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Alpine
02.20.2013 , 09:29 AM | #8
Quote: Originally Posted by Sarlegant View Post
4 mil in an hour??? is that one hour a week, or day... so you do 28 million a week?

is any of that 4 mil an hour profit, after paying top coin on the GTN... cheap mats are scarce, alot of people want cheap mats... so, middle to high end prices prevail, if not today, if not tommorrow, sooner or later the damand drives up the price for mats, with someone buying up supplys to turn 4 mil of end product.

how many items max can we put on the GTN... 80??? so you're selling something, worth at least 50K... but that's pure profit...

can we assume, 100% markup.... so, 80 items at 100K, to cover expensive mats... perhaps it's 40 items, at 200K...

takes 16 people running dailies at 250K profit, to generate 4 mil creds... so, 160 people generate 40 mil a day...
you're taking 10% of the GPN daily, leaves room for 9 more people to do that same...

alright, I won't throw the BS flag... I will say crafting won't produce 4 mil per day in an hour, for very many people.

He said a day. I do about the same per day. I sell mk-6 kits, 27 armoring & mods and augments.

Although the OP isn't interested in high level crafting, he sounds like he wants to make extra money on the side. You're on the right track. Slicing is a good way to go for the neural augmenters and crew skill missions. , I've been telling people in my guild to get underworld trading, the price of mandalorian iron is just crazy. bioanalysis and scavenging are great as well. I would suggest looking on the gtn and see how much materials are selling per lot on your server and make your decision based on that. You can make money on any of these crew skills just some will have a little more profit than others.
A'lpine * Prophecy of the Five