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seven_deadlies
12.23.2012 , 02:39 PM | #6
Whatever form of programming their using, obviously animation has a lot to do with it.

The Consular power called Project would unearth a large boulder, astromech droid, or bit of deck plating... and then hurl it at the opponent. The animation looked really cool, but it took a while to conjure the projectile before throwing. And players noticed that the damage didn't register until the object actually struck. They had to actually change the animation, so the projectile appears faster, in order to make the damage register faster.

Smugglers can hide behind Cover. Just by crouching behind something more than waist high, they can negate incoming damage. If you crouch down kinda close to a crate, but not actually "behind" it, then you still get shot.

So apparently animation is kinda important to how the game plays out.

Also, Marauders can have some of the best DPS in the game. Maybe you're doing it wrong? =)