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Cleet_Xia
12.27.2012 , 09:28 AM | #19
I feel like we need these things in a grade between Tionese & Columi with each item requiring some form of grade 7 mat. All the schematics should be on the trainers. This is just kind of the minimum to keep crafting somehow relevant, up to level 55.

Armstech
1) a new tier of modable weapons with unique graphical visual effects like we're seeing in the cartel market
2) barrels through mod level 54
3) augments through level 54 & a grade 7 kit

Armormech/ Synth
1) level 50-55 crafted blue schamatics - so 1 new full 5 piece set of light/medium/heavy armor per profession
2) a fresh set of orange modables restricted to level 55 per weight & profession) - patterns to drop from UT crits/ or makeb mobs
3) augments through level 54 & a grade 7 kit

Artifice
1) BOE relics through Item level 54
2) modable offhand schematics
3) enhancements/ hilts through level 54
4) a new tier of modable weapons with unique graphical visual effects like we're seeing in the cartel market

Cyber
1) mods/ armors/ /ears/ droid parts through level 54
2) 120% grade 4 speeders "augmented thrusters" (and speeder training 4 on the class trainers)
3) a full set of paterns for the grade 7 ship parts.

Biochem
1) implants through level 54

But I wouldn't hold my breath.
~Master Telagtun Telag of Lord Calypho~