theUndead Posted March 7, 2013 Share Posted March 7, 2013 Are there solid, official numbers on the subscriber and turnover development of SW:TOR? (It's not just the subscribers after all, but also the money spent to buy cartel coins) It was my impression, while SW:TOR was less successful than EA hoped it would be after the blazing start, it's still the second most successful MMO in existence... Forgive me. But is your reply in agreement or disagreement? Link to comment Share on other sites More sharing options...
TalkingDinosaur Posted March 7, 2013 Share Posted March 7, 2013 (edited) Well, i think there are some things bioware did wrong, but the most interesting part is focusing the blood of online games: the casual gamers. You did not add a raid finder, because hardcore gamers didnt like it. You did not add a good dungeon finder at start, because hardcore gamers didnt like it. You are listening to the forums way too much which are being crowded mainly by nolifers, who would like the game for themself and noone else. You targeted the complete wrong audience from the start. Today i am going to cancel my subscription. And i dont think i will ever return, as your politics in this game and your targets are just quite wrong. Google translate ftl. They didn't add a GF when the game launched because BioWare didn't want us to become the robots of WoW who are just, "group up and shut up." Though, through popular demand they eventually added GF, but they didn't make it X-server so that people won't act like arses and suffer no consequences because they were on a different server. Edited March 7, 2013 by TalkingDinosaur Link to comment Share on other sites More sharing options...
DarthEccen Posted March 7, 2013 Share Posted March 7, 2013 I feel like there are multiple reasons why this game wasn't as successful as everyone thought that it would be... And none of them were listed in the OP. Link to comment Share on other sites More sharing options...
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