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Nerf to Slicing Missions?


Grayseven

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I run slicing missions for augment components and lock boxes alike hoping for Mission Discoveries and Ship schematics and since 1.7 have noticed a decrease in returns on all of these missions.

 

Credit-wise, if I run a grayed out mission (Tier 5 or below) it tends to returned gray credit cases that pay out less than the mission cost and I've yet to see a critical return.

 

Tier 6's tend to return Green credit cases and the critical hits seem lower than previously.

 

Is this an intended change or am I the only one seeing these?

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I actually get far better returns lockbox wise on grade 5 missions then 6. I send the same group of comps out with the same ones doing the same level (my maxed out comps doing 6, my ignored ones doing 5s) and I get the blue lockboxes from level 5 missions a couple times a day and never from level 6. However I get missions/schematics almost exclusively from 6's

 

Haven't really seen a drop off though, about the same rate as usual for me

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I have four level 50 slicers that I send out on grade 6 lockbox missions and grade 5 rich lockbox missions.

 

In the past two weeks, having run 93 lockbox missions, I've obtained 8 crafting mission crits, only one of which was a 340 UT mission (the kind I need the most). All the companions are at 10,000 affection.

 

Oddly enough, I've noticed that over the same 2 weeks, the price of Mandalorian Iron on the GTN has gone from ~11k up to ~18k, and the 340 UT missions have gone from ~40k to ~70k probably due to lack of supply driving prices up.

 

That said, when I compared notes to two other crafters in my guild, they haven't had any troubles getting Mando Iron, though they weren't keeping a precise record of results.

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I haven't noticed any difference. I'll go 2 days without anything, and then I'll log in and have 3 out of 3 crits with UT, Diplomacy and Slicing missions.

 

The rest of the time is business as usual - crits seem to be happening the same average frequency.

Edited by SalBasss
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