Yeah, it's a matter of perspective, because in the example from the agent story given, I was very pleased with that choice. To my agent,
I wish there were four or five choices, rather than three, which would allow for more variation, but that would have increased the expense of the voice acting a great deal, so I get why there aren't. That's the trade-off that occurs in a voice acted game, but the acting is so very good in this one, I can accept it. Admittedly, in terms of my characters, they got it right more often than they didn't.