Kandrias Posted December 13, 2011 Share Posted December 13, 2011 Anyone have ideas to what would be the best crew skills for a Jugg tank to have? I didn't really get to explore the crew skills system in the beta as much as I would have liked. Link to comment Share on other sites More sharing options...
Thundergulch Posted December 13, 2011 Share Posted December 13, 2011 Biochem = med packs,implants and stuff Synthweaving = armor Artifice = mods Take your pick Link to comment Share on other sites More sharing options...
Regault Posted December 13, 2011 Share Posted December 13, 2011 I would suggest Artifice, as then you could make hilts, enhancement mods, and shield generators. Biochem would also be a good bet, so you could stock up on Adrenals and Stims. Link to comment Share on other sites More sharing options...
Red_Vs_Blue Posted December 13, 2011 Share Posted December 13, 2011 I would say synth. Armor is the most important thing in my book, then come the weapons, and then we have the rest. Link to comment Share on other sites More sharing options...
Acaulescent Posted December 13, 2011 Share Posted December 13, 2011 Don't forget Cybertech. Earpieces and Mods for your armor. Just choose whichever you think you'll enjoy the most . Link to comment Share on other sites More sharing options...
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