af_raptura Posted November 6, 2012 Share Posted November 6, 2012 I admit, I wish the Powertech/Vanguard tank had a little more in the way of tricks and utilities. The lack of them is what's holding us back compared to the two other tanks. I also did not want to go Pyrotech because of the recent nerf and simplistic nature of its rotation. I am currently trying out Advanced Prototype because Hydaulic Overrides is more useful than Jet Charge in everything except Huttball ramps and Immolate is much cooler than Heat Blast. I have not yet given up on Shield Tech, though its hard to feel useful on a PvP team. Link to comment Share on other sites More sharing options...
Evuo Posted November 6, 2012 Share Posted November 6, 2012 I have little hope of PT/VG tanks receiving an additional active cooldown due to the design philosophy of them favoring passive mitagation expressed here: http://www.tankingtor.com/2012/05/swtor-tanking-specific-interview-with.html While high passive mitagation (armor, shield and absorb chance) works in PVE, it doesn't work quite as well as active (on use) avoidance and mitagation cooldowns in PVP (e.g. Increase melee/ranged defense by 50%, reduce all damage taken by 40%, etc.). However, an AOE slow, an On-demand slow, or increasing the duration of the slow tied to Neural Overload would help make this AC spec have a bit more of an annoyance factor in PVP. Smoke grenade/oil slick could be a place to start. Tying an AOE slow to that, and/or making the accuracy debuff affect force/tech/melee/ranged similar to the Gunslinger and Sniper's Diversion 11 point skill from the respective Sharpshooter/Marksmanship trees. Link to comment Share on other sites More sharing options...
Azrienov Posted November 7, 2012 Author Share Posted November 7, 2012 It has to start somewhere, and another post similar to this got dev traffic. Lets see if we're as lucky. Link to comment Share on other sites More sharing options...
steaktrooper Posted November 7, 2012 Share Posted November 7, 2012 Please BW, I am tired of being a shadow compared to my DPS brethren. No one cares about us in pvp. We aren't as bad as the commando, though.Mght want to try and fix them first. Link to comment Share on other sites More sharing options...
foxmob Posted November 7, 2012 Share Posted November 7, 2012 Please BW, I am tired of being a shadow compared to my DPS brethren. No one cares about us in pvp. We aren't as bad as the commando, though.Mght want to try and fix them first. not as bad as the commando, and more easily fixed. honestly, the passive stats do nothing in pvp. fix smoke grenade as has been suggested. that won't affect pve AT ALL. play with its cd and work from there. Link to comment Share on other sites More sharing options...
TheronFett Posted November 7, 2012 Share Posted November 7, 2012 (edited) As it stands, these tanks are by far the worst in pvp...They don't deal anything like damage, which is fine because they're a tank... But they have no survivability either. I beg to differ: http://i.imgur.com/Ulzz5.jpg?1 500k damage / 300k protection / 0 deaths. If that's not being "useful" as a tank in PvP, then I don't know what is. Edited November 7, 2012 by TheronFett Link to comment Share on other sites More sharing options...
Evuo Posted November 7, 2012 Share Posted November 7, 2012 I beg to differ: http://i.imgur.com/Ulzz5.jpg?1 500k damage / 300k protection / 0 deaths. If that's not being "useful" as a tank in PvP, then I don't know what is. I won't draw conclusions from your reposting of that screenshot as I'm not sure the direction you are headed in. I believe the OP was arguing that the tools provided to the PT/VG tank didn't make them "as useful" in fulling a Tank's role in pvp when in comparison to the other 2 Tank ACs. Which I agree with to a point. Such that if I had to fill a tank spot in PVP I would prefer one of the other two ACs. Not because a PT/VG tank isn't capable but because I feel the tools of the other two Tank ACs give them a better opportunity at fulfilling that role. If anyone was curious how I am defining the Tank role in pvp, I'm just adhering to the developer vision from that same interview. Austin: The vision for tanks is PVP is quite simple: protect allies and make yourself an unfortunate (possibly even annoying) target for the enemy. This is done with Guard and Taunt and increased control, but it’s not really possible without extra survivability. Guard is only a real threat when the one providing it is a nuisance to take down. Excerpt from: http://www.tankingtor.com/2012/05/swtor-tanking-specific-interview-with.html Link to comment Share on other sites More sharing options...
DrewFromPhilly Posted November 7, 2012 Share Posted November 7, 2012 (edited) 1. Go to fleet. 2. Go to skill mentor 3. Change your tree to pyrotech 4. Profit Also, I've seen very good powertech tanks in matches. Edited November 7, 2012 by DrewFromPhilly Link to comment Share on other sites More sharing options...
af_raptura Posted November 7, 2012 Share Posted November 7, 2012 However, an AOE slow, an On-demand slow, or increasing the duration of the slow tied to Neural Overload would help make this AC spec have a bit more of an annoyance factor in PVP. Smoke grenade/oil slick could be a place to start. Tying an AOE slow to that, and/or making the accuracy debuff affect force/tech/melee/ranged similar to the Gunslinger and Sniper's Diversion 11 point skill from the respective Sharpshooter/Marksmanship trees. Pretty much this. These are great ideas, I hope Bioware is listening. Link to comment Share on other sites More sharing options...
