As I understand it, the only change was that repair costs for oranges now properly reflect the enhancements, mods, armorings etc. in them. In other words, this affects new players not at all. Moreover, these aren't the days where people arrived at 50 broke and without speeder training 3 and their non-rotation skills untrained. Skill training is way cheaper than it used to be.
I get that this might discourage people from raiding, but it doesn't seem fair that social gear users should have to pay less than people wearing out of box end game gear. Also, the cost for anything black hole/campaign and lower will still be extremely trivial.
This affects new players. I have a 29 Shadow (tank) in orange gear. In that orange gear, I have level-appropriate armoring, mods, and enhancements. One death cost me a few hundred before the patch . Now it costs me almost 9,000. Tell me, what player who just started the game and has ONE level 29 character can afford 9,000 per death? They can certainly get the gear by doing the heroic planetary quests and flash points...
Tell me, why do you think in some cases players should pay only a tenth of the repair costs that other players do in the same gear?
Normally I'd reiterate my request for you to answer my question before I answer yours...
I've never seen any reports of players paying 10x what others do for repairing the same level gear with the same level of damage, so I don't really buy your point?
Now please answer my question. Why is this change good for the game? Please keep in mind that it affects all players at all levels; don't just limit your answer to a specific, small subset of the players, please.