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alexzk
11.18.2012 , 10:47 AM | #20
Also here:

Creating interfaces...
bwa::RemoteMetricsCallbacksHandler::IID
bwa::RemoteRendererInterface::IID
WARNING: Slow RemoteRenderer connection (1.24 seconds)

That is time when HDD is hard going after huge pause while game starts. I suspect it can be something with sockets emulation or memory mapping emulation. However, I have biggest game's files on SSD + swap on SSD so not sure why HDD should go.

Any ideas what to check? Maybe different swap style? Windows "connects" exes or any other files to swap. They dont moved physically into, they just become part of memory space. So if game do same with that huge files, what will linux do ? Cache it in memory/swap? It can take time to load 20 Gb yes...
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