yeah I agree with the armor thing, I only roll for stuff I need. Though I have some questions. First, sometimes in flashpoints a gear is looted that matches up with no one in your group, what then? who gets it? for example everyone in that group uses light or heavy armor and a piece of smuggler gear is looted, who will get it if no one can roll for it? Also, sometimes I have been accused of being a ninja, I rolled on gear I needed, but got all the bounty hunter gear, the other guy who was more geared than I was got butthurt and voted me out of the flashpoint and later trashed me saying " this guy ninjaed all the loot" made me have to log off due to all the whispers of " you suck" from half the fleet, couldn't even get a group to run the flashpoint with me that day because they all thought I was a thief. What prevents people from calling me a ninja is that case? I mean seriously, the moron had better gear than me, stats proved it, I had to gear up because I was behind, and I won the rolls fairly, what did I do wrong? I said this story to show a real instance ( seriously a year ago this happened) where some people take legitimate cases like you described with the sorcerer rolling on heavy armor, and use the term to ruin anyone they don't like, McCarthyism ring any bells? Last thing, I don't think there should be any restrictions on rolling for non statted items like that dread mask that drops from the Dreadtooth world boss, I know a guy who was accused of ninjaing that thing because he won the roll and happened to be group leader, he got trashed for months in fleet chat I found out what happened and sided with him, he pressed need like everyone else, fought for it like everyone else, if he won the roll he deserved it.
Anyway I support the idea you got, but there should probably be no restriction on items with either no stats like that mask which was a shell, and there should not be restrictions on stuff like that pleasure speeder music transceiver that drops from Toborros Courtyard.
#1 - the latest (2.0) FPs and Ops are setup so that the loot tables take into account what classes are present. So if a group consists of three jedi and a trooper, you will not get smuggler gear. Run a CZ SM FP solo and you will see this in action (you get no gear except what your character (not even your companion) can potentially use)
#2 - if gear were to drop that no one in the FP or OP could possibly use, it would simply be all greed. in the WoW system, if a piece of gear is not usable by your class the "need" button is greyed out. If all participants cannot use the gear then all they can do is either greed or pass.
There are two factors not being taken into account by the OP: companions and legacy transfer.
- WoW does not have companions like SWTOR. And it is customary in SWTOR to not "need" on gear that you want for your companion, but the custom also holds that if a piece of gear is an upgrade for one's companion one asks the question, "may I need for my companion?" So any restriction system would have to account for this custom and the fact that 99% of the time if someone asks the rest of the party is OK with it.
- WoW does not have item modifications like SWTOR. And in SWTOR using bound to legacy equipment, one can rip out BOP item modifications put them into a BOL shell and send them to an alt. Again, the custom is for a player to ask the group if he/she can need on a piece of gear for an alt. And again, if no one else needs the item in question chances are the group will OK it.
So how does SWTOR handle these two factors if a looting gear restriction system were to be put in place? Add companion and alt "need" buttons? Which has priority companion or alt? Are these buttons restricted too? How do you track that information? How do you prevent a player from creating one of every character class just to open up the "need for alt" button? The task is a little more daunting than the OP thinks, me thinks