Joesixxpack Posted November 7, 2012 Share Posted November 7, 2012 (edited) 1. Go to fleet. 2. Go to skill mentor 3. Change your tree to pyrotech 4. Profit ^ My solution after shield was gigged. I kept the gear in case tank became decent again. But the salient point that I want to add to this discussion is ::Bump:: Edited November 7, 2012 by Joesixxpack Link to comment Share on other sites More sharing options...
Capt_Beers Posted November 7, 2012 Share Posted November 7, 2012 I beg to differ: http://i.imgur.com/Ulzz5.jpg?1 500k damage / 300k protection / 0 deaths. If that's not being "useful" as a tank in PvP, then I don't know what is. I love when people post screens like this. Without fail everytime there is usually 2, sometimes more, healers on at least one of the teams that has 700k healing. Congratulations on your game where the healers were allowed to stand there and free cast through your damage. Practically nobody died in this match. Link to comment Share on other sites More sharing options...
LegionnaireSix Posted November 8, 2012 Share Posted November 8, 2012 Throwing in my +1. I don't think VG/PT tanks can do the man dance and last for very long, given a majority of the big hitting attacks they'll have coming their way laugh at a shield and penetrate armor. Link to comment Share on other sites More sharing options...
Arlanon Posted November 8, 2012 Share Posted November 8, 2012 My highest alt is a Powertech! But otherwise I really have no personal stake in any of this. That said, I would prefer to see weaker classes buffed than stronger ones nerfed. PT has legit issues atm. Link to comment Share on other sites More sharing options...
Azrienov Posted November 10, 2012 Author Share Posted November 10, 2012 I still believe shields should block everything and absorb partial for force or tech and the like. Link to comment Share on other sites More sharing options...
PoliteAssasin Posted November 10, 2012 Share Posted November 10, 2012 Vanguard tanks are the best out of the three. If you're not doing well its your own fault, simple as that. Bioware even admitted it was the best tank. Link to comment Share on other sites More sharing options...
Azrienov Posted November 10, 2012 Author Share Posted November 10, 2012 Vanguard tanks are the best out of the three. If you're not doing well its your own fault, simple as that. Bioware even admitted it was the best tank. According to what??? Enlighten us please.... Link to comment Share on other sites More sharing options...
PoliteAssasin Posted November 10, 2012 Share Posted November 10, 2012 (edited) According to what??? Enlighten us please.... I just said.. According to Bioware. My post isn't exactly long, for you to have missed that is quite sad. It was stated in an interview a while ago. Edited November 10, 2012 by PoliteAssasin Link to comment Share on other sites More sharing options...
Azrienov Posted November 10, 2012 Author Share Posted November 10, 2012 Dig it up, and let us see this interview. Otherwise, you're still spouting off. Link to comment Share on other sites More sharing options...
GhostHei Posted November 10, 2012 Share Posted November 10, 2012 I just said.. According to Bioware. My post isn't exactly long, for you to have missed that is quite sad. It was stated in an interview a while ago. Oh right, because bioware knows their pvp balance so well and whatever they say must be 100% correct Link to comment Share on other sites More sharing options...
Phasersablaze Posted November 10, 2012 Share Posted November 10, 2012 You guys have a viable spec in PVP. In fact, it's a darn good spec. Why are you complaining? Link to comment Share on other sites More sharing options...
GhostHei Posted November 10, 2012 Share Posted November 10, 2012 You guys have a viable spec in PVP. In fact, it's a darn good spec. Why are you complaining? Because it's not the spec he wants to play? I don't think it's too much to ask for the devs to bring the specs that are falling behind in line with the viable ones. In fact, isn't that the whole point of balancing? Granted it will never be picture perfect but it's also no reason for us to just be content with being pigeon holed into certain specs just to be competetive. Link to comment Share on other sites More sharing options...
Phasersablaze Posted November 10, 2012 Share Posted November 10, 2012 (edited) Because it's not the spec he wants to play? I don't think it's too much to ask for the devs to bring the specs that are falling behind in line with the viable ones. In fact, isn't that the whole point of balancing? Granted it will never be picture perfect but it's also no reason for us to just be content with being pigeon holed into certain specs just to be competetive. Too bad. You should be thankful that you have 2/3 good specs to play. Not to mention a Hybrid "trucker" spec is very viable and there is a whole thread about it in the PT forums. Edited November 10, 2012 by Phasersablaze Link to comment Share on other sites More sharing options...
Recommended Posts