Good crew skills?
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11.26.2012 , 11:59 PM |
After having tried them all, I would say (in order of most useful / pays off best)
- Cybertech / Artifice : most useful across toons. You can make armoring, mods, enhancement and crystals. Also, most of what you craft sells very well. You also make droid parts, speeders and spaceship parts.
- Biochem for adrenals and implants. Good sellers as well. You can also make medpacs.
- Armstech for barrels, blasters and rifles.
The others have been marginally useful. Armortech and Synthweaving are ok but with so much armor dropping from the quests and missions there isn't much special you can produce.
I don't know if this is a Sith thing, but at the beginning of every game conversation my first thought is "You are so dead"...