Sleep dart fallen off your quickbar?
Thats 1 cc that can screw with anyone not too close to their team.
One that can cripple a group at a distance while your team takes on one at a time or gets on with something else. And a straightforward stun.
Being stealthed at the start allows use of Sleep Dart and you've already escaped while still hindering an enemy.
The in-combat stealth is the other escape.
So yeah, that is a fair bit, you would like to say it's not?
So what did I say:
When I referred to mercs:
I was not referring to the class but the class distribution which is much flatter because there IS no shining light in that tunnel.
You made a thread complaining about the stacking of operatives in certain branches, they are stacked in the healing branch because, yes the healing branch plus all the CC and escapes is entirely the best healing class in the game for pvp.
If you understood that then you'll note I agree that not enough operatives play DPS.
But I see it the other way round.
I don't think the DPS trees are crap, I think the healing tree is just so much more powerful in the WZ.
let me explain it to you
you're mixing everything together. At my post, i stated that Medics are fine, Snipers are fine. I said also Lethality need rework, i also said, Concealment needs some boost (debatable) and since i did not play it extensively, i'm not suggesting anything, contrary to you, who knows, apparently the class from 'top to bottom'.
You mentioned Mercs, so it is like if you'd be mixing Arsenal and Pyrotech together. You probably never played Operative, did you?
Lethality - due to relying on the DoTs the Flasbang is no big deal, since DoTs break it. (one CC minus). Debilitate is OK (just one stun). Sleep Dart (you almost make it sound like OP CC) is very situational. You cant be in fight, target cant be in fight and is usable only from stealth.
!And since Lethality does not have any boosts in its tree to stealth technique, it is easily spotted even for the 'nonstealth' classes (laughable), which renders the Sleep dart again even more unreliable.
Concealment has due to 'real' Stealth and shorter reusable times to enter Stealth, much better use of it.
This thread i started is just 'cry for help' for BW developers to do something with Lethality tree, which is not good for teamplay.
I merely stated Concealment would appreciate some boost too - in comparison with other stealth class - assassins.
If out of 800 players, noone is Lethality specced, does it ring bell to you? Looks like not, since you're probably deaf.
I played Lethality from game start as main character, until recently, i know every odds and end of that spec. Great for solo play, yes, but this is MMO right, so i just merely ask this to be adjusted so we're accepted to groups!!
This is my last reply to you, since it is hard to reason with someone, who doesn't know the class specs and yet pose like expert. (how do you call such ppl?) .......