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Warshades
11.21.2012 , 03:24 PM | #25
Your biggest issue is that it will give you to much edge in PvP.

Having the primary dmg abilities on casted rather than insta timers forces ranged to stand still. This is because some CC doesnt affect you like it does classes that do NOT worry about casted vs insta. For example your Melee toons require 4-10 range to do most dmg. Ranged require cast times for most abilities (high dmg ones)

The reason is the difference in root/snare vs interupts. Because root snares affect those that require to be close, and interupts affect those with cast times. If a merc's dmg was insta based with 30 range, they would be immune to both interupts and root/snares. This is why the changes are unwise. Name one class that can currently maximize damage from 11+range with insta cast abilities?
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”