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MandalorianX's Avatar

02.23.2013 , 09:35 AM | #36
Quote: Originally Posted by Justcae View Post
Hi! I'm Cae!
3) Shield and Absorb relate to one another on a 1 : 1 basis. If you have 25% Shield, and 50% absorb, and are attacked 100 x's for 100 damage you can expect to absorb 1250 damage. If you have 50% Shield and 25% absorb with the same parameters you can expect to absorb 1250 damage. They relate directly with one another. Hooray!
I was wondering where you got the info for this, I would like to read into it more and try to figure out if it really means that the added bonus will always equal out in a real world situation. one would think that if you have a low chance to shield or absorb then it would hurt you rather then even out. I see on paper it would, but it seems like it is a safer bet to just have them as equal as you could get them.

Quote: Originally Posted by Justcae View Post
Hi! I'm Cae!
4) Defense and Shield fight with one another in other ways. Defense (dodge) is rolled first. if you are subject to a melee/ranged attack and don't dodge, the attack hits you. Your shield chance is then rolled. If you shield... Hooray!

Unfortunately what this means is that Every point you place into defense, it hurts your shield and absorb.

15% Defense, and 60% shield does not mean that you will mitigate 75% of attacks. Instead it means you will mitigate 15% + (60% * .85) = 66% of all ranged/melee attacks.
I was also wondering where you got the hard info for this as well. I was reading on mmo mechanics that this is how the roll system is:

"First is a hit roll, accuracy versus defense, and if the attacker misses then no damage occurs. If the attacker rolled poorly enough to miss even discounting the target's defense then a "Miss" result occurs. If he misses because of the defense then the result varies based on the attack type, the cover state of the target, and the target's equipped weapons. All the possible results - Dodge, Parry, Deflect, Resist, Cover - are mathematically the same, but they can trigger different effects and are visualized in different ways.

If the attacker hits, then a second roll is made with the crit chance of the attacker versus the shield chance of the target. If a Crit or a Shield occurs then the damage is adjusted up or down (based on Surge/Absorb), and then it goes through to the armor and damage resistance. A critical can never be shielded, and an attacker with a high enough crit chance can push the target's shield chance off the table. It shouldn't be possible to get your passive crit chance high enough to start pushing off the target's shield chance, but there are short-duration buffs that push these chances high enough to come into conflict."

So from my reading im trying to figure out if its a continuous roll like your showing (with the base roll being at 100% then going down based on defense) or a double roll system with it being at 100%, then if the attack still goes through the first roll to the second then it would start at 100% again going up against the shield and so on.

If you have the chance for the attack to miss you completely then go to the second roll of your shield wouldn't you want that? please correct me otherwise but the way im seeing it is that you have the chance for an attack to miss you on the first roll, based on just a plain miss or a defensive miss. If the attack isn't missed it then goes to shield chance and mitigation before armor reduction and so on.

So the way you described it as "15% + (60% * .85) = 66%" would be wrong.

It would be 15% for the attack to miss, then if it doesn't there's a 60% chance to be shielded based off a 100% that went threw the first roll. Now it doesn't mean it would be a 75% mitigate to all attacks, it means that there's a total of a 75% chance to mitigate an attack, and only a 60% chance to mitigate and attack if the first 15% doesn't.

Im just trying to get a better understanding of the whole system no intention to troll or discredit , so if you have data off other sites or tests people have done I would love to see and read them.